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PIPE_CONTROL added the high address dword. I'm not sure how the simulator let me get away with this. I've explicitly left out all the workarounds from Gen7 because in the minimal digging that I did, most don't seem necessary, and the simulator doesn't complain without them Note that BLT and BSD ring commands had already been updated previously. Just render/pipe_control should have been broken. v2: Squash in a fixup from Ville to follow the recent IVB PIPE_CONTROL updates: "BDW uses the IVB PIPE_CONTROL style for specifying GTT vs. PPGTT for the PIPE_CONTROL QW/DW write." v3: Rebase on top of Chris' cleanup to have an explicit ring->scratch buffer object instead of an opaque ring->private where everyone stores the same stuff inside. Reported-by: Damien Lespiau <damien.lespiau@intel.com> Reviewed-by: Ben Widawsky <ben@bwidawsk.net> (for the fixup) Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Ben Widawsky <ben@bwidawsk.net> (v1) Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
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The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html