Files
linux/drivers/gpu/drm
Ben Widawsky 4d4dead67a drm/i915/bdw: Add device IDs
v2: Squash in "drm/i915/bdw: Add BDW to the HAS_DDI check" as
suggested by Damien.

v3: Squash in VEBOX enabling from  Zhao Yakui <yakui.zhao@intel.com>

v4: Rebase on top of Jesse's patch to extract all pci ids to
include/drm/i915_pciids.h.

v4: Replace Halo by its marketing moniker Iris. Requested by Ben.

v5: Switch from info->has*ring to info->ring_mask.

v6: Add 0x16X2 variant (which is newer than this patch)
Rename to use new naming scheme (Chris)
Remove Simulator PCI ids. These snuck in during rebase (Chris)

v7: Fix poor sed job from v6
Make the desktop variants use the desktop macro (Rebase error). Notice
that this makes no functional difference - it's just confusing.

Cc: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Mika Kuoppala <mika.kuoppala@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-11-08 18:09:36 +01:00
..
2013-09-24 09:41:18 -07:00
2013-10-09 15:55:33 +10:00
2013-11-08 18:09:36 +01:00
2013-10-09 15:55:33 +10:00
2013-08-19 14:11:44 +10:00
2013-08-19 10:32:26 +10:00
2013-10-09 15:55:32 +10:00
2013-04-30 22:20:00 +02:00
2013-08-19 14:11:44 +10:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html