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When the surface backing a framebuffer doesn't match the framebuffer's dimensions, the screen target code would test the framebuffer dimensions rather than the surface dimensions when deciding whether to bind the surface as a screen target directly. This causes a screen target - surface dimension mismatch and a subsequent device error. Fix this by testing against the surface dimension. v2: Fix review comments by Sinclair Yeh. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Sinclair Yeh <syeh@vmware.com> Cc: <stable@vger.kernel.org>