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Make sure main thread won't update last_sched fence when entity is cleanup. Fix a racing issue which is caused by putting last_sched fence twice. Running vulkaninfo in tight loop can produce this issue as seeing wild fence pointer. v2: squash in build fix (Christian) Signed-off-by: Pixel Ding <Pixel.Ding@amd.com> Reviewed-by: Christian König <christian.koenig@amd.com> Reviewed-by: Monk Liu <Monk.Liu@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>