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Since drm_framebuffer can now store GEM objects directly, place them there rather than in our own subclass. As this makes the framebuffer create_handle and destroy functions the same as the GEM framebuffer helper, we can reuse those. Signed-off-by: Daniel Stone <daniels@collabora.com> Signed-off-by: CK Hu <ck.hu@mediatek.com> Reviewed-by: Thierry Reding <treding@nvidia.com> Reviewed-by: Sean Paul <seanpaul@chromium.org> Cc: Philipp Zabel <p.zabel@pengutronix.de>