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A few more fixes for 3.16. The pageflipping fixes I dropped last week have finally shaped up so this is mostly fixes for fallout from the pageflipping code changes. Also fix a memory leak and a black screen when restoring the backlight on console unblanking. * 'drm-fixes-3.16' of git://people.freedesktop.org/~agd5f/linux: drm/radeon: Make classic pageflip completion path less racy. drm/radeon: Add missing vblank_put in pageflip ioctl error path. drm/radeon: Remove redundant fence unref in pageflip path. drm/radeon: Complete page flip even if waiting on the BO fence fails drm/radeon: Move pinning the BO back to radeon_crtc_page_flip() drm/radeon: Prevent too early kms-pageflips triggered by vblank. drm/radeon: set default bl level to something reasonable drm/radeon: avoid leaking edid data
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* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
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The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html