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An abort op was introduced to allow its caller to invoke it within a lock in the caller's function. On the other hand, _iommufd_object_alloc_ucmd() would invoke the abort op in iommufd_object_abort_and_destroy() that must be outside the caller's lock. So, these two cannot work together. Add a validation in the _iommufd_object_alloc_ucmd(). Pick -EOPNOTSUPP to reject the function call, indicating that the object allocator is buggy. Link: https://patch.msgid.link/r/20250710202354.1658511-1-nicolinc@nvidia.com Suggested-by: Xu Yilun <yilun.xu@linux.intel.com> Signed-off-by: Nicolin Chen <nicolinc@nvidia.com> Reviewed-by: Kevin Tian <kevin.tian@intel.com> Reviewed-by: Xu Yilun <yilun.xu@linux.intel.com> Signed-off-by: Jason Gunthorpe <jgg@nvidia.com>