Files
linux/drivers/gpu/drm
Daniel Vetter bcd644e046 drm/i915: simplify the reduced clock handling for pch plls
Just move the lowfreq_avail logic out of the register writing as a
prep step for the next patch, which will coalesce all the pch pll
enabling into one spot.

Note that writing the reduced clock dividers to FP1 in a few more
cases (as this patch ends up doing) isn't really relevant since the
FP1 value only matters when we enable the low lock. Which despite
can only happen if we've actually enabled the reduced dotclock and
furthermore isn't even properly implemented on ilk+: Despite claims to
the contrary in the code switching between frequencies if fully
manual.

v2: Explain matters around the FP1 change to answer a question Damien
raised in his review.

Reviewed-by: Damien Lespiau <damien.lespiau@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-06-18 14:05:21 +02:00
..
2013-02-19 17:57:44 -05:00
2013-02-27 19:10:16 -08:00
2013-02-27 19:10:16 -08:00
2013-02-27 19:10:16 -08:00
2013-02-27 19:10:15 -08:00
2013-04-30 15:15:58 +02:00
2013-04-30 10:02:25 +10:00
2013-04-30 22:20:00 +02:00
2013-04-26 10:20:00 +10:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html