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The fence pin count should always be <= the bo pin count. If that's not the case then we have a funny problem and are leaking references somewhere. Which means we can catch fence pin leaks by checking for the same upper limit as we do for the bo pin count. Inspired by a discussion with Ville about a fence leak igt testcase. v2: Also check for fence->pin_count <= ggtt_vma->pin_count, since that might catch a leak even quicker. Also de-inline them, they're getting too big. v3: Don't separately check for MAX_PIN_COUNT since the > vma->pin_count check will catch that already (Chris). Cc: Chris Wilson <chris@chris-wilson.co.uk> Cc: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
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The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html