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All of VDO's "extended" allocations use a flexible array field at the end of the allocated structure. We can infer the struct type from the supplied pointer. Replacing the array field type with the field name lets us use struct_size from overflow.h to compute the size instead of the local __vdo_do_allocation version. One allocation of bio structures doesn't conform to this pattern, since the removal of bi_inline_vecs; directly compute the total size for that case. Signed-off-by: Ken Raeburn <raeburn@redhat.com> Signed-off-by: Mikulas Patocka <mpatocka@redhat.com>
224 lines
6.4 KiB
C
224 lines
6.4 KiB
C
// SPDX-License-Identifier: GPL-2.0-only
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/*
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* Copyright 2023 Red Hat
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*/
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#include "priority-table.h"
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#include <linux/log2.h>
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#include "errors.h"
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#include "memory-alloc.h"
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#include "permassert.h"
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#include "status-codes.h"
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/* We use a single 64-bit search vector, so the maximum priority is 63 */
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#define MAX_PRIORITY 63
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/*
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* All the entries with the same priority are queued in a circular list in a bucket for that
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* priority. The table is essentially an array of buckets.
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*/
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struct bucket {
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/*
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* The head of a queue of table entries, all having the same priority
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*/
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struct list_head queue;
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/* The priority of all the entries in this bucket */
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unsigned int priority;
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};
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/*
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* A priority table is an array of buckets, indexed by priority. New entries are added to the end
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* of the queue in the appropriate bucket. The dequeue operation finds the highest-priority
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* non-empty bucket by searching a bit vector represented as a single 8-byte word, which is very
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* fast with compiler and CPU support.
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*/
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struct priority_table {
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/* The maximum priority of entries that may be stored in this table */
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unsigned int max_priority;
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/* A bit vector flagging all buckets that are currently non-empty */
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u64 search_vector;
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/* The array of all buckets, indexed by priority */
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struct bucket buckets[];
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};
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/**
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* vdo_make_priority_table() - Allocate and initialize a new priority_table.
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* @max_priority: The maximum priority value for table entries.
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* @table_ptr: A pointer to hold the new table.
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*
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* Return: VDO_SUCCESS or an error code.
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*/
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int vdo_make_priority_table(unsigned int max_priority, struct priority_table **table_ptr)
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{
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struct priority_table *table;
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int result;
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unsigned int priority;
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if (max_priority > MAX_PRIORITY)
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return UDS_INVALID_ARGUMENT;
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result = vdo_allocate_extended(max_priority + 1, buckets, __func__, &table);
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if (result != VDO_SUCCESS)
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return result;
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for (priority = 0; priority <= max_priority; priority++) {
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struct bucket *bucket = &table->buckets[priority];
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bucket->priority = priority;
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INIT_LIST_HEAD(&bucket->queue);
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}
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table->max_priority = max_priority;
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table->search_vector = 0;
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*table_ptr = table;
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return VDO_SUCCESS;
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}
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/**
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* vdo_free_priority_table() - Free a priority_table.
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* @table: The table to free.
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*
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* The table does not own the entries stored in it and they are not freed by this call.
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*/
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void vdo_free_priority_table(struct priority_table *table)
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{
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if (table == NULL)
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return;
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/*
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* Unlink the buckets from any entries still in the table so the entries won't be left with
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* dangling pointers to freed memory.
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*/
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vdo_reset_priority_table(table);
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vdo_free(table);
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}
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/**
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* vdo_reset_priority_table() - Reset a priority table, leaving it in the same empty state as when
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* newly constructed.
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* @table: The table to reset.
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*
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* The table does not own the entries stored in it and they are not freed (or even unlinked from
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* each other) by this call.
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*/
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void vdo_reset_priority_table(struct priority_table *table)
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{
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unsigned int priority;
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table->search_vector = 0;
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for (priority = 0; priority <= table->max_priority; priority++)
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list_del_init(&table->buckets[priority].queue);
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}
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/**
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* vdo_priority_table_enqueue() - Add a new entry to the priority table, appending it to the queue
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* for entries with the specified priority.
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* @table: The table in which to store the entry.
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* @priority: The priority of the entry.
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* @entry: The list_head embedded in the entry to store in the table (the caller must have
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* initialized it).
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*/
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void vdo_priority_table_enqueue(struct priority_table *table, unsigned int priority,
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struct list_head *entry)
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{
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VDO_ASSERT_LOG_ONLY((priority <= table->max_priority),
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"entry priority must be valid for the table");
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/* Append the entry to the queue in the specified bucket. */
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list_move_tail(entry, &table->buckets[priority].queue);
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/* Flag the bucket in the search vector since it must be non-empty. */
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table->search_vector |= (1ULL << priority);
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}
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static inline void mark_bucket_empty(struct priority_table *table, struct bucket *bucket)
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{
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table->search_vector &= ~(1ULL << bucket->priority);
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}
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/**
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* vdo_priority_table_dequeue() - Find the highest-priority entry in the table, remove it from the
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* table, and return it.
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* @table: The priority table from which to remove an entry.
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*
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* If there are multiple entries with the same priority, the one that has been in the table with
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* that priority the longest will be returned.
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*
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* Return: The dequeued entry, or NULL if the table is currently empty.
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*/
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struct list_head *vdo_priority_table_dequeue(struct priority_table *table)
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{
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struct bucket *bucket;
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struct list_head *entry;
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int top_priority;
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if (table->search_vector == 0) {
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/* All buckets are empty. */
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return NULL;
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}
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/*
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* Find the highest priority non-empty bucket by finding the highest-order non-zero bit in
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* the search vector.
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*/
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top_priority = ilog2(table->search_vector);
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/* Dequeue the first entry in the bucket. */
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bucket = &table->buckets[top_priority];
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entry = bucket->queue.next;
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list_del_init(entry);
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/* Clear the bit in the search vector if the bucket has been emptied. */
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if (list_empty(&bucket->queue))
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mark_bucket_empty(table, bucket);
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return entry;
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}
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/**
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* vdo_priority_table_remove() - Remove a specified entry from its priority table.
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* @table: The table from which to remove the entry.
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* @entry: The entry to remove from the table.
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*/
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void vdo_priority_table_remove(struct priority_table *table, struct list_head *entry)
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{
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struct list_head *next_entry;
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/*
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* We can't guard against calls where the entry is on a list for a different table, but
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* it's easy to deal with an entry not in any table or list.
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*/
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if (list_empty(entry))
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return;
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/*
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* Remove the entry from the bucket list, remembering a pointer to another entry in the
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* list.
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*/
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next_entry = entry->next;
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list_del_init(entry);
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/*
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* If the rest of the list is now empty, the next node must be the list head in the bucket
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* and we can use it to update the search vector.
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*/
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if (list_empty(next_entry))
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mark_bucket_empty(table, list_entry(next_entry, struct bucket, queue));
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}
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/**
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* vdo_is_priority_table_empty() - Return whether the priority table is empty.
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* @table: The table to check.
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*
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* Return: true if the table is empty.
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*/
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bool vdo_is_priority_table_empty(struct priority_table *table)
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{
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return (table->search_vector == 0);
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}
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