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There is a regression from 2.6.34 related to the recent radeon power management changes, caused by attempting to cancel a delayed work item that's never been scheduled. However, the code as is has some other issues potentially leading to visible problems. First, the mutex around cancel_delayed_work() in radeon_pm_suspend() doesn't really serve any purpose, because cancel_delayed_work() only tries to delete the work's timer. Moreover, it doesn't prevent the work handler from running, so the handler can do some wrong things if it wins the race and in that case it will rearm itself to do some more wrong things going forward. So, I think it's better to wait for the handler to return in case it's already been queued up for execution. Also, it should be prevented from rearming itself in that case. Second, in radeon_set_pm_method() the cancel_delayed_work() is not sufficient to prevent the work handler from running and queing up itself for the next run (the failure scenario is that cancel_delayed_work() returns 0, so the handler is run, it waits on the mutex and then rearms itself after the mutex has been released), so again the work handler should be prevented from rearming itself in that case.. Finally, there's a potential deadlock in radeon_pm_fini(), because cancel_delayed_work_sync() is called under rdev->pm.mutex, but the work handler tries to acquire the same mutex (if it wins the race). Fix the issues described above. Signed-off-by: Rafael J. Wysocki <rjw@sisk.pl> Reviewed-by: Alex Deucher <alexdeucher@gmail.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
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* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
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The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html