mirror of
https://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git
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* 'for-linus' of git://git.kernel.org/pub/scm/linux/kernel/git/anholt/drm-intel: drm/i915: Ironlake suspend/resume support drm/i915: kill warning in intel_find_pll_g4x_dp drm/i915: update watermarks before enabling PLLs drm/i915: add FIFO watermark support for G4x drm/i915: quiet DP i2c init drm/i915: fix panel fitting filter coefficient select for Ironlake drm/i915: fix to setup display reference clock control on Ironlake drm/i915: Install a fence register for fbc on g4x drm/i915: save/restore BLC histogram control reg across suspend/resume drm/i915: Fix FDI M/N setting according with correct color depth drm/i915: disable powersave feature for Ironlake currently drm/i915: Fix render reclock availability detection. drm/i915: Save and restore the GM45 FBC regs on suspend and resume. drm/i915: Set the LVDS_BORDER when using LVDS scaling mode drm/i915: disable FBC for Pineview, fixing a boot hang.
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* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
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The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html