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Bringing in the tegra dma/reset rework as a base for new SoC branches. * tegra/dma-reset-rework: (81 commits) spi: tegra: checking for ERR_PTR instead of NULL ASoC: tegra: update module reset list for Tegra124 clk: tegra: remove bogus PCIE_XCLK clk: tegra: remove legacy reset APIs ARM: tegra: remove legacy DMA entries from DT ARM: tegra: remove legacy clock entries from DT USB: EHCI: tegra: use reset framework Input: tegra-kbc - use reset framework serial: tegra: convert to standard DMA DT bindings serial: tegra: use reset framework spi: tegra: convert to standard DMA DT bindings spi: tegra: use reset framework staging: nvec: use reset framework i2c: tegra: use reset framework ASoC: tegra: convert to standard DMA DT bindings ASoC: tegra: allocate AHUB FIFO during probe() not startup() ASoC: tegra: call pm_runtime APIs around register accesses ASoC: tegra: use reset framework dma: tegra: register as an OF DMA controller dma: tegra: use reset framework ... Signed-off-by: Olof Johansson <olof@lixom.net>
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* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
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The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html