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Rust Binder wants to use inline bitmaps whenever possible to avoid allocations, so introduce a constructor for an IdPool with arbitrary capacity that stores the bitmap inline. The existing constructor could be renamed to with_capacity() to match constructors for other similar types, but it is removed as there is currently no user for it. [Miguel: rust: id_pool: fix broken intra-doc link] Acked-by: Yury Norov (NVIDIA) <yury.norov@gmail.com> Reviewed-by: Burak Emir <bqe@google.com> Reviewed-by: Danilo Krummrich <dakr@kernel.org> Signed-off-by: Alice Ryhl <aliceryhl@google.com> Signed-off-by: Yury Norov (NVIDIA) <yury.norov@gmail.com>