Files
linux/drivers/video/fbdev
Thomas Zimmermann bdb616479e fbdev/ps3fb: Use struct fb_info.screen_buffer
Use info->screen_buffer when reading and writing framebuffers in
system memory. It's the correct pointer for this address space.

The struct fb_info has a union to store the framebuffer memory. This can
either be info->screen_base if the framebuffer is stored in I/O memory,
or info->screen_buffer if the framebuffer is stored in system memory.

As the driver operates on the latter address space, it is wrong to use
.screen_base and .screen_buffer must be used instead. This also gets
rid of casting needed due to not using the correct data type.

Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Reviewed-by: Javier Martinez Canillas <javierm@redhat.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20230428122452.4856-10-tzimmermann@suse.de
2023-05-08 15:28:33 +02:00
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2023-03-29 16:00:23 +02:00
2023-01-09 09:57:51 +01:00
2020-01-15 17:31:50 +01:00
2020-02-19 10:58:22 -08:00
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2023-01-09 09:57:50 +01:00