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Nearly all of the buffer allocations for kernel allocate an buffer object, virtual address and GPU iova at the same time. Make a helper function to handle the details. Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org> [dropped msm_fbdev conversion to new helper, since it interferes with display-handover work, where we want to separate allocation and mapping] Signed-off-by: Rob Clark <robdclark@gmail.com>