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Starting with SKL display engine can scan out Y, and newly introduced Yf tiling formats so add the latter to the frame buffer modifier space. v2: Definitions moved to drm_fourcc.h. v3: Try to document the format better. Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Reviewed-by: Damien Lespiau <damien.lespiau@intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>