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Inspired by the recent ppgtt regression report, where switching of
dmar only for the gpu seems to fix things completely, I've looked
again at the semaphores+vt-d situation.
Contrary to my earlier testing a few months back my system is now
stable with dmar disabled for the igd, and not only when disabling
dmar completely.
So I'm rather hopeful that all our recent fixes for snb have changed
things for code and it's time to try enabling semaphores again. We've
also had issues with enabling semaphores which are not vt-d related,
but I guess these are all fixed by the autoreport-disabling and lazy
request fix. And there's only one way to find out whether there are
still other issues ...
When I've tried to apply this patch I've noticed that semaphores on
gen6 have already silently been enabled in
commit 2911a35b2e
Author: Ben Widawsky <ben@bwidawsk.net>
Date: Thu Apr 5 14:47:36 2012 -0700
drm/i915: use semaphores for the display plane
Fix this up by only checking whether dmar is enabled on the gfx (not
on the entire system).
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Cc: Chris Wilson <chris@chris-wilson.co.uk>
Signed-Off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html