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The RB bitmap width per SA may be 0x1 for some ASICs. Use the actual bitmap of SA instead of 0x3 to determine the active RB bitmap. Signed-off-by: Tim Huang <tim.huang@amd.com> Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>