Files
linux/drivers/gpu/drm/v3d/v3d_sched.c
Linus Torvalds 4b99990cdf Merge tag 'drm-next-2026-06-17' of https://gitlab.freedesktop.org/drm/kernel
Pull drm updates from Dave Airlie:
 "Highlights:
   - xe: add initial CRI platform support
   - amdgpu: initial HDMI 2.1 FRL support
   - rust: add some new type concepts for device lifetimes
   - scheduler: moves to a fair algorithm and lots of cleanups

  But it's mostly the usual mountain of changes across the board.

  core:
   - add docbook for DRM_IOCTL_SYNCOBJ_EVENTFD
   - change signature of drm_connector_attach_hdr_output_metadata_property
   - dedup counter and timestamp retrieval in vblank code
   - parse AMD VSDB v3 in CTA extension blocks
   - add P230, Y7, XYYY2101010, T430, XVUY210101010 formats
   - don't call drop master on file close if not master
   - use drm_printf_indent in atomic / bridge
   - fix 32b format descriptions
   - docs: fix toctree
   - hdmi: add common TMDS character rates
   - fix drm_syncobj_find_fence leak

  rust:
   - introduce Higher-Ranked lifetime types
   - replace drvdata with scoped registration data
   - add GPUVM immediate mode abstraction for rust GPU drivers
   - introduce DeviceContext type state for drm::Device

  bridge:
   - clarify drm_bridge_get/put
   - create drm_get_bridge_by_endpoint and use it
   - analogix_dp: add panel probing
   - ite-it6211 - use drm audio hdmi helpers

  buddy:
   - add lockdep annotations

  dp:
   - add PR and VRR updates
   - mst: fix buffer overflows
   - add Adaptive Sync SDP decoding support
   - fix OOB reads in dp-mst

  ttm:
   - bump fpfn/lpfn to 64-bit

  scheduler:
   - change default to fair scheduler
   - map runqueue 1:1 with scheduler

  dma-buf:
   - port selftests to kunit
   - convert dma-buf system/heap allocators to module
   - add separate DMABUF_HEAPS_SYSTEM_CC_SHARED Kconfig

  udmabuf:
   - revert hugetlb support
   - fix error with CONFIG_DMA_API_DEBUG

  dma-fence:
   - fix tracepoints lifetime
   - remove unused signal on any support

  ras:
   - add clear error counter netlink command to drm ras

  gpusvm:
   - reject VMAs with VM_IO or VM_PFNMAP when creating SVM ranges
   - use IOVA allocations

  pagemap:
   - use IOVA allocations

  panels:
   - update to use ref counts
   - add support for CSW PNB601LS1-2, LGD LP116WHA-SPB1
   - add support for waveshare panels
   - CMN N116BCN-EA1, CMN N140HCA-EEK, IVO M140NWFQ R5,
   - IVO, R140NWFW R0, BOE NT140*, BOE NV133FHM-N4F,
   - AUO B140*, AUO B133HAN06.6 and AUO B116XTN02.3 eDP panels
   - Surface Pro 12 Panel

  xe:
   - add CRI PCI-IDs
   - debugfs add multi-lrc info
   - engine init cleanup
   - PF fair scheduling auto provisioning
   - system controller support for CRI/Xe3p
   - PXP state machine fixes
   - Reset/wedge/unload corner case fixes
   - Wedge path memory allocation fixes
   - PAT type cleanups
   - Reject unsafe PAT for CPU cached memory
   - OA improvements for CRI device memory
   - kernel doc syntax in xe headers
   - xe_drm.h documentation fixes
   - include guard cleanups
   - VF CCS memory pool
   - i915/xe step unification
   - Xe3p GT tuning fixes
   - forcewake cleanup in GT and GuC
   - admin-only PF mode
   - enable hwmon energy attributes for CRI
   - enable GT_MI_USER_INTERRUPT
   - refactor emit functions
   - oa workarounds
   - multi_queue: allow QUEUE_TIMESTAMP register
   - convert stolen memory to ttm range manager
   - use xe2 style blitter as a feature flag
   - make drm_driver const
   - add/use IRQ page to HW engine definition
   - fix oops when display disabled

  i915:
   - enable PIPEDMC_ERROR interrupt
   - more common display code refactoring
   - restructure DP/HDMI sink format handling
   - eliminate FB usage from lowlevel pinning code
   - panel replay bw optimization
   - integrate sharpness filter into the scaler
   - new fb_pin abstraction for xe/i915 fb transparent handling
   - skip inactive MST connectors on HDCP
   - start switching to display specific registers
   - use polling when irq unavailable
   - Adaptive-sync SDP prep

  amdgpu:
   - use drm_display_info for AMD VSDB data
   - Initial HDMI 2.1 FRL support
   - Initial DCN 4.2.1 support
   - GART fixes for non-4k pages
   - GC 11.5.6/SDMA 6.4.0/and other new IPs
   - GFX9/DCE6/Hawaii/SDMA4/GART/Userq fixes
   - Finish support for using multiple SDMA queues for TTM operations
   - SWSMU updates
   - GC 12.1 updates
   - SMU 15.0.8 updates
   - DCN 4.2 updates
   - DC type conversion fixes
   - Enable DC power module
   - Replay/PSR updates
   - SMU 13.x updates
   - Compute queue quantum MQD updates
   - ASPM fix
   - Align VKMS with common implementation
   - DC analog support fixes
   - UVD 3 fixes
   - TCC harvesting fixes for SI
   - GC 11 APU module reload fix
   - NBIO 6.3.2 support
   - IH 7.1 updates
   - DC cursor fixes
   - VCN/JPEG user fence fixes
   - DC support for connectors without DDC
   - Prefer ROM BAR for default VGA device
   - DC bandwidth fixes
   - Add PTL support for profiler
   - Introduce dc_plane_cm and migrate surface update color path
   - Add FRL registers for HDMI 2.1
   - Restructure VM state machine
   - Auxless ALPM support
   - GEM_OP locking/warning fixes
   - switch to system_dfl_wq

  amdkfd:
   - GPUVM TLB flush fix
   - Hotplug fix
   - Boundary check fixes
   - SVM fixes
   - CRIU fixes
   - add profiler API
   - MES 12.1 updates

  msm:
   - core:
     - fix shrinker documentation
     - IFPC enabled for gen8
     - PERFCNTR_CONFIG ioctl support
   - GPU:
     - reworked UBWC handling
     - a810 support
   - MDSS:
     - add support for Milos platform
     - reworked UBWC handling
   - DisplayPort:
     - reworked HPD handling as prep for MST
   - DPU:
     - Milos platform support
     - reworked UBWC handling
   - DSI:
     - Milos platform support

  nova:
   - Hopper/Blackwell enablement (GH100/GB100/GB202)
     - FSP support
     - 32-bit firmware support
     - HAL functions
   - refactor GSP boot/unload
   - GA100 support
   - VBIOS hardening/refactoring
   - Adopt higher order lifetime types

  tyr:
   - define register blocks
   - add shmem backed GEM objects
   - adopt higher order lifetime types
   - move clock cleanup into Drop

  radeon:
   - Hawaii SMU fixes
   - CS parser fix
   - use struct drm_edid instead of edid

  amdxdna:
   - export per-client BO memory via fdinfo
   - AIE4 device support
   - support medium/lower power modes
   - expandable device heap support
   - revert read-only user-pointer BO mappings

  ivpu:
   - support frequency limiting

  panthor:
   - enable GEM shrinker support
   - add eviction and reclaim info to fdinfo

  v3d:
   - enable runtime PM

  mgag200:
   - support XRGB1555 + C8

  ast:
   - support XRGB1555 + C8
   - use constants for lots of registers
   - fix register handling

  imagination:
   - fence handling refactoring

  nouveau:
   - fix sched double call
   - expose VBIOS on GSP-RM systems
   - add GA100 support

  virtio:
   - add VIRTIO_GPU_F_BLOB_ALIGNMENT flag
   - add deferred mapping support

  gud:
   - add RCade Display Adapter

  hibmc:
   - fix no connectors usage

  mediatek:
   - hdmi: convert error handling
   - simplify mtk_crtc allocation

  exynos:
   - move fbdev emulation to drm client buffers
   - use drm format helpers for geometry/size
   - adopt core DMA tracking
   - fix framebuffer offset handling

  renesas:
   - add RZ/T2H SOC support

  versilicon:
   - add cursor plane support

  tegra:
   - use drm client for framebuffer"

* tag 'drm-next-2026-06-17' of https://gitlab.freedesktop.org/drm/kernel: (1731 commits)
  dma-buf: move system_cc_shared heap under separate Kconfig
  accel/amdxdna: Clear sva pointer after unbind
  agp/amd64: Fix broken error propagation in agp_amd64_probe()
  accel/amdxdna: Require carveout when PASID and force_iova are disabled
  drm/amdkfd: always resume_all after suspend_all
  drm/amdgpu/gfx: move fault and EOP IRQ get/put to hw_init/hw_fini
  drm/amd/display: Consult MCCS FreeSync cap only if requested & supported
  drm/amd/pm: Use strscpy in profile mode parsing
  drm/amdkfd: Fix infinite loop parsing CRAT with zero subtype length
  drm/amdkfd: fix sysfs topology prop length on buffer truncation
  drm/amdgpu: drop retry loop in amdgpu_hmm_range_get_pages
  drm/amd/pm: bound OD parameter parsing to stack array size
  drm/amd/pm: Stop pp_od_clk_voltage emit at PAGE_SIZE
  drm/amdkfd: Unwind debug trap enable on copy_to_user failure
  drm/amdgpu: validate the mes firmware version for gfx12.1
  drm/amdgpu: validate the mes firmware version for gfx12
  drm/amdgpu: compare MES firmware version ucode for gfx11
  drm/amdkfd: Add bounds check for AMDKFD_IOC_WAIT_EVENTS
  drm/amdgpu: restart the CS if some parts of the VM are still invalidated
  drm/amd/display: use unsigned types for local pipe and REG_GET counters
  ...
2026-06-17 10:21:00 +01:00

900 lines
23 KiB
C

// SPDX-License-Identifier: GPL-2.0+
/* Copyright (C) 2018 Broadcom */
/**
* DOC: Broadcom V3D scheduling
*
* The shared DRM GPU scheduler is used to coordinate submitting jobs
* to the hardware. Each DRM fd (roughly a client process) gets its
* own scheduler entity, which will process jobs in order. The GPU
* scheduler will schedule the clients with a FIFO scheduling algorithm.
*
* For simplicity, and in order to keep latency low for interactive
* jobs when bulk background jobs are queued up, we submit a new job
* to the HW only when it has completed the last one, instead of
* filling up the CT[01]Q FIFOs with jobs. Similarly, we use
* `drm_sched_job_add_dependency()` to manage the dependency between bin
* and render, instead of having the clients submit jobs using the HW's
* semaphores to interlock between them.
*/
#include <linux/sched/clock.h>
#include <linux/kthread.h>
#include <drm/drm_print.h>
#include <drm/drm_syncobj.h>
#include "v3d_drv.h"
#include "v3d_regs.h"
#include "v3d_trace.h"
#define V3D_CSD_CFG012_WG_COUNT_SHIFT 16
static struct v3d_job *
to_v3d_job(struct drm_sched_job *sched_job)
{
return container_of(sched_job, struct v3d_job, base);
}
static struct v3d_bin_job *
to_bin_job(struct drm_sched_job *sched_job)
{
return container_of(sched_job, struct v3d_bin_job, base.base);
}
static struct v3d_render_job *
to_render_job(struct drm_sched_job *sched_job)
{
return container_of(sched_job, struct v3d_render_job, base.base);
}
static struct v3d_tfu_job *
to_tfu_job(struct drm_sched_job *sched_job)
{
return container_of(sched_job, struct v3d_tfu_job, base.base);
}
static struct v3d_csd_job *
to_csd_job(struct drm_sched_job *sched_job)
{
return container_of(sched_job, struct v3d_csd_job, base.base);
}
static struct v3d_cpu_job *
to_cpu_job(struct drm_sched_job *sched_job)
{
return container_of(sched_job, struct v3d_cpu_job, base.base);
}
void v3d_stats_release(struct kref *refcount)
{
struct v3d_stats *stats = container_of(refcount, typeof(*stats), refcount);
kfree(stats);
}
struct v3d_stats *v3d_stats_alloc(void)
{
struct v3d_stats *stats;
stats = kzalloc_obj(*stats);
if (!stats)
return NULL;
kref_init(&stats->refcount);
seqcount_init(&stats->lock);
return stats;
}
static void
v3d_sched_job_free(struct drm_sched_job *sched_job)
{
struct v3d_job *job = to_v3d_job(sched_job);
v3d_job_cleanup(job);
}
void
v3d_timestamp_query_info_free(struct v3d_timestamp_query_info *query_info,
unsigned int count)
{
if (query_info->queries) {
unsigned int i;
for (i = 0; i < count; i++)
drm_syncobj_put(query_info->queries[i].syncobj);
kvfree(query_info->queries);
}
}
void
v3d_performance_query_info_free(struct v3d_performance_query_info *query_info,
unsigned int count)
{
if (query_info->queries) {
unsigned int i;
for (i = 0; i < count; i++) {
drm_syncobj_put(query_info->queries[i].syncobj);
kvfree(query_info->queries[i].kperfmon_ids);
}
kvfree(query_info->queries);
}
}
static void
v3d_switch_perfmon(struct v3d_dev *v3d, struct v3d_job *job)
{
struct v3d_perfmon *perfmon = v3d->global_perfmon;
if (!perfmon)
perfmon = job->perfmon;
if (perfmon == v3d->active_perfmon)
return;
if (perfmon != v3d->active_perfmon)
v3d_perfmon_stop(v3d, v3d->active_perfmon, true);
if (perfmon && v3d->active_perfmon != perfmon)
v3d_perfmon_start(v3d, perfmon);
}
static void
v3d_stats_start(struct v3d_stats *stats, u64 now)
{
raw_write_seqcount_begin(&stats->lock);
stats->start_ns = now;
raw_write_seqcount_end(&stats->lock);
}
static void
v3d_job_start_stats(struct v3d_job *job)
{
u64 now = local_clock();
preempt_disable();
v3d_stats_start(job->client_stats, now);
v3d_stats_start(job->global_stats, now);
preempt_enable();
}
static void
v3d_stats_update(struct v3d_stats *stats, u64 now)
{
raw_write_seqcount_begin(&stats->lock);
stats->enabled_ns += now - stats->start_ns;
stats->jobs_completed++;
stats->start_ns = 0;
raw_write_seqcount_end(&stats->lock);
}
void
v3d_job_update_stats(struct v3d_job *job)
{
u64 now = local_clock();
preempt_disable();
v3d_stats_update(job->client_stats, now);
v3d_stats_update(job->global_stats, now);
preempt_enable();
}
static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
{
struct v3d_bin_job *job = to_bin_job(sched_job);
struct v3d_dev *v3d = job->base.v3d;
struct v3d_queue_state *queue = &v3d->queue[V3D_BIN];
struct drm_device *dev = &v3d->drm;
struct dma_fence *fence;
unsigned long irqflags;
if (unlikely(job->base.base.s_fence->finished.error)) {
spin_lock_irqsave(&queue->queue_lock, irqflags);
queue->active_job = NULL;
spin_unlock_irqrestore(&queue->queue_lock, irqflags);
return NULL;
}
/* Lock required around bin_job update vs
* v3d_overflow_mem_work().
*/
spin_lock_irqsave(&queue->queue_lock, irqflags);
queue->active_job = &job->base;
/* Clear out the overflow allocation, so we don't
* reuse the overflow attached to a previous job.
*/
V3D_CORE_WRITE(0, V3D_PTB_BPOS, 0);
spin_unlock_irqrestore(&queue->queue_lock, irqflags);
v3d_invalidate_caches(v3d);
fence = v3d_fence_create(v3d, V3D_BIN);
if (IS_ERR(fence))
return NULL;
if (job->base.irq_fence)
dma_fence_put(job->base.irq_fence);
job->base.irq_fence = dma_fence_get(fence);
trace_v3d_submit_cl(dev, false, to_v3d_fence(fence)->seqno,
job->start, job->end);
v3d_job_start_stats(&job->base);
v3d_switch_perfmon(v3d, &job->base);
/* Set the current and end address of the control list.
* Writing the end register is what starts the job.
*/
if (job->qma) {
V3D_CORE_WRITE(0, V3D_CLE_CT0QMA, job->qma);
V3D_CORE_WRITE(0, V3D_CLE_CT0QMS, job->qms);
}
if (job->qts) {
V3D_CORE_WRITE(0, V3D_CLE_CT0QTS,
V3D_CLE_CT0QTS_ENABLE |
job->qts);
}
V3D_CORE_WRITE(0, V3D_CLE_CT0QBA, job->start);
V3D_CORE_WRITE(0, V3D_CLE_CT0QEA, job->end);
return fence;
}
static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job)
{
struct v3d_render_job *job = to_render_job(sched_job);
struct v3d_dev *v3d = job->base.v3d;
struct drm_device *dev = &v3d->drm;
struct dma_fence *fence;
if (unlikely(job->base.base.s_fence->finished.error)) {
v3d->queue[V3D_RENDER].active_job = NULL;
return NULL;
}
v3d->queue[V3D_RENDER].active_job = &job->base;
/* Can we avoid this flush? We need to be careful of
* scheduling, though -- imagine job0 rendering to texture and
* job1 reading, and them being executed as bin0, bin1,
* render0, render1, so that render1's flush at bin time
* wasn't enough.
*/
v3d_invalidate_caches(v3d);
fence = v3d_fence_create(v3d, V3D_RENDER);
if (IS_ERR(fence))
return NULL;
if (job->base.irq_fence)
dma_fence_put(job->base.irq_fence);
job->base.irq_fence = dma_fence_get(fence);
trace_v3d_submit_cl(dev, true, to_v3d_fence(fence)->seqno,
job->start, job->end);
v3d_job_start_stats(&job->base);
v3d_switch_perfmon(v3d, &job->base);
/* XXX: Set the QCFG */
/* Set the current and end address of the control list.
* Writing the end register is what starts the job.
*/
V3D_CORE_WRITE(0, V3D_CLE_CT1QBA, job->start);
V3D_CORE_WRITE(0, V3D_CLE_CT1QEA, job->end);
return fence;
}
static struct dma_fence *
v3d_tfu_job_run(struct drm_sched_job *sched_job)
{
struct v3d_tfu_job *job = to_tfu_job(sched_job);
struct v3d_dev *v3d = job->base.v3d;
struct drm_device *dev = &v3d->drm;
struct dma_fence *fence;
if (unlikely(job->base.base.s_fence->finished.error)) {
v3d->queue[V3D_TFU].active_job = NULL;
return NULL;
}
v3d->queue[V3D_TFU].active_job = &job->base;
fence = v3d_fence_create(v3d, V3D_TFU);
if (IS_ERR(fence))
return NULL;
if (job->base.irq_fence)
dma_fence_put(job->base.irq_fence);
job->base.irq_fence = dma_fence_get(fence);
trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno);
v3d_job_start_stats(&job->base);
V3D_WRITE(V3D_TFU_IIA(v3d->ver), job->args.iia);
V3D_WRITE(V3D_TFU_IIS(v3d->ver), job->args.iis);
V3D_WRITE(V3D_TFU_ICA(v3d->ver), job->args.ica);
V3D_WRITE(V3D_TFU_IUA(v3d->ver), job->args.iua);
V3D_WRITE(V3D_TFU_IOA(v3d->ver), job->args.ioa);
if (v3d->ver >= V3D_GEN_71)
V3D_WRITE(V3D_V7_TFU_IOC, job->args.v71.ioc);
V3D_WRITE(V3D_TFU_IOS(v3d->ver), job->args.ios);
V3D_WRITE(V3D_TFU_COEF0(v3d->ver), job->args.coef[0]);
if (v3d->ver >= V3D_GEN_71 || (job->args.coef[0] & V3D_TFU_COEF0_USECOEF)) {
V3D_WRITE(V3D_TFU_COEF1(v3d->ver), job->args.coef[1]);
V3D_WRITE(V3D_TFU_COEF2(v3d->ver), job->args.coef[2]);
V3D_WRITE(V3D_TFU_COEF3(v3d->ver), job->args.coef[3]);
}
/* ICFG kicks off the job. */
V3D_WRITE(V3D_TFU_ICFG(v3d->ver), job->args.icfg | V3D_TFU_ICFG_IOC);
return fence;
}
static struct dma_fence *
v3d_csd_job_run(struct drm_sched_job *sched_job)
{
struct v3d_csd_job *job = to_csd_job(sched_job);
struct v3d_dev *v3d = job->base.v3d;
struct drm_device *dev = &v3d->drm;
struct dma_fence *fence;
int i, csd_cfg0_reg;
if (unlikely(job->base.base.s_fence->finished.error)) {
v3d->queue[V3D_CSD].active_job = NULL;
return NULL;
}
/* The HW interprets a workgroup size of 0 as 65536; however, the
* user-space driver exposes a maximum of 65535. Therefore, a 0 in
* any dimension means that we have no workgroups and the compute
* shader should not be dispatched.
*/
if (!V3D_GET_FIELD(job->args.cfg[0], V3D_CSD_QUEUED_CFG0_NUM_WGS_X) ||
!V3D_GET_FIELD(job->args.cfg[1], V3D_CSD_QUEUED_CFG1_NUM_WGS_Y) ||
!V3D_GET_FIELD(job->args.cfg[2], V3D_CSD_QUEUED_CFG2_NUM_WGS_Z))
return NULL;
v3d->queue[V3D_CSD].active_job = &job->base;
v3d_invalidate_caches(v3d);
fence = v3d_fence_create(v3d, V3D_CSD);
if (IS_ERR(fence))
return NULL;
if (job->base.irq_fence)
dma_fence_put(job->base.irq_fence);
job->base.irq_fence = dma_fence_get(fence);
trace_v3d_submit_csd(dev, to_v3d_fence(fence)->seqno);
v3d_job_start_stats(&job->base);
v3d_switch_perfmon(v3d, &job->base);
csd_cfg0_reg = V3D_CSD_QUEUED_CFG0(v3d->ver);
for (i = 1; i <= 6; i++)
V3D_CORE_WRITE(0, csd_cfg0_reg + 4 * i, job->args.cfg[i]);
/* Although V3D 7.1 has an eighth configuration register, we are not
* using it. Therefore, make sure it remains unused.
*
* XXX: Set the CFG7 register
*/
if (v3d->ver >= V3D_GEN_71)
V3D_CORE_WRITE(0, V3D_V7_CSD_QUEUED_CFG7, 0);
/* CFG0 write kicks off the job. */
V3D_CORE_WRITE(0, csd_cfg0_reg, job->args.cfg[0]);
return fence;
}
static void
v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job)
{
struct v3d_indirect_csd_info *indirect_csd = &job->indirect_csd;
struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
struct v3d_bo *indirect = to_v3d_bo(indirect_csd->indirect);
struct drm_v3d_submit_csd *args = &indirect_csd->job->args;
struct v3d_dev *v3d = job->base.v3d;
u32 num_batches, *wg_counts;
v3d_get_bo_vaddr(bo);
v3d_get_bo_vaddr(indirect);
wg_counts = (uint32_t *)(bo->vaddr + indirect_csd->offset);
args->cfg[0] = wg_counts[0] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
args->cfg[1] = wg_counts[1] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
args->cfg[2] = wg_counts[2] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
if (wg_counts[0] == 0 || wg_counts[1] == 0 || wg_counts[2] == 0)
goto unmap_bo;
num_batches = DIV_ROUND_UP(indirect_csd->wg_size, 16) *
(wg_counts[0] * wg_counts[1] * wg_counts[2]);
/* V3D 7.1.6 and later don't subtract 1 from the number of batches */
if (v3d->ver < 71 || (v3d->ver == 71 && v3d->rev < 6))
args->cfg[4] = num_batches - 1;
else
args->cfg[4] = num_batches;
WARN_ON(args->cfg[4] == ~0);
for (int i = 0; i < 3; i++) {
/* 0xffffffff indicates that the uniform rewrite is not needed */
if (indirect_csd->wg_uniform_offsets[i] != 0xffffffff) {
u32 uniform_idx = indirect_csd->wg_uniform_offsets[i];
((uint32_t *)indirect->vaddr)[uniform_idx] = wg_counts[i];
}
}
unmap_bo:
v3d_put_bo_vaddr(indirect);
v3d_put_bo_vaddr(bo);
}
static void
v3d_timestamp_query(struct v3d_cpu_job *job)
{
struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
u8 *value_addr;
v3d_get_bo_vaddr(bo);
for (int i = 0; i < timestamp_query->count; i++) {
value_addr = ((u8 *)bo->vaddr) + timestamp_query->queries[i].offset;
*((u64 *)value_addr) = i == 0 ? ktime_get_ns() : 0ull;
drm_syncobj_replace_fence(timestamp_query->queries[i].syncobj,
job->base.done_fence);
}
v3d_put_bo_vaddr(bo);
}
static void
v3d_reset_timestamp_queries(struct v3d_cpu_job *job)
{
struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
struct v3d_timestamp_query *queries = timestamp_query->queries;
struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
u8 *value_addr;
v3d_get_bo_vaddr(bo);
for (int i = 0; i < timestamp_query->count; i++) {
value_addr = ((u8 *)bo->vaddr) + queries[i].offset;
*((u64 *)value_addr) = 0;
drm_syncobj_replace_fence(queries[i].syncobj, NULL);
}
v3d_put_bo_vaddr(bo);
}
static void write_to_buffer_32(u32 *dst, unsigned int idx, u32 value)
{
dst[idx] = value;
}
static void write_to_buffer_64(u64 *dst, unsigned int idx, u64 value)
{
dst[idx] = value;
}
static void
write_to_buffer(void *dst, unsigned int idx, bool do_64bit, u64 value)
{
if (do_64bit)
write_to_buffer_64(dst, idx, value);
else
write_to_buffer_32(dst, idx, value);
}
static void
v3d_copy_query_results(struct v3d_cpu_job *job)
{
struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
struct v3d_timestamp_query *queries = timestamp_query->queries;
struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
struct v3d_bo *timestamp = to_v3d_bo(job->base.bo[1]);
struct v3d_copy_query_results_info *copy = &job->copy;
struct dma_fence *fence;
u8 *query_addr;
bool available, write_result;
u8 *data;
int i;
v3d_get_bo_vaddr(bo);
v3d_get_bo_vaddr(timestamp);
data = ((u8 *)bo->vaddr) + copy->offset;
for (i = 0; i < timestamp_query->count; i++) {
fence = drm_syncobj_fence_get(queries[i].syncobj);
available = fence ? dma_fence_is_signaled(fence) : false;
write_result = available || copy->do_partial;
if (write_result) {
query_addr = ((u8 *)timestamp->vaddr) + queries[i].offset;
write_to_buffer(data, 0, copy->do_64bit, *((u64 *)query_addr));
}
if (copy->availability_bit)
write_to_buffer(data, 1, copy->do_64bit, available ? 1u : 0u);
data += copy->stride;
dma_fence_put(fence);
}
v3d_put_bo_vaddr(timestamp);
v3d_put_bo_vaddr(bo);
}
static void
v3d_reset_performance_queries(struct v3d_cpu_job *job)
{
struct v3d_performance_query_info *performance_query = &job->performance_query;
struct v3d_file_priv *v3d_priv = job->base.file_priv;
struct v3d_dev *v3d = job->base.v3d;
struct v3d_perfmon *perfmon;
for (int i = 0; i < performance_query->count; i++) {
for (int j = 0; j < performance_query->nperfmons; j++) {
perfmon = v3d_perfmon_find(v3d_priv,
performance_query->queries[i].kperfmon_ids[j]);
if (!perfmon) {
drm_dbg(&v3d->drm, "Failed to find perfmon.");
continue;
}
v3d_perfmon_stop(v3d, perfmon, false);
memset(perfmon->values, 0, perfmon->ncounters * sizeof(u64));
v3d_perfmon_put(perfmon);
}
drm_syncobj_replace_fence(performance_query->queries[i].syncobj, NULL);
}
}
static void
v3d_write_performance_query_result(struct v3d_cpu_job *job, void *data,
unsigned int query)
{
struct v3d_performance_query_info *performance_query =
&job->performance_query;
struct v3d_file_priv *v3d_priv = job->base.file_priv;
struct v3d_performance_query *perf_query =
&performance_query->queries[query];
struct v3d_dev *v3d = job->base.v3d;
unsigned int i, j, offset;
for (i = 0, offset = 0;
i < performance_query->nperfmons;
i++, offset += DRM_V3D_MAX_PERF_COUNTERS) {
struct v3d_perfmon *perfmon;
perfmon = v3d_perfmon_find(v3d_priv,
perf_query->kperfmon_ids[i]);
if (!perfmon) {
drm_dbg(&v3d->drm, "Failed to find perfmon.");
continue;
}
v3d_perfmon_stop(v3d, perfmon, true);
if (job->copy.do_64bit) {
for (j = 0; j < perfmon->ncounters; j++)
write_to_buffer_64(data, offset + j,
perfmon->values[j]);
} else {
for (j = 0; j < perfmon->ncounters; j++)
write_to_buffer_32(data, offset + j,
perfmon->values[j]);
}
v3d_perfmon_put(perfmon);
}
}
static void
v3d_copy_performance_query(struct v3d_cpu_job *job)
{
struct v3d_performance_query_info *performance_query = &job->performance_query;
struct v3d_copy_query_results_info *copy = &job->copy;
struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
struct dma_fence *fence;
bool available, write_result;
u8 *data;
v3d_get_bo_vaddr(bo);
data = ((u8 *)bo->vaddr) + copy->offset;
for (int i = 0; i < performance_query->count; i++) {
fence = drm_syncobj_fence_get(performance_query->queries[i].syncobj);
available = fence ? dma_fence_is_signaled(fence) : false;
write_result = available || copy->do_partial;
if (write_result)
v3d_write_performance_query_result(job, data, i);
if (copy->availability_bit)
write_to_buffer(data, performance_query->ncounters,
copy->do_64bit, available ? 1u : 0u);
data += copy->stride;
dma_fence_put(fence);
}
v3d_put_bo_vaddr(bo);
}
static const v3d_cpu_job_fn cpu_job_function[] = {
[V3D_CPU_JOB_TYPE_INDIRECT_CSD] = v3d_rewrite_csd_job_wg_counts_from_indirect,
[V3D_CPU_JOB_TYPE_TIMESTAMP_QUERY] = v3d_timestamp_query,
[V3D_CPU_JOB_TYPE_RESET_TIMESTAMP_QUERY] = v3d_reset_timestamp_queries,
[V3D_CPU_JOB_TYPE_COPY_TIMESTAMP_QUERY] = v3d_copy_query_results,
[V3D_CPU_JOB_TYPE_RESET_PERFORMANCE_QUERY] = v3d_reset_performance_queries,
[V3D_CPU_JOB_TYPE_COPY_PERFORMANCE_QUERY] = v3d_copy_performance_query,
};
static struct dma_fence *
v3d_cpu_job_run(struct drm_sched_job *sched_job)
{
struct v3d_cpu_job *job = to_cpu_job(sched_job);
struct v3d_dev *v3d = job->base.v3d;
if (job->job_type >= ARRAY_SIZE(cpu_job_function)) {
drm_dbg(&v3d->drm, "Unknown CPU job: %d\n", job->job_type);
return NULL;
}
v3d_job_start_stats(&job->base);
trace_v3d_cpu_job_begin(&v3d->drm, job->job_type);
cpu_job_function[job->job_type](job);
trace_v3d_cpu_job_end(&v3d->drm, job->job_type);
v3d_job_update_stats(&job->base);
/* Synchronous operation, so no fence to wait on. */
return NULL;
}
static struct dma_fence *
v3d_cache_clean_job_run(struct drm_sched_job *sched_job)
{
struct v3d_job *job = to_v3d_job(sched_job);
struct v3d_dev *v3d = job->v3d;
v3d_job_start_stats(job);
v3d_clean_caches(v3d);
v3d_job_update_stats(job);
/* Synchronous operation, so no fence to wait on. */
return NULL;
}
static enum drm_gpu_sched_stat
v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job,
enum v3d_queue q)
{
struct v3d_job *job = to_v3d_job(sched_job);
enum v3d_queue i;
mutex_lock(&v3d->reset_lock);
/* block scheduler */
for (i = 0; i < V3D_MAX_QUEUES; i++)
drm_sched_stop(&v3d->queue[i].sched, sched_job);
if (sched_job)
drm_sched_increase_karma(sched_job);
/* get the GPU back into the init state */
v3d_reset(v3d);
atomic_inc(&v3d->reset_counter);
atomic_inc(&job->client_stats->reset_counter);
for (i = 0; i < V3D_MAX_QUEUES; i++)
drm_sched_resubmit_jobs(&v3d->queue[i].sched);
/* Unblock schedulers and restart their jobs. */
for (i = 0; i < V3D_MAX_QUEUES; i++)
drm_sched_start(&v3d->queue[i].sched, 0);
mutex_unlock(&v3d->reset_lock);
return DRM_GPU_SCHED_STAT_RESET;
}
static enum drm_gpu_sched_stat
v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
u32 *timedout_ctca, u32 *timedout_ctra)
{
struct v3d_job *job = to_v3d_job(sched_job);
struct v3d_dev *v3d = job->v3d;
u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(q));
u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(q));
/* If the current address or return address have changed, then the GPU
* has probably made progress and we should delay the reset. This
* could fail if the GPU got in an infinite loop in the CL, but that
* is pretty unlikely outside of an i-g-t testcase.
*/
if (*timedout_ctca != ctca || *timedout_ctra != ctra) {
*timedout_ctca = ctca;
*timedout_ctra = ctra;
return DRM_GPU_SCHED_STAT_NO_HANG;
}
return v3d_gpu_reset_for_timeout(v3d, sched_job, q);
}
static enum drm_gpu_sched_stat
v3d_bin_job_timedout(struct drm_sched_job *sched_job)
{
struct v3d_bin_job *job = to_bin_job(sched_job);
return v3d_cl_job_timedout(sched_job, V3D_BIN,
&job->timedout_ctca, &job->timedout_ctra);
}
static enum drm_gpu_sched_stat
v3d_render_job_timedout(struct drm_sched_job *sched_job)
{
struct v3d_render_job *job = to_render_job(sched_job);
return v3d_cl_job_timedout(sched_job, V3D_RENDER,
&job->timedout_ctca, &job->timedout_ctra);
}
static enum drm_gpu_sched_stat
v3d_tfu_job_timedout(struct drm_sched_job *sched_job)
{
struct v3d_job *job = to_v3d_job(sched_job);
return v3d_gpu_reset_for_timeout(job->v3d, sched_job, V3D_TFU);
}
static enum drm_gpu_sched_stat
v3d_csd_job_timedout(struct drm_sched_job *sched_job)
{
struct v3d_csd_job *job = to_csd_job(sched_job);
struct v3d_dev *v3d = job->base.v3d;
u32 batches = V3D_CORE_READ(0, V3D_CSD_CURRENT_CFG4(v3d->ver));
/* If we've made progress, skip reset, add the job to the pending
* list, and let the timer get rearmed.
*/
if (job->timedout_batches != batches) {
job->timedout_batches = batches;
return DRM_GPU_SCHED_STAT_NO_HANG;
}
return v3d_gpu_reset_for_timeout(v3d, sched_job, V3D_CSD);
}
static const struct drm_sched_backend_ops v3d_bin_sched_ops = {
.run_job = v3d_bin_job_run,
.timedout_job = v3d_bin_job_timedout,
.free_job = v3d_sched_job_free,
};
static const struct drm_sched_backend_ops v3d_render_sched_ops = {
.run_job = v3d_render_job_run,
.timedout_job = v3d_render_job_timedout,
.free_job = v3d_sched_job_free,
};
static const struct drm_sched_backend_ops v3d_tfu_sched_ops = {
.run_job = v3d_tfu_job_run,
.timedout_job = v3d_tfu_job_timedout,
.free_job = v3d_sched_job_free,
};
static const struct drm_sched_backend_ops v3d_csd_sched_ops = {
.run_job = v3d_csd_job_run,
.timedout_job = v3d_csd_job_timedout,
.free_job = v3d_sched_job_free
};
static const struct drm_sched_backend_ops v3d_cache_clean_sched_ops = {
.run_job = v3d_cache_clean_job_run,
.free_job = v3d_sched_job_free
};
static const struct drm_sched_backend_ops v3d_cpu_sched_ops = {
.run_job = v3d_cpu_job_run,
.free_job = v3d_sched_job_free
};
static int
v3d_queue_sched_init(struct v3d_dev *v3d, const struct drm_sched_backend_ops *ops,
enum v3d_queue queue, const char *name)
{
struct drm_sched_init_args args = {
.credit_limit = 1,
.timeout = msecs_to_jiffies(500),
.dev = v3d->drm.dev,
};
args.ops = ops;
args.name = name;
return drm_sched_init(&v3d->queue[queue].sched, &args);
}
int
v3d_sched_init(struct v3d_dev *v3d)
{
int ret;
ret = v3d_queue_sched_init(v3d, &v3d_bin_sched_ops, V3D_BIN, "v3d_bin");
if (ret)
return ret;
ret = v3d_queue_sched_init(v3d, &v3d_render_sched_ops, V3D_RENDER,
"v3d_render");
if (ret)
goto fail;
ret = v3d_queue_sched_init(v3d, &v3d_tfu_sched_ops, V3D_TFU, "v3d_tfu");
if (ret)
goto fail;
if (v3d_has_csd(v3d)) {
ret = v3d_queue_sched_init(v3d, &v3d_csd_sched_ops, V3D_CSD,
"v3d_csd");
if (ret)
goto fail;
ret = v3d_queue_sched_init(v3d, &v3d_cache_clean_sched_ops,
V3D_CACHE_CLEAN, "v3d_cache_clean");
if (ret)
goto fail;
}
ret = v3d_queue_sched_init(v3d, &v3d_cpu_sched_ops, V3D_CPU, "v3d_cpu");
if (ret)
goto fail;
return 0;
fail:
v3d_sched_fini(v3d);
return ret;
}
void
v3d_sched_fini(struct v3d_dev *v3d)
{
enum v3d_queue q;
for (q = 0; q < V3D_MAX_QUEUES; q++) {
if (v3d->queue[q].sched.ready)
drm_sched_fini(&v3d->queue[q].sched);
}
}