Files
linux/drivers/gpu/drm
Chris Wilson 2db8e9d6b2 drm/i915: Track clients and print their object usage in debugfs
By stashing a pointer of who opened the device and keeping a list of
open fd, we can then walk each client and inspect how many objects they
have open. For example,

i915_gem_objects:
1102 objects, 613646336 bytes
663 [662] objects, 468783104 [468750336] bytes in gtt
  37 [37] active objects, 46874624 [46874624] bytes
  626 [625] inactive objects, 421908480 [421875712] bytes
282 unbound objects, 6512640 bytes
85 purgeable objects, 6787072 bytes
28 pinned mappable objects, 3686400 bytes
40 fault mappable objects, 27783168 bytes
2145386496 [536870912] gtt total

Xorg: 43 objects, 32243712 bytes (10223616 active, 16683008 inactive, 4096 unbound)
gnome-shell: 30 objects, 28381184 bytes (0 active, 28336128 inactive, 0 unbound)
xonotic-linux64: 1032 objects, 569933824 bytes (46874624 active, 383545344 inactive, 6508544 unbound)

v2: Use existing drm->filelist as pointed out by Ben.
v3: Not even stashing the task_struct is required as Ben pointed out
    drm_file->pid.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-06-06 10:45:37 +02:00
..
2013-02-19 17:57:44 -05:00
2013-02-27 19:10:16 -08:00
2013-02-27 19:10:16 -08:00
2013-02-27 19:10:16 -08:00
2013-02-27 19:10:15 -08:00
2013-04-30 15:15:58 +02:00
2013-04-30 10:02:25 +10:00
2013-04-30 22:20:00 +02:00
2013-04-26 10:20:00 +10:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html