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Merge the bdw changes into the backlight rework branch so that we can adapt the new code for bdw, too. This is a bit a mess, but doing this another way would have delayed the merging of the backlight refactoring. Mea culpa. As discussed with Jani on irc only do bdw-specific callbacks for the set/get methods and bake in the only other special-case into the pch enable function. Conflicts: drivers/gpu/drm/i915/intel_panel.c v2: Don't enable the PWM too early for bdw (Jani). v3: Create new bdw_ functions for setup and enable - the rules change sufficiently imo with the switch from controlling the pwm from the cpu to controlling it completel from the pch to warrant this. v4: Rip out unused pipe variable in bdw_enable_backlight (0-day builder). Tested-by: Ben Widawsky <ben@bwidawsk.net> (on bdw) Reviewed-by: Jani Nikula <jani.nikula@intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
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The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html