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From Stephen Warren: ARM: tegra: Common Clock Framework rework Tegra already supports the common clock framework, but had issues: 1) The clock driver was located in arch/arm/mach-tegra/ rather than drivers/clk/. 2) A single "Tegra clock" type was implemented, rather than separate clock types for PLL, mux, divider, ... type in HW. 3) Clock lookups by device drivers were still driven by device name and connection ID, rather than through device tree. This pull request solves all three issues. This required some DT changes to add clocks properties, and driver changes to request clocks more "correctly". Finally, this rework allows all AUXDATA to be removed from Tegra board files, and various duplicate clock lookup entries to be removed from the driver. This pull request is based on the previous pull request, with tag tegra-for-3.9-cleanup. * tag 'tegra-for-3.9-soc-ccf' of git://git.kernel.org/pub/scm/linux/kernel/git/swarren/linux-tegra: (31 commits) clk: tegra30: remove unused TEGRA_CLK_DUPLICATE()s clk: tegra20: remove unused TEGRA_CLK_DUPLICATE()s ARM: tegra30: remove auxdata ARM: tegra20: remove auxdata ASoC: tegra: remove auxdata staging: nvec: remove use of clk_get_sys ARM: tegra: paz00: add clock information to DT ARM: tegra: add clock properties to Tegra30 DT ARM: tegra: add clock properties to Tegra20 DT spi: tegra: do not use clock name to get clock ARM: tegra: remove legacy clock code ARM: tegra: migrate to new clock code clk: tegra: add clock support for Tegra30 clk: tegra: add clock support for Tegra20 clk: tegra: add Tegra specific clocks ARM: tegra: define Tegra30 CAR binding ARM: tegra: define Tegra20 CAR binding ARM: tegra: move tegra_cpu_car.h to linux/clk/tegra.h ARM: tegra: add function to read chipid ARM: tegra: fix compile error when disable CPU_IDLE ... Signed-off-by: Olof Johansson <olof@lixom.net> Conflicts: arch/arm/mach-tegra/board-dt-tegra20.c arch/arm/mach-tegra/board-dt-tegra30.c arch/arm/mach-tegra/common.c arch/arm/mach-tegra/platsmp.c drivers/clocksource/Makefile
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* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
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The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html