Files
linux/drivers/gpu/drm
Ben Widawsky ab2aa47e4b drm/i915/bdw: Handle forcewake for writes on gen8
GEN8 removes the GT FIFO which we've all come to know and love. Instead
it offers a wider range of optimized registers which always keep a
shadowed copy, and are fed to the GPU when it wakes.

How this is implemented in hardware is still somewhat of a mystery. As
far as I can tell, the basic design is as follows:

If the register is not optimized, you must use the old forcewake
mechanism to bring the GT out of sleep. [1]

If register is in the optimized list the write will signal that the
GT should begin to come out of whatever sleep state it is in.

While the GT is coming out of sleep, the requested write will be stored
in an intermediate shadow register.

Do to the fact that the implementation details are not clear, I see
several risks:
1. Order is not preserved as it is with GT FIFO. If we issue multiple
writes to optimized registers, where order matters, we may need to
serialize it with forcewake.
2. The optimized registers have only 1 shadowed slot, meaning if we
issue multiple writes to the same register, and those values need to
reach the GPU in order, forcewake will be required.

[1] We could implement a SW queue the way the GT FIFO used to work if
desired.

NOTE: Compile tested only until we get real silicon.

v2:
- Use a default case to make future platforms also work.
- Get rid of IS_BROADWELL since that's not yet defined, but we want to
  MMIO as soon as possible.

v3: Apply suggestions from Mika's review:
- s/optimized/shadowed/
- invert the logic of the helper so that it does what it says (the
  code itself was correct, just confusing to read).

v4:
- Squash in lost break.

Signed-off-by: Ben Widawsky <ben@bwidawsk.net> (v1)
Reviewed-by: Mika Kuoppala <mika.kuoppala@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-11-07 22:16:04 +01:00
..
2013-09-24 09:41:18 -07:00
2013-10-09 15:55:33 +10:00
2013-10-09 15:55:33 +10:00
2013-08-19 14:11:44 +10:00
2013-08-19 10:32:26 +10:00
2013-10-09 15:55:32 +10:00
2013-04-30 22:20:00 +02:00
2013-08-19 14:11:44 +10:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html