Files
linux/drivers/gpu/drm
Daniel Vetter ff7c60c580 drm/ttm: fix fence locking in ttm_buffer_object_transfer, 2nd try
This fixes up

commit e8e89622ed
Author: Daniel Vetter <daniel.vetter@ffwll.ch>
Date:   Tue Dec 18 22:25:11 2012 +0100

    drm/ttm: fix fence locking in ttm_buffer_object_transfer

which leaves behind a might_sleep in atomic context, since the
fence_lock spinlock is held over a kmalloc(GFP_KERNEL) call. The fix
is to revert the above commit and only take the lock where we need it,
around the call to ->sync_obj_ref.

v2: Fixup things noticed by Maarten Lankhorst:
- Brown paper bag locking bug.
- No need for kzalloc if we clear the entire thing on the next line.
- check for bo->sync_obj (totally unlikely race, but still someone
  else could have snuck in) and clear fbo->sync_obj if it's cleared
  already.

Reported-by: Dave Airlie <airlied@gmail.com>
Cc: Jerome Glisse <jglisse@redhat.com>
Cc: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2013-02-08 10:44:31 +10:00
..
2012-11-28 18:36:05 +10:00
2012-11-20 15:43:41 +10:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html