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We can’t use hardcoded SRGB ROM for output TF if we have GAMMA_CS_TFM_1D (unless we know 1D LUT is identity), so we never want to return here early. We apply the LUT part of ColorTransform3x4 only in apply_lut_1d() which is called near the end of that function. Signed-off-by: Hugo Hu <hugo.hu@amd.com> Reviewed-by: Krunoslav Kovac <Krunoslav.Kovac@amd.com> Acked-by: Leo Li <sunpeng.li@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>