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Alan Cox reported a missing check on the kmalloc return value for the allocation of a temporary mode used for searching for the LVDS downlock frequency. This allocation is roughly 200 bytes, a little too large to friviously place on the stack. However, we can simply use the few bytes we need stored within the original DVO timing data, skip the translation and do the compare directly between the timing data rather than on a mode, thus avoiding the need for any temporary allocations. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: Alan Cox <alan@lxorguk.ukuu.org.uk> Cc: Keith Packard <keithp@keithp.com> Signed-off-by: Keith Packard <keithp@keithp.com>
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* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
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The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html