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dma_buf_map_attachment and dma_buf_vmap can return NULL or
ERR_PTR on a error. This encourages a common buggy pattern in
callers:
sgt = dma_buf_map_attachment(attach, DMA_BIDIRECTIONAL);
if (IS_ERR_OR_NULL(sgt))
return PTR_ERR(sgt);
This causes the caller to return 0 on an error. IS_ERR_OR_NULL
is almost always a sign of poorly-defined error handling.
This patch converts dma_buf_map_attachment to always return
ERR_PTR, and fixes the callers that incorrectly handled NULL.
There are a few more callers that were not checking for NULL
at all, which would have dereferenced a NULL pointer later.
There are also a few more callers that correctly handled NULL
and ERR_PTR differently, I left those alone but they could also
be modified to delete the NULL check.
This patch also converts dma_buf_vmap to always return NULL.
All the callers to dma_buf_vmap only check for NULL, and would
have dereferenced an ERR_PTR and panic'd if one was ever
returned. This is not consistent with the rest of the dma buf
APIs, but matches the expectations of all of the callers.
Signed-off-by: Colin Cross <ccross@android.com>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html