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The value of RADEON_DEBUGFS_MAX_NUM_FILES has been used to
specify the size of an array, each element of which looks
like this:
struct radeon_debugfs {
struct drm_info_list *files;
unsigned num_files;
};
Consequently, the number of debugfs files may be much greater
than RADEON_DEBUGFS_MAX_NUM_FILES, something that the current
code ignores:
if ((_radeon_debugfs_count + nfiles) > RADEON_DEBUGFS_MAX_NUM_FILES) {
DRM_ERROR("Reached maximum number of debugfs files.\n");
DRM_ERROR("Report so we increase RADEON_DEBUGFS_MAX_NUM_FILES.\n");
return -EINVAL;
}
This commit fixes this make, and accordingly renames:
RADEON_DEBUGFS_MAX_NUM_FILES
to:
RADEON_DEBUGFS_MAX_COMPONENTS
Signed-off-by: Michael Witten <mfwitten@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html