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Replace WAIT_REG_MEM with EVENT_WRITE flushes for all shader types and ACQUIRE_MEM. That should accomplish the same thing and avoid having to wait on a fence preventing any issues with pipeline syncs during queue resets. Reviewed-by: Timur Kristóf <timur.kristof@gmail.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>