Files
linux/drivers/gpu/drm
Paulo Zanoni 0095e6dcd3 drm/i915: init the DP panel power seq variables earlier
Our driver has two different ways of waiting for panel power
sequencing delays. One of these ways is through
ironlake_wait_panel_status, which implicitly uses the values written
to our registers. The other way is through the functions that call
intel_wait_until_after, and on this case we do direct msleep() calls
on the intel_dp->xxx_delay variables.

Function intel_dp_init_panel_power_sequencer is responsible for
initializing the _delay variables and deciding which values we need to
write to the registers, but it does not write these values to the
registers. Only at intel_dp_init_panel_power_sequencer_registers we
actually do this write.

Then problem is that when we call intel_dp_i2c_init, we will get some
I2C calls, which will trigger a VDD enable, which will make use of the
panel power sequencing registers and the _delay variables, so we need
to have both ready by this time. Today, when this happens, the _delay
variables are zero (because they were not computed) and the panel
power sequence registers contain whatever values were written by the
BIOS (which are usually correct).

What this patch does is to make sure that function
intel_dp_init_panel_power_sequencer is called earlier, so by the time
we call intel_dp_i2c_init, the _delay variables will already be
initialized. The actual registers won't contain their final values,
but at least they will contain the values set by the BIOS.

The good side is that we were reading the values, but were not using
them for anything (because we were just skipping the msleep(0) calls),
so this "fix" shouldn't fix any real existing bugs. I was only able to
identify the problem because I added some debug code to check how much
time time we were saving with my previous patch.

Regression introduced by:
    commit ed92f0b239
    Author: Paulo Zanoni <paulo.r.zanoni@intel.com>
    Date:   Wed Jun 12 17:27:24 2013 -0300
        drm/i915: extract intel_edp_init_connector

v2: - Rewrite commit message.

Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-01-24 17:22:46 +01:00
..
2013-12-23 11:02:39 +10:00
2013-12-18 11:17:53 +10:00
2014-01-14 13:08:37 +10:00
2013-12-18 11:35:21 +10:00
2013-12-18 11:35:01 +10:00
2013-12-18 11:20:04 +10:00
2013-11-06 12:05:21 +10:00
2013-11-15 09:32:23 +09:00
2013-12-18 11:43:29 +10:00
2013-12-18 11:43:29 +10:00
2013-12-17 18:09:43 +01:00
2013-12-17 18:09:46 +01:00
2013-04-30 22:20:00 +02:00
2013-11-28 14:35:23 +10:00
2013-12-18 11:43:29 +10:00
2013-12-23 11:02:39 +10:00
2013-12-23 11:02:39 +10:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html