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Make sure the the framebuffer stride is smaller than 32k. That seems to be the limit on recent hardware. Not quite sure if <=Gen4 has smaller limits. Also when using a tiled memory make sure the object stride matches the framebuffer stride. Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>