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This allows to create WA/tuning rules that match the first engine that is either of compute or render class. This matters for platforms that don't have a render engine and that may have arbitrary compute engines fused off: some register programming need to be added to one of those engines. Signed-off-by: Lucas De Marchi <lucas.demarchi@intel.com> Reviewed-by: Matt Roper <matthew.d.roper@intel.com> Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>