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heap buffer is used as output of GP and input of PP for Mali Utgard GPU. Size of heap buffer depends on the task so is a runtime variable. Previously we just create a large enough buffer as heap buffer. Now we add a heap buffer type to be able to increase the backup memory dynamically when GP fail due to lack of heap memory. Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com> Tested-by: Andreas Baierl <ichgeh@imkreisrum.de> Signed-off-by: Qiang Yu <yuq825@gmail.com> Link: https://patchwork.freedesktop.org/patch/msgid/20200116131157.13346-4-yuq825@gmail.com