mirror of
https://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git
synced 2026-08-28 19:14:35 -04:00
Pull drm updates from Dave Airlie:
"Highlights:
- xe: add initial CRI platform support
- amdgpu: initial HDMI 2.1 FRL support
- rust: add some new type concepts for device lifetimes
- scheduler: moves to a fair algorithm and lots of cleanups
But it's mostly the usual mountain of changes across the board.
core:
- add docbook for DRM_IOCTL_SYNCOBJ_EVENTFD
- change signature of drm_connector_attach_hdr_output_metadata_property
- dedup counter and timestamp retrieval in vblank code
- parse AMD VSDB v3 in CTA extension blocks
- add P230, Y7, XYYY2101010, T430, XVUY210101010 formats
- don't call drop master on file close if not master
- use drm_printf_indent in atomic / bridge
- fix 32b format descriptions
- docs: fix toctree
- hdmi: add common TMDS character rates
- fix drm_syncobj_find_fence leak
rust:
- introduce Higher-Ranked lifetime types
- replace drvdata with scoped registration data
- add GPUVM immediate mode abstraction for rust GPU drivers
- introduce DeviceContext type state for drm::Device
bridge:
- clarify drm_bridge_get/put
- create drm_get_bridge_by_endpoint and use it
- analogix_dp: add panel probing
- ite-it6211 - use drm audio hdmi helpers
buddy:
- add lockdep annotations
dp:
- add PR and VRR updates
- mst: fix buffer overflows
- add Adaptive Sync SDP decoding support
- fix OOB reads in dp-mst
ttm:
- bump fpfn/lpfn to 64-bit
scheduler:
- change default to fair scheduler
- map runqueue 1:1 with scheduler
dma-buf:
- port selftests to kunit
- convert dma-buf system/heap allocators to module
- add separate DMABUF_HEAPS_SYSTEM_CC_SHARED Kconfig
udmabuf:
- revert hugetlb support
- fix error with CONFIG_DMA_API_DEBUG
dma-fence:
- fix tracepoints lifetime
- remove unused signal on any support
ras:
- add clear error counter netlink command to drm ras
gpusvm:
- reject VMAs with VM_IO or VM_PFNMAP when creating SVM ranges
- use IOVA allocations
pagemap:
- use IOVA allocations
panels:
- update to use ref counts
- add support for CSW PNB601LS1-2, LGD LP116WHA-SPB1
- add support for waveshare panels
- CMN N116BCN-EA1, CMN N140HCA-EEK, IVO M140NWFQ R5,
- IVO, R140NWFW R0, BOE NT140*, BOE NV133FHM-N4F,
- AUO B140*, AUO B133HAN06.6 and AUO B116XTN02.3 eDP panels
- Surface Pro 12 Panel
xe:
- add CRI PCI-IDs
- debugfs add multi-lrc info
- engine init cleanup
- PF fair scheduling auto provisioning
- system controller support for CRI/Xe3p
- PXP state machine fixes
- Reset/wedge/unload corner case fixes
- Wedge path memory allocation fixes
- PAT type cleanups
- Reject unsafe PAT for CPU cached memory
- OA improvements for CRI device memory
- kernel doc syntax in xe headers
- xe_drm.h documentation fixes
- include guard cleanups
- VF CCS memory pool
- i915/xe step unification
- Xe3p GT tuning fixes
- forcewake cleanup in GT and GuC
- admin-only PF mode
- enable hwmon energy attributes for CRI
- enable GT_MI_USER_INTERRUPT
- refactor emit functions
- oa workarounds
- multi_queue: allow QUEUE_TIMESTAMP register
- convert stolen memory to ttm range manager
- use xe2 style blitter as a feature flag
- make drm_driver const
- add/use IRQ page to HW engine definition
- fix oops when display disabled
i915:
- enable PIPEDMC_ERROR interrupt
- more common display code refactoring
- restructure DP/HDMI sink format handling
- eliminate FB usage from lowlevel pinning code
- panel replay bw optimization
- integrate sharpness filter into the scaler
- new fb_pin abstraction for xe/i915 fb transparent handling
- skip inactive MST connectors on HDCP
- start switching to display specific registers
- use polling when irq unavailable
- Adaptive-sync SDP prep
amdgpu:
- use drm_display_info for AMD VSDB data
- Initial HDMI 2.1 FRL support
- Initial DCN 4.2.1 support
- GART fixes for non-4k pages
- GC 11.5.6/SDMA 6.4.0/and other new IPs
- GFX9/DCE6/Hawaii/SDMA4/GART/Userq fixes
- Finish support for using multiple SDMA queues for TTM operations
- SWSMU updates
- GC 12.1 updates
- SMU 15.0.8 updates
- DCN 4.2 updates
- DC type conversion fixes
- Enable DC power module
- Replay/PSR updates
- SMU 13.x updates
- Compute queue quantum MQD updates
- ASPM fix
- Align VKMS with common implementation
- DC analog support fixes
- UVD 3 fixes
- TCC harvesting fixes for SI
- GC 11 APU module reload fix
- NBIO 6.3.2 support
- IH 7.1 updates
- DC cursor fixes
- VCN/JPEG user fence fixes
- DC support for connectors without DDC
- Prefer ROM BAR for default VGA device
- DC bandwidth fixes
- Add PTL support for profiler
- Introduce dc_plane_cm and migrate surface update color path
- Add FRL registers for HDMI 2.1
- Restructure VM state machine
- Auxless ALPM support
- GEM_OP locking/warning fixes
- switch to system_dfl_wq
amdkfd:
- GPUVM TLB flush fix
- Hotplug fix
- Boundary check fixes
- SVM fixes
- CRIU fixes
- add profiler API
- MES 12.1 updates
msm:
- core:
- fix shrinker documentation
- IFPC enabled for gen8
- PERFCNTR_CONFIG ioctl support
- GPU:
- reworked UBWC handling
- a810 support
- MDSS:
- add support for Milos platform
- reworked UBWC handling
- DisplayPort:
- reworked HPD handling as prep for MST
- DPU:
- Milos platform support
- reworked UBWC handling
- DSI:
- Milos platform support
nova:
- Hopper/Blackwell enablement (GH100/GB100/GB202)
- FSP support
- 32-bit firmware support
- HAL functions
- refactor GSP boot/unload
- GA100 support
- VBIOS hardening/refactoring
- Adopt higher order lifetime types
tyr:
- define register blocks
- add shmem backed GEM objects
- adopt higher order lifetime types
- move clock cleanup into Drop
radeon:
- Hawaii SMU fixes
- CS parser fix
- use struct drm_edid instead of edid
amdxdna:
- export per-client BO memory via fdinfo
- AIE4 device support
- support medium/lower power modes
- expandable device heap support
- revert read-only user-pointer BO mappings
ivpu:
- support frequency limiting
panthor:
- enable GEM shrinker support
- add eviction and reclaim info to fdinfo
v3d:
- enable runtime PM
mgag200:
- support XRGB1555 + C8
ast:
- support XRGB1555 + C8
- use constants for lots of registers
- fix register handling
imagination:
- fence handling refactoring
nouveau:
- fix sched double call
- expose VBIOS on GSP-RM systems
- add GA100 support
virtio:
- add VIRTIO_GPU_F_BLOB_ALIGNMENT flag
- add deferred mapping support
gud:
- add RCade Display Adapter
hibmc:
- fix no connectors usage
mediatek:
- hdmi: convert error handling
- simplify mtk_crtc allocation
exynos:
- move fbdev emulation to drm client buffers
- use drm format helpers for geometry/size
- adopt core DMA tracking
- fix framebuffer offset handling
renesas:
- add RZ/T2H SOC support
versilicon:
- add cursor plane support
tegra:
- use drm client for framebuffer"
* tag 'drm-next-2026-06-17' of https://gitlab.freedesktop.org/drm/kernel: (1731 commits)
dma-buf: move system_cc_shared heap under separate Kconfig
accel/amdxdna: Clear sva pointer after unbind
agp/amd64: Fix broken error propagation in agp_amd64_probe()
accel/amdxdna: Require carveout when PASID and force_iova are disabled
drm/amdkfd: always resume_all after suspend_all
drm/amdgpu/gfx: move fault and EOP IRQ get/put to hw_init/hw_fini
drm/amd/display: Consult MCCS FreeSync cap only if requested & supported
drm/amd/pm: Use strscpy in profile mode parsing
drm/amdkfd: Fix infinite loop parsing CRAT with zero subtype length
drm/amdkfd: fix sysfs topology prop length on buffer truncation
drm/amdgpu: drop retry loop in amdgpu_hmm_range_get_pages
drm/amd/pm: bound OD parameter parsing to stack array size
drm/amd/pm: Stop pp_od_clk_voltage emit at PAGE_SIZE
drm/amdkfd: Unwind debug trap enable on copy_to_user failure
drm/amdgpu: validate the mes firmware version for gfx12.1
drm/amdgpu: validate the mes firmware version for gfx12
drm/amdgpu: compare MES firmware version ucode for gfx11
drm/amdkfd: Add bounds check for AMDKFD_IOC_WAIT_EVENTS
drm/amdgpu: restart the CS if some parts of the VM are still invalidated
drm/amd/display: use unsigned types for local pipe and REG_GET counters
...
900 lines
23 KiB
C
900 lines
23 KiB
C
// SPDX-License-Identifier: GPL-2.0+
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/* Copyright (C) 2018 Broadcom */
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/**
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* DOC: Broadcom V3D scheduling
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*
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* The shared DRM GPU scheduler is used to coordinate submitting jobs
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* to the hardware. Each DRM fd (roughly a client process) gets its
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* own scheduler entity, which will process jobs in order. The GPU
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* scheduler will schedule the clients with a FIFO scheduling algorithm.
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*
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* For simplicity, and in order to keep latency low for interactive
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* jobs when bulk background jobs are queued up, we submit a new job
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* to the HW only when it has completed the last one, instead of
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* filling up the CT[01]Q FIFOs with jobs. Similarly, we use
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* `drm_sched_job_add_dependency()` to manage the dependency between bin
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* and render, instead of having the clients submit jobs using the HW's
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* semaphores to interlock between them.
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*/
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#include <linux/sched/clock.h>
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#include <linux/kthread.h>
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#include <drm/drm_print.h>
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#include <drm/drm_syncobj.h>
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#include "v3d_drv.h"
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#include "v3d_regs.h"
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#include "v3d_trace.h"
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#define V3D_CSD_CFG012_WG_COUNT_SHIFT 16
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static struct v3d_job *
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to_v3d_job(struct drm_sched_job *sched_job)
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{
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return container_of(sched_job, struct v3d_job, base);
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}
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static struct v3d_bin_job *
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to_bin_job(struct drm_sched_job *sched_job)
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{
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return container_of(sched_job, struct v3d_bin_job, base.base);
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}
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static struct v3d_render_job *
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to_render_job(struct drm_sched_job *sched_job)
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{
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return container_of(sched_job, struct v3d_render_job, base.base);
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}
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static struct v3d_tfu_job *
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to_tfu_job(struct drm_sched_job *sched_job)
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{
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return container_of(sched_job, struct v3d_tfu_job, base.base);
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}
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static struct v3d_csd_job *
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to_csd_job(struct drm_sched_job *sched_job)
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{
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return container_of(sched_job, struct v3d_csd_job, base.base);
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}
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static struct v3d_cpu_job *
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to_cpu_job(struct drm_sched_job *sched_job)
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{
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return container_of(sched_job, struct v3d_cpu_job, base.base);
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}
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void v3d_stats_release(struct kref *refcount)
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{
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struct v3d_stats *stats = container_of(refcount, typeof(*stats), refcount);
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kfree(stats);
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}
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struct v3d_stats *v3d_stats_alloc(void)
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{
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struct v3d_stats *stats;
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stats = kzalloc_obj(*stats);
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if (!stats)
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return NULL;
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kref_init(&stats->refcount);
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seqcount_init(&stats->lock);
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return stats;
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}
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static void
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v3d_sched_job_free(struct drm_sched_job *sched_job)
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{
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struct v3d_job *job = to_v3d_job(sched_job);
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v3d_job_cleanup(job);
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}
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void
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v3d_timestamp_query_info_free(struct v3d_timestamp_query_info *query_info,
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unsigned int count)
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{
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if (query_info->queries) {
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unsigned int i;
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for (i = 0; i < count; i++)
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drm_syncobj_put(query_info->queries[i].syncobj);
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kvfree(query_info->queries);
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}
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}
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void
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v3d_performance_query_info_free(struct v3d_performance_query_info *query_info,
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unsigned int count)
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{
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if (query_info->queries) {
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unsigned int i;
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for (i = 0; i < count; i++) {
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drm_syncobj_put(query_info->queries[i].syncobj);
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kvfree(query_info->queries[i].kperfmon_ids);
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}
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kvfree(query_info->queries);
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}
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}
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static void
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v3d_switch_perfmon(struct v3d_dev *v3d, struct v3d_job *job)
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{
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struct v3d_perfmon *perfmon = v3d->global_perfmon;
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if (!perfmon)
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perfmon = job->perfmon;
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if (perfmon == v3d->active_perfmon)
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return;
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if (perfmon != v3d->active_perfmon)
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v3d_perfmon_stop(v3d, v3d->active_perfmon, true);
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if (perfmon && v3d->active_perfmon != perfmon)
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v3d_perfmon_start(v3d, perfmon);
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}
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static void
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v3d_stats_start(struct v3d_stats *stats, u64 now)
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{
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raw_write_seqcount_begin(&stats->lock);
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stats->start_ns = now;
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raw_write_seqcount_end(&stats->lock);
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}
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static void
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v3d_job_start_stats(struct v3d_job *job)
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{
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u64 now = local_clock();
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preempt_disable();
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v3d_stats_start(job->client_stats, now);
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v3d_stats_start(job->global_stats, now);
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preempt_enable();
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}
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static void
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v3d_stats_update(struct v3d_stats *stats, u64 now)
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{
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raw_write_seqcount_begin(&stats->lock);
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stats->enabled_ns += now - stats->start_ns;
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stats->jobs_completed++;
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stats->start_ns = 0;
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raw_write_seqcount_end(&stats->lock);
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}
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void
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v3d_job_update_stats(struct v3d_job *job)
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{
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u64 now = local_clock();
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preempt_disable();
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v3d_stats_update(job->client_stats, now);
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v3d_stats_update(job->global_stats, now);
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preempt_enable();
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}
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static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
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{
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struct v3d_bin_job *job = to_bin_job(sched_job);
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struct v3d_dev *v3d = job->base.v3d;
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struct v3d_queue_state *queue = &v3d->queue[V3D_BIN];
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struct drm_device *dev = &v3d->drm;
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struct dma_fence *fence;
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unsigned long irqflags;
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if (unlikely(job->base.base.s_fence->finished.error)) {
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spin_lock_irqsave(&queue->queue_lock, irqflags);
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queue->active_job = NULL;
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spin_unlock_irqrestore(&queue->queue_lock, irqflags);
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return NULL;
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}
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/* Lock required around bin_job update vs
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* v3d_overflow_mem_work().
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*/
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spin_lock_irqsave(&queue->queue_lock, irqflags);
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queue->active_job = &job->base;
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/* Clear out the overflow allocation, so we don't
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* reuse the overflow attached to a previous job.
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*/
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V3D_CORE_WRITE(0, V3D_PTB_BPOS, 0);
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spin_unlock_irqrestore(&queue->queue_lock, irqflags);
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v3d_invalidate_caches(v3d);
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fence = v3d_fence_create(v3d, V3D_BIN);
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if (IS_ERR(fence))
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return NULL;
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if (job->base.irq_fence)
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dma_fence_put(job->base.irq_fence);
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job->base.irq_fence = dma_fence_get(fence);
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trace_v3d_submit_cl(dev, false, to_v3d_fence(fence)->seqno,
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job->start, job->end);
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v3d_job_start_stats(&job->base);
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v3d_switch_perfmon(v3d, &job->base);
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/* Set the current and end address of the control list.
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* Writing the end register is what starts the job.
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*/
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if (job->qma) {
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V3D_CORE_WRITE(0, V3D_CLE_CT0QMA, job->qma);
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V3D_CORE_WRITE(0, V3D_CLE_CT0QMS, job->qms);
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}
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if (job->qts) {
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V3D_CORE_WRITE(0, V3D_CLE_CT0QTS,
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V3D_CLE_CT0QTS_ENABLE |
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job->qts);
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}
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V3D_CORE_WRITE(0, V3D_CLE_CT0QBA, job->start);
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V3D_CORE_WRITE(0, V3D_CLE_CT0QEA, job->end);
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return fence;
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}
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static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job)
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{
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struct v3d_render_job *job = to_render_job(sched_job);
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struct v3d_dev *v3d = job->base.v3d;
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struct drm_device *dev = &v3d->drm;
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struct dma_fence *fence;
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if (unlikely(job->base.base.s_fence->finished.error)) {
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v3d->queue[V3D_RENDER].active_job = NULL;
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return NULL;
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}
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v3d->queue[V3D_RENDER].active_job = &job->base;
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/* Can we avoid this flush? We need to be careful of
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* scheduling, though -- imagine job0 rendering to texture and
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* job1 reading, and them being executed as bin0, bin1,
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* render0, render1, so that render1's flush at bin time
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* wasn't enough.
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*/
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v3d_invalidate_caches(v3d);
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fence = v3d_fence_create(v3d, V3D_RENDER);
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if (IS_ERR(fence))
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return NULL;
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if (job->base.irq_fence)
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dma_fence_put(job->base.irq_fence);
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job->base.irq_fence = dma_fence_get(fence);
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trace_v3d_submit_cl(dev, true, to_v3d_fence(fence)->seqno,
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job->start, job->end);
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v3d_job_start_stats(&job->base);
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v3d_switch_perfmon(v3d, &job->base);
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/* XXX: Set the QCFG */
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/* Set the current and end address of the control list.
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* Writing the end register is what starts the job.
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*/
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V3D_CORE_WRITE(0, V3D_CLE_CT1QBA, job->start);
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V3D_CORE_WRITE(0, V3D_CLE_CT1QEA, job->end);
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return fence;
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}
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static struct dma_fence *
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v3d_tfu_job_run(struct drm_sched_job *sched_job)
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{
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struct v3d_tfu_job *job = to_tfu_job(sched_job);
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struct v3d_dev *v3d = job->base.v3d;
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struct drm_device *dev = &v3d->drm;
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struct dma_fence *fence;
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if (unlikely(job->base.base.s_fence->finished.error)) {
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v3d->queue[V3D_TFU].active_job = NULL;
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return NULL;
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}
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v3d->queue[V3D_TFU].active_job = &job->base;
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fence = v3d_fence_create(v3d, V3D_TFU);
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if (IS_ERR(fence))
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return NULL;
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if (job->base.irq_fence)
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dma_fence_put(job->base.irq_fence);
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job->base.irq_fence = dma_fence_get(fence);
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trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno);
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v3d_job_start_stats(&job->base);
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V3D_WRITE(V3D_TFU_IIA(v3d->ver), job->args.iia);
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V3D_WRITE(V3D_TFU_IIS(v3d->ver), job->args.iis);
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V3D_WRITE(V3D_TFU_ICA(v3d->ver), job->args.ica);
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V3D_WRITE(V3D_TFU_IUA(v3d->ver), job->args.iua);
|
|
V3D_WRITE(V3D_TFU_IOA(v3d->ver), job->args.ioa);
|
|
if (v3d->ver >= V3D_GEN_71)
|
|
V3D_WRITE(V3D_V7_TFU_IOC, job->args.v71.ioc);
|
|
V3D_WRITE(V3D_TFU_IOS(v3d->ver), job->args.ios);
|
|
V3D_WRITE(V3D_TFU_COEF0(v3d->ver), job->args.coef[0]);
|
|
if (v3d->ver >= V3D_GEN_71 || (job->args.coef[0] & V3D_TFU_COEF0_USECOEF)) {
|
|
V3D_WRITE(V3D_TFU_COEF1(v3d->ver), job->args.coef[1]);
|
|
V3D_WRITE(V3D_TFU_COEF2(v3d->ver), job->args.coef[2]);
|
|
V3D_WRITE(V3D_TFU_COEF3(v3d->ver), job->args.coef[3]);
|
|
}
|
|
/* ICFG kicks off the job. */
|
|
V3D_WRITE(V3D_TFU_ICFG(v3d->ver), job->args.icfg | V3D_TFU_ICFG_IOC);
|
|
|
|
return fence;
|
|
}
|
|
|
|
static struct dma_fence *
|
|
v3d_csd_job_run(struct drm_sched_job *sched_job)
|
|
{
|
|
struct v3d_csd_job *job = to_csd_job(sched_job);
|
|
struct v3d_dev *v3d = job->base.v3d;
|
|
struct drm_device *dev = &v3d->drm;
|
|
struct dma_fence *fence;
|
|
int i, csd_cfg0_reg;
|
|
|
|
if (unlikely(job->base.base.s_fence->finished.error)) {
|
|
v3d->queue[V3D_CSD].active_job = NULL;
|
|
return NULL;
|
|
}
|
|
|
|
/* The HW interprets a workgroup size of 0 as 65536; however, the
|
|
* user-space driver exposes a maximum of 65535. Therefore, a 0 in
|
|
* any dimension means that we have no workgroups and the compute
|
|
* shader should not be dispatched.
|
|
*/
|
|
if (!V3D_GET_FIELD(job->args.cfg[0], V3D_CSD_QUEUED_CFG0_NUM_WGS_X) ||
|
|
!V3D_GET_FIELD(job->args.cfg[1], V3D_CSD_QUEUED_CFG1_NUM_WGS_Y) ||
|
|
!V3D_GET_FIELD(job->args.cfg[2], V3D_CSD_QUEUED_CFG2_NUM_WGS_Z))
|
|
return NULL;
|
|
|
|
v3d->queue[V3D_CSD].active_job = &job->base;
|
|
|
|
v3d_invalidate_caches(v3d);
|
|
|
|
fence = v3d_fence_create(v3d, V3D_CSD);
|
|
if (IS_ERR(fence))
|
|
return NULL;
|
|
|
|
if (job->base.irq_fence)
|
|
dma_fence_put(job->base.irq_fence);
|
|
job->base.irq_fence = dma_fence_get(fence);
|
|
|
|
trace_v3d_submit_csd(dev, to_v3d_fence(fence)->seqno);
|
|
|
|
v3d_job_start_stats(&job->base);
|
|
v3d_switch_perfmon(v3d, &job->base);
|
|
|
|
csd_cfg0_reg = V3D_CSD_QUEUED_CFG0(v3d->ver);
|
|
for (i = 1; i <= 6; i++)
|
|
V3D_CORE_WRITE(0, csd_cfg0_reg + 4 * i, job->args.cfg[i]);
|
|
|
|
/* Although V3D 7.1 has an eighth configuration register, we are not
|
|
* using it. Therefore, make sure it remains unused.
|
|
*
|
|
* XXX: Set the CFG7 register
|
|
*/
|
|
if (v3d->ver >= V3D_GEN_71)
|
|
V3D_CORE_WRITE(0, V3D_V7_CSD_QUEUED_CFG7, 0);
|
|
|
|
/* CFG0 write kicks off the job. */
|
|
V3D_CORE_WRITE(0, csd_cfg0_reg, job->args.cfg[0]);
|
|
|
|
return fence;
|
|
}
|
|
|
|
static void
|
|
v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job)
|
|
{
|
|
struct v3d_indirect_csd_info *indirect_csd = &job->indirect_csd;
|
|
struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
|
|
struct v3d_bo *indirect = to_v3d_bo(indirect_csd->indirect);
|
|
struct drm_v3d_submit_csd *args = &indirect_csd->job->args;
|
|
struct v3d_dev *v3d = job->base.v3d;
|
|
u32 num_batches, *wg_counts;
|
|
|
|
v3d_get_bo_vaddr(bo);
|
|
v3d_get_bo_vaddr(indirect);
|
|
|
|
wg_counts = (uint32_t *)(bo->vaddr + indirect_csd->offset);
|
|
|
|
args->cfg[0] = wg_counts[0] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
|
|
args->cfg[1] = wg_counts[1] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
|
|
args->cfg[2] = wg_counts[2] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
|
|
|
|
if (wg_counts[0] == 0 || wg_counts[1] == 0 || wg_counts[2] == 0)
|
|
goto unmap_bo;
|
|
|
|
num_batches = DIV_ROUND_UP(indirect_csd->wg_size, 16) *
|
|
(wg_counts[0] * wg_counts[1] * wg_counts[2]);
|
|
|
|
/* V3D 7.1.6 and later don't subtract 1 from the number of batches */
|
|
if (v3d->ver < 71 || (v3d->ver == 71 && v3d->rev < 6))
|
|
args->cfg[4] = num_batches - 1;
|
|
else
|
|
args->cfg[4] = num_batches;
|
|
|
|
WARN_ON(args->cfg[4] == ~0);
|
|
|
|
for (int i = 0; i < 3; i++) {
|
|
/* 0xffffffff indicates that the uniform rewrite is not needed */
|
|
if (indirect_csd->wg_uniform_offsets[i] != 0xffffffff) {
|
|
u32 uniform_idx = indirect_csd->wg_uniform_offsets[i];
|
|
((uint32_t *)indirect->vaddr)[uniform_idx] = wg_counts[i];
|
|
}
|
|
}
|
|
|
|
unmap_bo:
|
|
v3d_put_bo_vaddr(indirect);
|
|
v3d_put_bo_vaddr(bo);
|
|
}
|
|
|
|
static void
|
|
v3d_timestamp_query(struct v3d_cpu_job *job)
|
|
{
|
|
struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
|
|
struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
|
|
u8 *value_addr;
|
|
|
|
v3d_get_bo_vaddr(bo);
|
|
|
|
for (int i = 0; i < timestamp_query->count; i++) {
|
|
value_addr = ((u8 *)bo->vaddr) + timestamp_query->queries[i].offset;
|
|
*((u64 *)value_addr) = i == 0 ? ktime_get_ns() : 0ull;
|
|
|
|
drm_syncobj_replace_fence(timestamp_query->queries[i].syncobj,
|
|
job->base.done_fence);
|
|
}
|
|
|
|
v3d_put_bo_vaddr(bo);
|
|
}
|
|
|
|
static void
|
|
v3d_reset_timestamp_queries(struct v3d_cpu_job *job)
|
|
{
|
|
struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
|
|
struct v3d_timestamp_query *queries = timestamp_query->queries;
|
|
struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
|
|
u8 *value_addr;
|
|
|
|
v3d_get_bo_vaddr(bo);
|
|
|
|
for (int i = 0; i < timestamp_query->count; i++) {
|
|
value_addr = ((u8 *)bo->vaddr) + queries[i].offset;
|
|
*((u64 *)value_addr) = 0;
|
|
|
|
drm_syncobj_replace_fence(queries[i].syncobj, NULL);
|
|
}
|
|
|
|
v3d_put_bo_vaddr(bo);
|
|
}
|
|
|
|
static void write_to_buffer_32(u32 *dst, unsigned int idx, u32 value)
|
|
{
|
|
dst[idx] = value;
|
|
}
|
|
|
|
static void write_to_buffer_64(u64 *dst, unsigned int idx, u64 value)
|
|
{
|
|
dst[idx] = value;
|
|
}
|
|
|
|
static void
|
|
write_to_buffer(void *dst, unsigned int idx, bool do_64bit, u64 value)
|
|
{
|
|
if (do_64bit)
|
|
write_to_buffer_64(dst, idx, value);
|
|
else
|
|
write_to_buffer_32(dst, idx, value);
|
|
}
|
|
|
|
static void
|
|
v3d_copy_query_results(struct v3d_cpu_job *job)
|
|
{
|
|
struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
|
|
struct v3d_timestamp_query *queries = timestamp_query->queries;
|
|
struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
|
|
struct v3d_bo *timestamp = to_v3d_bo(job->base.bo[1]);
|
|
struct v3d_copy_query_results_info *copy = &job->copy;
|
|
struct dma_fence *fence;
|
|
u8 *query_addr;
|
|
bool available, write_result;
|
|
u8 *data;
|
|
int i;
|
|
|
|
v3d_get_bo_vaddr(bo);
|
|
v3d_get_bo_vaddr(timestamp);
|
|
|
|
data = ((u8 *)bo->vaddr) + copy->offset;
|
|
|
|
for (i = 0; i < timestamp_query->count; i++) {
|
|
fence = drm_syncobj_fence_get(queries[i].syncobj);
|
|
available = fence ? dma_fence_is_signaled(fence) : false;
|
|
|
|
write_result = available || copy->do_partial;
|
|
if (write_result) {
|
|
query_addr = ((u8 *)timestamp->vaddr) + queries[i].offset;
|
|
write_to_buffer(data, 0, copy->do_64bit, *((u64 *)query_addr));
|
|
}
|
|
|
|
if (copy->availability_bit)
|
|
write_to_buffer(data, 1, copy->do_64bit, available ? 1u : 0u);
|
|
|
|
data += copy->stride;
|
|
|
|
dma_fence_put(fence);
|
|
}
|
|
|
|
v3d_put_bo_vaddr(timestamp);
|
|
v3d_put_bo_vaddr(bo);
|
|
}
|
|
|
|
static void
|
|
v3d_reset_performance_queries(struct v3d_cpu_job *job)
|
|
{
|
|
struct v3d_performance_query_info *performance_query = &job->performance_query;
|
|
struct v3d_file_priv *v3d_priv = job->base.file_priv;
|
|
struct v3d_dev *v3d = job->base.v3d;
|
|
struct v3d_perfmon *perfmon;
|
|
|
|
for (int i = 0; i < performance_query->count; i++) {
|
|
for (int j = 0; j < performance_query->nperfmons; j++) {
|
|
perfmon = v3d_perfmon_find(v3d_priv,
|
|
performance_query->queries[i].kperfmon_ids[j]);
|
|
if (!perfmon) {
|
|
drm_dbg(&v3d->drm, "Failed to find perfmon.");
|
|
continue;
|
|
}
|
|
|
|
v3d_perfmon_stop(v3d, perfmon, false);
|
|
|
|
memset(perfmon->values, 0, perfmon->ncounters * sizeof(u64));
|
|
|
|
v3d_perfmon_put(perfmon);
|
|
}
|
|
|
|
drm_syncobj_replace_fence(performance_query->queries[i].syncobj, NULL);
|
|
}
|
|
}
|
|
|
|
static void
|
|
v3d_write_performance_query_result(struct v3d_cpu_job *job, void *data,
|
|
unsigned int query)
|
|
{
|
|
struct v3d_performance_query_info *performance_query =
|
|
&job->performance_query;
|
|
struct v3d_file_priv *v3d_priv = job->base.file_priv;
|
|
struct v3d_performance_query *perf_query =
|
|
&performance_query->queries[query];
|
|
struct v3d_dev *v3d = job->base.v3d;
|
|
unsigned int i, j, offset;
|
|
|
|
for (i = 0, offset = 0;
|
|
i < performance_query->nperfmons;
|
|
i++, offset += DRM_V3D_MAX_PERF_COUNTERS) {
|
|
struct v3d_perfmon *perfmon;
|
|
|
|
perfmon = v3d_perfmon_find(v3d_priv,
|
|
perf_query->kperfmon_ids[i]);
|
|
if (!perfmon) {
|
|
drm_dbg(&v3d->drm, "Failed to find perfmon.");
|
|
continue;
|
|
}
|
|
|
|
v3d_perfmon_stop(v3d, perfmon, true);
|
|
|
|
if (job->copy.do_64bit) {
|
|
for (j = 0; j < perfmon->ncounters; j++)
|
|
write_to_buffer_64(data, offset + j,
|
|
perfmon->values[j]);
|
|
} else {
|
|
for (j = 0; j < perfmon->ncounters; j++)
|
|
write_to_buffer_32(data, offset + j,
|
|
perfmon->values[j]);
|
|
}
|
|
|
|
v3d_perfmon_put(perfmon);
|
|
}
|
|
}
|
|
|
|
static void
|
|
v3d_copy_performance_query(struct v3d_cpu_job *job)
|
|
{
|
|
struct v3d_performance_query_info *performance_query = &job->performance_query;
|
|
struct v3d_copy_query_results_info *copy = &job->copy;
|
|
struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
|
|
struct dma_fence *fence;
|
|
bool available, write_result;
|
|
u8 *data;
|
|
|
|
v3d_get_bo_vaddr(bo);
|
|
|
|
data = ((u8 *)bo->vaddr) + copy->offset;
|
|
|
|
for (int i = 0; i < performance_query->count; i++) {
|
|
fence = drm_syncobj_fence_get(performance_query->queries[i].syncobj);
|
|
available = fence ? dma_fence_is_signaled(fence) : false;
|
|
|
|
write_result = available || copy->do_partial;
|
|
if (write_result)
|
|
v3d_write_performance_query_result(job, data, i);
|
|
|
|
if (copy->availability_bit)
|
|
write_to_buffer(data, performance_query->ncounters,
|
|
copy->do_64bit, available ? 1u : 0u);
|
|
|
|
data += copy->stride;
|
|
|
|
dma_fence_put(fence);
|
|
}
|
|
|
|
v3d_put_bo_vaddr(bo);
|
|
}
|
|
|
|
static const v3d_cpu_job_fn cpu_job_function[] = {
|
|
[V3D_CPU_JOB_TYPE_INDIRECT_CSD] = v3d_rewrite_csd_job_wg_counts_from_indirect,
|
|
[V3D_CPU_JOB_TYPE_TIMESTAMP_QUERY] = v3d_timestamp_query,
|
|
[V3D_CPU_JOB_TYPE_RESET_TIMESTAMP_QUERY] = v3d_reset_timestamp_queries,
|
|
[V3D_CPU_JOB_TYPE_COPY_TIMESTAMP_QUERY] = v3d_copy_query_results,
|
|
[V3D_CPU_JOB_TYPE_RESET_PERFORMANCE_QUERY] = v3d_reset_performance_queries,
|
|
[V3D_CPU_JOB_TYPE_COPY_PERFORMANCE_QUERY] = v3d_copy_performance_query,
|
|
};
|
|
|
|
static struct dma_fence *
|
|
v3d_cpu_job_run(struct drm_sched_job *sched_job)
|
|
{
|
|
struct v3d_cpu_job *job = to_cpu_job(sched_job);
|
|
struct v3d_dev *v3d = job->base.v3d;
|
|
|
|
if (job->job_type >= ARRAY_SIZE(cpu_job_function)) {
|
|
drm_dbg(&v3d->drm, "Unknown CPU job: %d\n", job->job_type);
|
|
return NULL;
|
|
}
|
|
|
|
v3d_job_start_stats(&job->base);
|
|
trace_v3d_cpu_job_begin(&v3d->drm, job->job_type);
|
|
|
|
cpu_job_function[job->job_type](job);
|
|
|
|
trace_v3d_cpu_job_end(&v3d->drm, job->job_type);
|
|
v3d_job_update_stats(&job->base);
|
|
|
|
/* Synchronous operation, so no fence to wait on. */
|
|
return NULL;
|
|
}
|
|
|
|
static struct dma_fence *
|
|
v3d_cache_clean_job_run(struct drm_sched_job *sched_job)
|
|
{
|
|
struct v3d_job *job = to_v3d_job(sched_job);
|
|
struct v3d_dev *v3d = job->v3d;
|
|
|
|
v3d_job_start_stats(job);
|
|
|
|
v3d_clean_caches(v3d);
|
|
|
|
v3d_job_update_stats(job);
|
|
|
|
/* Synchronous operation, so no fence to wait on. */
|
|
return NULL;
|
|
}
|
|
|
|
static enum drm_gpu_sched_stat
|
|
v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job,
|
|
enum v3d_queue q)
|
|
{
|
|
struct v3d_job *job = to_v3d_job(sched_job);
|
|
enum v3d_queue i;
|
|
|
|
mutex_lock(&v3d->reset_lock);
|
|
|
|
/* block scheduler */
|
|
for (i = 0; i < V3D_MAX_QUEUES; i++)
|
|
drm_sched_stop(&v3d->queue[i].sched, sched_job);
|
|
|
|
if (sched_job)
|
|
drm_sched_increase_karma(sched_job);
|
|
|
|
/* get the GPU back into the init state */
|
|
v3d_reset(v3d);
|
|
|
|
atomic_inc(&v3d->reset_counter);
|
|
atomic_inc(&job->client_stats->reset_counter);
|
|
|
|
for (i = 0; i < V3D_MAX_QUEUES; i++)
|
|
drm_sched_resubmit_jobs(&v3d->queue[i].sched);
|
|
|
|
/* Unblock schedulers and restart their jobs. */
|
|
for (i = 0; i < V3D_MAX_QUEUES; i++)
|
|
drm_sched_start(&v3d->queue[i].sched, 0);
|
|
|
|
mutex_unlock(&v3d->reset_lock);
|
|
|
|
return DRM_GPU_SCHED_STAT_RESET;
|
|
}
|
|
|
|
static enum drm_gpu_sched_stat
|
|
v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
|
|
u32 *timedout_ctca, u32 *timedout_ctra)
|
|
{
|
|
struct v3d_job *job = to_v3d_job(sched_job);
|
|
struct v3d_dev *v3d = job->v3d;
|
|
u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(q));
|
|
u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(q));
|
|
|
|
/* If the current address or return address have changed, then the GPU
|
|
* has probably made progress and we should delay the reset. This
|
|
* could fail if the GPU got in an infinite loop in the CL, but that
|
|
* is pretty unlikely outside of an i-g-t testcase.
|
|
*/
|
|
if (*timedout_ctca != ctca || *timedout_ctra != ctra) {
|
|
*timedout_ctca = ctca;
|
|
*timedout_ctra = ctra;
|
|
|
|
return DRM_GPU_SCHED_STAT_NO_HANG;
|
|
}
|
|
|
|
return v3d_gpu_reset_for_timeout(v3d, sched_job, q);
|
|
}
|
|
|
|
static enum drm_gpu_sched_stat
|
|
v3d_bin_job_timedout(struct drm_sched_job *sched_job)
|
|
{
|
|
struct v3d_bin_job *job = to_bin_job(sched_job);
|
|
|
|
return v3d_cl_job_timedout(sched_job, V3D_BIN,
|
|
&job->timedout_ctca, &job->timedout_ctra);
|
|
}
|
|
|
|
static enum drm_gpu_sched_stat
|
|
v3d_render_job_timedout(struct drm_sched_job *sched_job)
|
|
{
|
|
struct v3d_render_job *job = to_render_job(sched_job);
|
|
|
|
return v3d_cl_job_timedout(sched_job, V3D_RENDER,
|
|
&job->timedout_ctca, &job->timedout_ctra);
|
|
}
|
|
|
|
static enum drm_gpu_sched_stat
|
|
v3d_tfu_job_timedout(struct drm_sched_job *sched_job)
|
|
{
|
|
struct v3d_job *job = to_v3d_job(sched_job);
|
|
|
|
return v3d_gpu_reset_for_timeout(job->v3d, sched_job, V3D_TFU);
|
|
}
|
|
|
|
static enum drm_gpu_sched_stat
|
|
v3d_csd_job_timedout(struct drm_sched_job *sched_job)
|
|
{
|
|
struct v3d_csd_job *job = to_csd_job(sched_job);
|
|
struct v3d_dev *v3d = job->base.v3d;
|
|
u32 batches = V3D_CORE_READ(0, V3D_CSD_CURRENT_CFG4(v3d->ver));
|
|
|
|
/* If we've made progress, skip reset, add the job to the pending
|
|
* list, and let the timer get rearmed.
|
|
*/
|
|
if (job->timedout_batches != batches) {
|
|
job->timedout_batches = batches;
|
|
|
|
return DRM_GPU_SCHED_STAT_NO_HANG;
|
|
}
|
|
|
|
return v3d_gpu_reset_for_timeout(v3d, sched_job, V3D_CSD);
|
|
}
|
|
|
|
static const struct drm_sched_backend_ops v3d_bin_sched_ops = {
|
|
.run_job = v3d_bin_job_run,
|
|
.timedout_job = v3d_bin_job_timedout,
|
|
.free_job = v3d_sched_job_free,
|
|
};
|
|
|
|
static const struct drm_sched_backend_ops v3d_render_sched_ops = {
|
|
.run_job = v3d_render_job_run,
|
|
.timedout_job = v3d_render_job_timedout,
|
|
.free_job = v3d_sched_job_free,
|
|
};
|
|
|
|
static const struct drm_sched_backend_ops v3d_tfu_sched_ops = {
|
|
.run_job = v3d_tfu_job_run,
|
|
.timedout_job = v3d_tfu_job_timedout,
|
|
.free_job = v3d_sched_job_free,
|
|
};
|
|
|
|
static const struct drm_sched_backend_ops v3d_csd_sched_ops = {
|
|
.run_job = v3d_csd_job_run,
|
|
.timedout_job = v3d_csd_job_timedout,
|
|
.free_job = v3d_sched_job_free
|
|
};
|
|
|
|
static const struct drm_sched_backend_ops v3d_cache_clean_sched_ops = {
|
|
.run_job = v3d_cache_clean_job_run,
|
|
.free_job = v3d_sched_job_free
|
|
};
|
|
|
|
static const struct drm_sched_backend_ops v3d_cpu_sched_ops = {
|
|
.run_job = v3d_cpu_job_run,
|
|
.free_job = v3d_sched_job_free
|
|
};
|
|
|
|
static int
|
|
v3d_queue_sched_init(struct v3d_dev *v3d, const struct drm_sched_backend_ops *ops,
|
|
enum v3d_queue queue, const char *name)
|
|
{
|
|
struct drm_sched_init_args args = {
|
|
.credit_limit = 1,
|
|
.timeout = msecs_to_jiffies(500),
|
|
.dev = v3d->drm.dev,
|
|
};
|
|
|
|
args.ops = ops;
|
|
args.name = name;
|
|
|
|
return drm_sched_init(&v3d->queue[queue].sched, &args);
|
|
}
|
|
|
|
int
|
|
v3d_sched_init(struct v3d_dev *v3d)
|
|
{
|
|
int ret;
|
|
|
|
ret = v3d_queue_sched_init(v3d, &v3d_bin_sched_ops, V3D_BIN, "v3d_bin");
|
|
if (ret)
|
|
return ret;
|
|
|
|
ret = v3d_queue_sched_init(v3d, &v3d_render_sched_ops, V3D_RENDER,
|
|
"v3d_render");
|
|
if (ret)
|
|
goto fail;
|
|
|
|
ret = v3d_queue_sched_init(v3d, &v3d_tfu_sched_ops, V3D_TFU, "v3d_tfu");
|
|
if (ret)
|
|
goto fail;
|
|
|
|
if (v3d_has_csd(v3d)) {
|
|
ret = v3d_queue_sched_init(v3d, &v3d_csd_sched_ops, V3D_CSD,
|
|
"v3d_csd");
|
|
if (ret)
|
|
goto fail;
|
|
|
|
ret = v3d_queue_sched_init(v3d, &v3d_cache_clean_sched_ops,
|
|
V3D_CACHE_CLEAN, "v3d_cache_clean");
|
|
if (ret)
|
|
goto fail;
|
|
}
|
|
|
|
ret = v3d_queue_sched_init(v3d, &v3d_cpu_sched_ops, V3D_CPU, "v3d_cpu");
|
|
if (ret)
|
|
goto fail;
|
|
|
|
return 0;
|
|
|
|
fail:
|
|
v3d_sched_fini(v3d);
|
|
return ret;
|
|
}
|
|
|
|
void
|
|
v3d_sched_fini(struct v3d_dev *v3d)
|
|
{
|
|
enum v3d_queue q;
|
|
|
|
for (q = 0; q < V3D_MAX_QUEUES; q++) {
|
|
if (v3d->queue[q].sched.ready)
|
|
drm_sched_fini(&v3d->queue[q].sched);
|
|
}
|
|
}
|