mirror of
https://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git
synced 2026-05-16 06:41:39 -04:00
Pull drm updates from Dave Airlie:
"Highlights:
- new DRM RAS infrastructure using netlink
- amdgpu: enable DC on CIK APUs, and more IP enablement, and more
user queue work
- xe: purgeable BO support, and new hw enablement
- dma-buf : add revocable operations
Full summary:
mm:
- two-pass MMU interval notifiers
- add gpu active/reclaim per-node stat counters
math:
- provide __KERNEL_DIV_ROUND_CLOSEST() in UAPI
- implement DIV_ROUND_CLOSEST() with __KERNEL_DIV_ROUND_CLOSEST()
rust:
- shared tag with driver-core: register macro and io infra
- core: rework DMA coherent API
- core: add interop::list to interop with C linked lists
- core: add more num::Bounded operations
- core: enable generic_arg_infer and add EMSGSIZE
- workqueue: add ARef<T> support for work and delayed work
- add GPU buddy allocator abstraction
- add DRM shmem GEM helper abstraction
- allow drm:::Device to dispatch work and delayed work items
to driver private data
- add dma_resv_lock helper and raw accessors
core:
- introduce DRM RAS infrastructure over netlink
- add connector panel_type property
- fourcc: add ARM interleaved 64k modifier
- colorop: add destroy helper
- suballoc: split into alloc and init helpers
- mode: provide DRM_ARGB_GET*() macros for reading color components
edid:
- provide drm_output_color_Format
dma-buf:
- provide revoke mechanism for shared buffers
- rename move_notify to invalidate_mappings
- always enable move_notify
- protect dma_fence_ops with RCU and improve locking
- clean pages with helpers
atomic:
- allocate drm_private_state via callback
- helper: use system_percpu_wq
buddy:
- make buddy allocator available to gpu level
- add kernel-doc for buddy allocator
- improve aligned allocation
ttm:
- fix fence signalling
- improve tests and docs
- improve handling of gfp_retry_mayfail
- use per-node stat counters to track memory allocations
- port pool to use list_lru
- drop NUMA specific pools
- make pool shrinker numa aware
- track allocated pages per numa node
coreboot:
- cleanup coreboot framebuffer support
sched:
- fix race condition in drm_sched_fini
pagemap:
- enable THP support
- pass pagemap_addr by reference
gem-shmem:
- Track page accessed/dirty status across mmap/vmap
gpusvm:
- reenable device to device migration
- fix unbalanced unclock
bridge:
- anx7625: Support USB-C plus DT bindings
- connector: Fix EDID detection
- dw-hdmi-qp: Support Vendor-Specfic and SDP Infoframes; improve
others
- fsl-ldb: Fix visual artifacts plus related DT property
'enable-termination-resistor'
- imx8qxp-pixel-link: Improve bridge reference handling
- lt9611: Support Port-B-only input plus DT bindings
- tda998x: Support DRM_BRIDGE_ATTACH_NO_CONNECTOR; Clean up
- Support TH1520 HDMI plus DT bindings
- waveshare-dsi: Fix register and attach; Support 1..4 DSI lanes plus
DT bindings
- anx7625: Fix USB Type-C handling
- cdns-mhdp8546-core: Handle HDCP state in bridge atomic_check
- Support Lontium LT8713SX DP MST bridge plus DT bindings
- analogix_dp: Use DP helpers for link training
panel:
- panel-jdi-lt070me05000: Use mipi-dsi multi functions
- panel-edp: Support Add AUO B116XAT04.1 (HW: 1A); Support CMN
N116BCL-EAK (C2); Support FriendlyELEC plus DT changes
- panel-edp: Fix timings for BOE NV140WUM-N64
- ilitek-ili9882t: Allow GPIO calls to sleep
- jadard: Support TAIGUAN XTI05101-01A
- lxd: Support LXD M9189A plus DT bindings
- mantix: Fix pixel clock; Clean up
- motorola: Support Motorola Atrix 4G and Droid X2 plus DT bindings
- novatek: Support Novatek/Tianma NT37700F plus DT bindings
- simple: Support EDT ET057023UDBA plus DT bindings; Support Powertip
PH800480T032-ZHC19 plus DT bindings; Support Waveshare 13.3"
- novatek-nt36672a: Use mipi_dsi_*_multi() functions
- panel-edp: Support BOE NV153WUM-N42, CMN N153JCA-ELK, CSW
MNF307QS3-2
- support Himax HX83121A plus DT bindings
- support JuTouch JT070TM041 plus DT bindings
- support Samsung S6E8FC0 plus DT bindings
- himax-hx83102c: support Samsung S6E8FC0 plus DT bindings; support
backlight
- ili9806e: support Rocktech RK050HR345-CT106A plus DT bindings
- simple: support Tianma TM050RDH03 plus DT bindings
amdgpu:
- enable DC by default on CIK APUs
- userq fence ioctl param size fixes
- set panel_type to OLED for eDP
- refactor DC i2c code
- FAMS2 update
- rework ttm handling to allow multiple engines
- DC DCE 6.x cleanup
- DC support for NUTMEG/TRAVIS DP bridge
- DCN 4.2 support
- GC12 idle power fix for compute
- use struct drm_edid in non-DC code
- enable NV12/P010 support on primary planes
- support newer IP discovery tables
- VCN/JPEG 5.0.2 support
- GC/MES 12.1 updates
- USERQ fixes
- add DC idle state manager
- eDP DSC seamless boot
amdkfd:
- GC 12.1 updates
- non 4K page fixes
xe:
- basic Xe3p_LPG and NVL-P enabling patches
- allow VM_BIND decompress support
- add purgeable buffer object support
- add xe_vm_get_property_ioctl
- restrict multi-lrc to VCS/VECS engines
- allow disabling VM overcommit in fault mode
- dGPU memory optimizations
- Workaround cleanups and simplification
- Allow VFs VRAM quote changes using sysfs
- convert GT stats to per-cpu counters
- pagefault refactors
- enable multi-queue on xe3p_xpc
- disable DCC on PTL
- make MMIO communication more robust
- disable D3Cold for BMG on specific platforms
- vfio: improve FLR sync for Xe VFIO
i915/display:
- C10/C20/LT PHY PLL divider verification
- use trans push mechanism to generate PSR frame change on LNL+
- refactor DP DSC slice config
- VGA decode refactoring
- refactor DPT, gen2-4 overlay, masked field register macro helpers
- refactor stolen memory allocation decisions
- prepare for UHBR DP tunnels
- refactor LT PHY PLL to use DPLL framework
- implement register polling/waiting in display code
- add shared stepping header between i915 and display
i915:
- fix potential overflow of shmem scatterlist length
nouveau:
- provide Z cull info to userspace
- initial GA100 support
- shutdown on PCI device shutdown
nova-core:
- harden GSP command queue
- add support for large RPCs
- simplify GSP sequencer and message handling
- refactor falcon firmware handling
- convert to new register macro
- conver to new DMA coherent API
- use checked arithmetic
- add debugfs support for gsp-rm log buffers
- fix aux device registration for multi-GPU
msm:
- CI:
- Uprev mesa
- Restore CI jobs for Qualcomm APQ8016 and APQ8096 devices
- Core:
- Switched to of_get_available_child_by_name()
- DPU:
- Fixes for DSC panels
- Fixed brownout because of the frequency / OPP mismatch
- Quad pipe preparation (not enabled yet)
- Switched to virtual planes by default
- Dropped VBIF_NRT support
- Added support for Eliza platform
- Reworked alpha handling
- Switched to correct CWB definitions on Eliza
- Dropped dummy INTF_0 on MSM8953
- Corrected INTFs related to DP-MST
- DP:
- Removed debug prints looking into PHY internals
- DSI:
- Fixes for DSC panels
- RGB101010 support
- Support for SC8280XP
- Moved PHY bindings from display/ to phy/
- GPU:
- Preemption support for x2-85 and a840
- IFPC support for a840
- SKU detection support for x2-85 and a840
- Expose AQE support (VK ray-pipeline)
- Avoid locking in VM_BIND fence signaling path
- Fix to avoid reclaim in GPU snapshot path
- Disallow foreign mapping of _NO_SHARE BOs
- HDMI:
- Fixed infoframes programming
- MDP5:
- Dropped support for MSM8974v1
- Dropped now unused code for MSM8974 v1 and SDM660 / MSM8998
panthor:
- add tracepoints for power and IRQs
- fix fence handling
- extend timestamp query with flags
- support various sources for timestamp queries
tyr:
- fix names and model/versions
rockchip:
- vop2: use drm logging function
- rk3576 displayport support
- support CRTC background color
atmel-hlcdc:
- support sana5d65 LCD controller
tilcdc:
- use DT bindings schema
- use managed DRM interfaces
- support DRM_BRIDGE_ATTACH_NO_CONNECTOR
verisilicon:
- support DC8200 + DT bindings
virtgpu:
- support PRIME import with 3D enabled
komeda:
- fix integer overflow in AFBC checks
mcde:
- improve bridge handling
gma500:
- use drm client buffer for fbdev framebuffer
amdxdna:
- add sensors ioctls
- provide NPU power estimate
- support column utilization sensor
- allow forcing DMA through IOMMU IOVA
- support per-BO mem usage queries
- refactor GEM implementation
ivpu:
- update boot API to v3.29.4
- limit per-user number of doorbells/contexts
- perform engine reset on TDR error
loongson:
- replace custom code with drm_gem_ttm_dumb_map_offset()
imx:
- support planes behind the primary plane
- fix bus-format selection
vkms:
- support CRTC background color
v3d:
- improve handling of struct v3d_stats
komeda:
- support Arm China Linlon D6 plus DT bindings
imagination:
- improve power-off sequence
- support context-reset notification from firmware
mediatek:
- mtk_dsi: enable hs clock during pre-enable
- Remove all conflicting aperture devices during probe
- Add support for mt8167 display blocks"
* tag 'drm-next-2026-04-15' of https://gitlab.freedesktop.org/drm/kernel: (1735 commits)
drm/ttm/tests: Remove checks from ttm_pool_free_no_dma_alloc
drm/ttm/tests: fix lru_count ASSERT
drm/vram: remove DRM_VRAM_MM_FILE_OPERATIONS from docs
drm/fb-helper: Fix a locking bug in an error path
dma-fence: correct kernel-doc function parameter @flags
ttm/pool: track allocated_pages per numa node.
ttm/pool: make pool shrinker NUMA aware (v2)
ttm/pool: drop numa specific pools
ttm/pool: port to list_lru. (v2)
drm/ttm: use gpu mm stats to track gpu memory allocations. (v4)
mm: add gpu active/reclaim per-node stat counters (v2)
gpu: nova-core: fix missing colon in SEC2 boot debug message
gpu: nova-core: vbios: use from_le_bytes() for PCI ROM header parsing
gpu: nova-core: bitfield: fix broken Default implementation
gpu: nova-core: falcon: pad firmware DMA object size to required block alignment
gpu: nova-core: gsp: fix undefined behavior in command queue code
drm/shmem_helper: Make sure PMD entries get the writeable upgrade
accel/ivpu: Trigger recovery on TDR with OS scheduling
drm/msm: Use of_get_available_child_by_name()
dt-bindings: display/msm: move DSI PHY bindings to phy/ subdir
...
1296 lines
32 KiB
C
1296 lines
32 KiB
C
/*
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* Copyright © 2014 Broadcom
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include <linux/module.h>
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#include <linux/platform_device.h>
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#include <linux/pm_runtime.h>
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#include <linux/device.h>
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#include <linux/io.h>
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#include <linux/sched/signal.h>
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#include <linux/dma-fence-array.h>
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#include <drm/drm_exec.h>
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#include <drm/drm_print.h>
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#include <drm/drm_syncobj.h>
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#include "uapi/drm/vc4_drm.h"
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#include "vc4_drv.h"
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#include "vc4_regs.h"
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#include "vc4_trace.h"
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static void
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vc4_queue_hangcheck(struct drm_device *dev)
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{
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struct vc4_dev *vc4 = to_vc4_dev(dev);
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mod_timer(&vc4->hangcheck.timer,
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round_jiffies_up(jiffies + msecs_to_jiffies(100)));
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}
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struct vc4_hang_state {
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struct drm_vc4_get_hang_state user_state;
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u32 bo_count;
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struct drm_gem_object **bo;
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};
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static void
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vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
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{
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unsigned int i;
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for (i = 0; i < state->user_state.bo_count; i++)
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drm_gem_object_put(state->bo[i]);
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kfree(state->bo);
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kfree(state);
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}
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int
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vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
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struct drm_file *file_priv)
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{
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struct drm_vc4_get_hang_state *get_state = data;
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struct drm_vc4_get_hang_state_bo *bo_state;
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struct vc4_hang_state *kernel_state;
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struct drm_vc4_get_hang_state *state;
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struct vc4_dev *vc4 = to_vc4_dev(dev);
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unsigned long irqflags;
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u32 i;
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int ret = 0;
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if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
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return -ENODEV;
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if (!vc4->v3d) {
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DRM_DEBUG("VC4_GET_HANG_STATE with no VC4 V3D probed\n");
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return -ENODEV;
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}
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spin_lock_irqsave(&vc4->job_lock, irqflags);
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kernel_state = vc4->hang_state;
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if (!kernel_state) {
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spin_unlock_irqrestore(&vc4->job_lock, irqflags);
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return -ENOENT;
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}
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state = &kernel_state->user_state;
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/* If the user's array isn't big enough, just return the
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* required array size.
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*/
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if (get_state->bo_count < state->bo_count) {
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get_state->bo_count = state->bo_count;
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spin_unlock_irqrestore(&vc4->job_lock, irqflags);
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return 0;
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}
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vc4->hang_state = NULL;
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spin_unlock_irqrestore(&vc4->job_lock, irqflags);
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/* Save the user's BO pointer, so we don't stomp it with the memcpy. */
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state->bo = get_state->bo;
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memcpy(get_state, state, sizeof(*state));
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bo_state = kzalloc_objs(*bo_state, state->bo_count);
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if (!bo_state) {
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ret = -ENOMEM;
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goto err_free;
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}
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for (i = 0; i < state->bo_count; i++) {
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struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
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u32 handle;
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ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
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&handle);
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if (ret) {
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state->bo_count = i;
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goto err_delete_handle;
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}
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bo_state[i].handle = handle;
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bo_state[i].paddr = vc4_bo->base.dma_addr;
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bo_state[i].size = vc4_bo->base.base.size;
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}
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if (copy_to_user(u64_to_user_ptr(get_state->bo),
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bo_state,
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state->bo_count * sizeof(*bo_state)))
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ret = -EFAULT;
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err_delete_handle:
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if (ret) {
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for (i = 0; i < state->bo_count; i++)
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drm_gem_handle_delete(file_priv, bo_state[i].handle);
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}
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err_free:
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vc4_free_hang_state(dev, kernel_state);
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kfree(bo_state);
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return ret;
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}
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static void
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vc4_save_hang_state(struct drm_device *dev)
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{
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struct vc4_dev *vc4 = to_vc4_dev(dev);
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struct drm_vc4_get_hang_state *state;
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struct vc4_hang_state *kernel_state;
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struct vc4_exec_info *exec[2];
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struct vc4_bo *bo;
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unsigned long irqflags;
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unsigned int i, j, k, unref_list_count;
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kernel_state = kzalloc_objs(*kernel_state, 1);
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if (!kernel_state)
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return;
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state = &kernel_state->user_state;
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spin_lock_irqsave(&vc4->job_lock, irqflags);
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exec[0] = vc4_first_bin_job(vc4);
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exec[1] = vc4_first_render_job(vc4);
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if (!exec[0] && !exec[1])
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goto err_free_state;
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/* Get the bos from both binner and renderer into hang state. */
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state->bo_count = 0;
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for (i = 0; i < 2; i++) {
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if (!exec[i])
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continue;
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unref_list_count = 0;
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list_for_each_entry(bo, &exec[i]->unref_list, unref_head)
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unref_list_count++;
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state->bo_count += exec[i]->bo_count + unref_list_count;
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}
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kernel_state->bo = kzalloc_objs(*kernel_state->bo, state->bo_count,
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GFP_ATOMIC);
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if (!kernel_state->bo)
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goto err_free_state;
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k = 0;
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for (i = 0; i < 2; i++) {
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if (!exec[i])
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continue;
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for (j = 0; j < exec[i]->bo_count; j++) {
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bo = to_vc4_bo(exec[i]->bo[j]);
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/* Retain BOs just in case they were marked purgeable.
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* This prevents the BO from being purged before
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* someone had a chance to dump the hang state.
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*/
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WARN_ON(!refcount_read(&bo->usecnt));
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refcount_inc(&bo->usecnt);
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drm_gem_object_get(exec[i]->bo[j]);
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kernel_state->bo[k++] = exec[i]->bo[j];
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}
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list_for_each_entry(bo, &exec[i]->unref_list, unref_head) {
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/* No need to retain BOs coming from the ->unref_list
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* because they are naturally unpurgeable.
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*/
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drm_gem_object_get(&bo->base.base);
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kernel_state->bo[k++] = &bo->base.base;
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}
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}
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WARN_ON_ONCE(k != state->bo_count);
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if (exec[0])
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state->start_bin = exec[0]->ct0ca;
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if (exec[1])
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state->start_render = exec[1]->ct1ca;
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spin_unlock_irqrestore(&vc4->job_lock, irqflags);
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state->ct0ca = V3D_READ(V3D_CTNCA(0));
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state->ct0ea = V3D_READ(V3D_CTNEA(0));
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state->ct1ca = V3D_READ(V3D_CTNCA(1));
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state->ct1ea = V3D_READ(V3D_CTNEA(1));
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state->ct0cs = V3D_READ(V3D_CTNCS(0));
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state->ct1cs = V3D_READ(V3D_CTNCS(1));
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state->ct0ra0 = V3D_READ(V3D_CT00RA0);
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state->ct1ra0 = V3D_READ(V3D_CT01RA0);
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state->bpca = V3D_READ(V3D_BPCA);
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state->bpcs = V3D_READ(V3D_BPCS);
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state->bpoa = V3D_READ(V3D_BPOA);
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state->bpos = V3D_READ(V3D_BPOS);
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state->vpmbase = V3D_READ(V3D_VPMBASE);
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state->dbge = V3D_READ(V3D_DBGE);
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state->fdbgo = V3D_READ(V3D_FDBGO);
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state->fdbgb = V3D_READ(V3D_FDBGB);
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state->fdbgr = V3D_READ(V3D_FDBGR);
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state->fdbgs = V3D_READ(V3D_FDBGS);
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state->errstat = V3D_READ(V3D_ERRSTAT);
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/* We need to turn purgeable BOs into unpurgeable ones so that
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* userspace has a chance to dump the hang state before the kernel
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* decides to purge those BOs.
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* Note that BO consistency at dump time cannot be guaranteed. For
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* example, if the owner of these BOs decides to re-use them or mark
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* them purgeable again there's nothing we can do to prevent it.
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*/
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for (i = 0; i < kernel_state->user_state.bo_count; i++) {
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struct vc4_bo *bo = to_vc4_bo(kernel_state->bo[i]);
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if (bo->madv == __VC4_MADV_NOTSUPP)
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continue;
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mutex_lock(&bo->madv_lock);
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if (!WARN_ON(bo->madv == __VC4_MADV_PURGED))
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bo->madv = VC4_MADV_WILLNEED;
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refcount_dec(&bo->usecnt);
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mutex_unlock(&bo->madv_lock);
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}
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|
|
spin_lock_irqsave(&vc4->job_lock, irqflags);
|
|
if (vc4->hang_state) {
|
|
spin_unlock_irqrestore(&vc4->job_lock, irqflags);
|
|
vc4_free_hang_state(dev, kernel_state);
|
|
} else {
|
|
vc4->hang_state = kernel_state;
|
|
spin_unlock_irqrestore(&vc4->job_lock, irqflags);
|
|
}
|
|
|
|
return;
|
|
|
|
err_free_state:
|
|
spin_unlock_irqrestore(&vc4->job_lock, irqflags);
|
|
kfree(kernel_state);
|
|
}
|
|
|
|
static void
|
|
vc4_reset(struct drm_device *dev)
|
|
{
|
|
struct vc4_dev *vc4 = to_vc4_dev(dev);
|
|
|
|
DRM_INFO("Resetting GPU.\n");
|
|
|
|
mutex_lock(&vc4->power_lock);
|
|
if (vc4->power_refcount) {
|
|
/* Power the device off and back on the by dropping the
|
|
* reference on runtime PM.
|
|
*/
|
|
pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev);
|
|
pm_runtime_get_sync(&vc4->v3d->pdev->dev);
|
|
}
|
|
mutex_unlock(&vc4->power_lock);
|
|
|
|
vc4_irq_reset(dev);
|
|
|
|
/* Rearm the hangcheck -- another job might have been waiting
|
|
* for our hung one to get kicked off, and vc4_irq_reset()
|
|
* would have started it.
|
|
*/
|
|
vc4_queue_hangcheck(dev);
|
|
}
|
|
|
|
static void
|
|
vc4_reset_work(struct work_struct *work)
|
|
{
|
|
struct vc4_dev *vc4 =
|
|
container_of(work, struct vc4_dev, hangcheck.reset_work);
|
|
|
|
vc4_save_hang_state(&vc4->base);
|
|
|
|
vc4_reset(&vc4->base);
|
|
}
|
|
|
|
static void
|
|
vc4_hangcheck_elapsed(struct timer_list *t)
|
|
{
|
|
struct vc4_dev *vc4 = timer_container_of(vc4, t, hangcheck.timer);
|
|
struct drm_device *dev = &vc4->base;
|
|
uint32_t ct0ca, ct1ca;
|
|
unsigned long irqflags;
|
|
struct vc4_exec_info *bin_exec, *render_exec;
|
|
|
|
spin_lock_irqsave(&vc4->job_lock, irqflags);
|
|
|
|
bin_exec = vc4_first_bin_job(vc4);
|
|
render_exec = vc4_first_render_job(vc4);
|
|
|
|
/* If idle, we can stop watching for hangs. */
|
|
if (!bin_exec && !render_exec) {
|
|
spin_unlock_irqrestore(&vc4->job_lock, irqflags);
|
|
return;
|
|
}
|
|
|
|
ct0ca = V3D_READ(V3D_CTNCA(0));
|
|
ct1ca = V3D_READ(V3D_CTNCA(1));
|
|
|
|
/* If we've made any progress in execution, rearm the timer
|
|
* and wait.
|
|
*/
|
|
if ((bin_exec && ct0ca != bin_exec->last_ct0ca) ||
|
|
(render_exec && ct1ca != render_exec->last_ct1ca)) {
|
|
if (bin_exec)
|
|
bin_exec->last_ct0ca = ct0ca;
|
|
if (render_exec)
|
|
render_exec->last_ct1ca = ct1ca;
|
|
spin_unlock_irqrestore(&vc4->job_lock, irqflags);
|
|
vc4_queue_hangcheck(dev);
|
|
return;
|
|
}
|
|
|
|
spin_unlock_irqrestore(&vc4->job_lock, irqflags);
|
|
|
|
/* We've gone too long with no progress, reset. This has to
|
|
* be done from a work struct, since resetting can sleep and
|
|
* this timer hook isn't allowed to.
|
|
*/
|
|
schedule_work(&vc4->hangcheck.reset_work);
|
|
}
|
|
|
|
static void
|
|
submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
|
|
{
|
|
struct vc4_dev *vc4 = to_vc4_dev(dev);
|
|
|
|
/* Set the current and end address of the control list.
|
|
* Writing the end register is what starts the job.
|
|
*/
|
|
V3D_WRITE(V3D_CTNCA(thread), start);
|
|
V3D_WRITE(V3D_CTNEA(thread), end);
|
|
}
|
|
|
|
int
|
|
vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
|
|
bool interruptible)
|
|
{
|
|
struct vc4_dev *vc4 = to_vc4_dev(dev);
|
|
int ret = 0;
|
|
unsigned long timeout_expire;
|
|
DEFINE_WAIT(wait);
|
|
|
|
if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
|
|
return -ENODEV;
|
|
|
|
if (vc4->finished_seqno >= seqno)
|
|
return 0;
|
|
|
|
if (timeout_ns == 0)
|
|
return -ETIME;
|
|
|
|
timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);
|
|
|
|
trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
|
|
for (;;) {
|
|
prepare_to_wait(&vc4->job_wait_queue, &wait,
|
|
interruptible ? TASK_INTERRUPTIBLE :
|
|
TASK_UNINTERRUPTIBLE);
|
|
|
|
if (interruptible && signal_pending(current)) {
|
|
ret = -ERESTARTSYS;
|
|
break;
|
|
}
|
|
|
|
if (vc4->finished_seqno >= seqno)
|
|
break;
|
|
|
|
if (timeout_ns != ~0ull) {
|
|
if (time_after_eq(jiffies, timeout_expire)) {
|
|
ret = -ETIME;
|
|
break;
|
|
}
|
|
schedule_timeout(timeout_expire - jiffies);
|
|
} else {
|
|
schedule();
|
|
}
|
|
}
|
|
|
|
finish_wait(&vc4->job_wait_queue, &wait);
|
|
trace_vc4_wait_for_seqno_end(dev, seqno);
|
|
|
|
return ret;
|
|
}
|
|
|
|
static void
|
|
vc4_flush_caches(struct drm_device *dev)
|
|
{
|
|
struct vc4_dev *vc4 = to_vc4_dev(dev);
|
|
|
|
/* Flush the GPU L2 caches. These caches sit on top of system
|
|
* L3 (the 128kb or so shared with the CPU), and are
|
|
* non-allocating in the L3.
|
|
*/
|
|
V3D_WRITE(V3D_L2CACTL,
|
|
V3D_L2CACTL_L2CCLR);
|
|
|
|
V3D_WRITE(V3D_SLCACTL,
|
|
VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
|
|
VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
|
|
VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
|
|
VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
|
|
}
|
|
|
|
static void
|
|
vc4_flush_texture_caches(struct drm_device *dev)
|
|
{
|
|
struct vc4_dev *vc4 = to_vc4_dev(dev);
|
|
|
|
V3D_WRITE(V3D_L2CACTL,
|
|
V3D_L2CACTL_L2CCLR);
|
|
|
|
V3D_WRITE(V3D_SLCACTL,
|
|
VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
|
|
VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC));
|
|
}
|
|
|
|
/* Sets the registers for the next job to be actually be executed in
|
|
* the hardware.
|
|
*
|
|
* The job_lock should be held during this.
|
|
*/
|
|
void
|
|
vc4_submit_next_bin_job(struct drm_device *dev)
|
|
{
|
|
struct vc4_dev *vc4 = to_vc4_dev(dev);
|
|
struct vc4_exec_info *exec;
|
|
|
|
if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
|
|
return;
|
|
|
|
again:
|
|
exec = vc4_first_bin_job(vc4);
|
|
if (!exec)
|
|
return;
|
|
|
|
vc4_flush_caches(dev);
|
|
|
|
/* Only start the perfmon if it was not already started by a previous
|
|
* job.
|
|
*/
|
|
if (exec->perfmon && vc4->active_perfmon != exec->perfmon)
|
|
vc4_perfmon_start(vc4, exec->perfmon);
|
|
|
|
/* Either put the job in the binner if it uses the binner, or
|
|
* immediately move it to the to-be-rendered queue.
|
|
*/
|
|
if (exec->ct0ca != exec->ct0ea) {
|
|
trace_vc4_submit_cl(dev, false, exec->seqno, exec->ct0ca,
|
|
exec->ct0ea);
|
|
submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
|
|
} else {
|
|
struct vc4_exec_info *next;
|
|
|
|
vc4_move_job_to_render(dev, exec);
|
|
next = vc4_first_bin_job(vc4);
|
|
|
|
/* We can't start the next bin job if the previous job had a
|
|
* different perfmon instance attached to it. The same goes
|
|
* if one of them had a perfmon attached to it and the other
|
|
* one doesn't.
|
|
*/
|
|
if (next && next->perfmon == exec->perfmon)
|
|
goto again;
|
|
}
|
|
}
|
|
|
|
void
|
|
vc4_submit_next_render_job(struct drm_device *dev)
|
|
{
|
|
struct vc4_dev *vc4 = to_vc4_dev(dev);
|
|
struct vc4_exec_info *exec = vc4_first_render_job(vc4);
|
|
|
|
if (!exec)
|
|
return;
|
|
|
|
if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
|
|
return;
|
|
|
|
/* A previous RCL may have written to one of our textures, and
|
|
* our full cache flush at bin time may have occurred before
|
|
* that RCL completed. Flush the texture cache now, but not
|
|
* the instructions or uniforms (since we don't write those
|
|
* from an RCL).
|
|
*/
|
|
vc4_flush_texture_caches(dev);
|
|
|
|
trace_vc4_submit_cl(dev, true, exec->seqno, exec->ct1ca, exec->ct1ea);
|
|
submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
|
|
}
|
|
|
|
void
|
|
vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec)
|
|
{
|
|
struct vc4_dev *vc4 = to_vc4_dev(dev);
|
|
bool was_empty = list_empty(&vc4->render_job_list);
|
|
|
|
if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
|
|
return;
|
|
|
|
list_move_tail(&exec->head, &vc4->render_job_list);
|
|
if (was_empty)
|
|
vc4_submit_next_render_job(dev);
|
|
}
|
|
|
|
static void
|
|
vc4_attach_fences(struct vc4_exec_info *exec)
|
|
{
|
|
struct vc4_bo *bo;
|
|
unsigned i;
|
|
|
|
for (i = 0; i < exec->bo_count; i++) {
|
|
bo = to_vc4_bo(exec->bo[i]);
|
|
dma_resv_add_fence(bo->base.base.resv, exec->fence,
|
|
DMA_RESV_USAGE_READ);
|
|
}
|
|
|
|
for (i = 0; i < exec->rcl_write_bo_count; i++) {
|
|
bo = to_vc4_bo(&exec->rcl_write_bo[i]->base);
|
|
dma_resv_add_fence(bo->base.base.resv, exec->fence,
|
|
DMA_RESV_USAGE_WRITE);
|
|
}
|
|
}
|
|
|
|
/* Takes the reservation lock on all the BOs being referenced, so that
|
|
* at queue submit time we can update the reservations.
|
|
*
|
|
* We don't lock the RCL the tile alloc/state BOs, or overflow memory
|
|
* (all of which are on exec->unref_list). They're entirely private
|
|
* to vc4, so we don't attach dma-buf fences to them.
|
|
*/
|
|
static int
|
|
vc4_lock_bo_reservations(struct vc4_exec_info *exec,
|
|
struct drm_exec *exec_ctx)
|
|
{
|
|
int ret;
|
|
|
|
/* Reserve space for our shared (read-only) fence references,
|
|
* before we commit the CL to the hardware.
|
|
*/
|
|
drm_exec_init(exec_ctx, DRM_EXEC_INTERRUPTIBLE_WAIT, exec->bo_count);
|
|
drm_exec_until_all_locked(exec_ctx) {
|
|
ret = drm_exec_prepare_array(exec_ctx, exec->bo,
|
|
exec->bo_count, 1);
|
|
}
|
|
|
|
if (ret) {
|
|
drm_exec_fini(exec_ctx);
|
|
return ret;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* Queues a struct vc4_exec_info for execution. If no job is
|
|
* currently executing, then submits it.
|
|
*
|
|
* Unlike most GPUs, our hardware only handles one command list at a
|
|
* time. To queue multiple jobs at once, we'd need to edit the
|
|
* previous command list to have a jump to the new one at the end, and
|
|
* then bump the end address. That's a change for a later date,
|
|
* though.
|
|
*/
|
|
static int
|
|
vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec,
|
|
struct drm_exec *exec_ctx,
|
|
struct drm_syncobj *out_sync)
|
|
{
|
|
struct vc4_dev *vc4 = to_vc4_dev(dev);
|
|
struct vc4_exec_info *renderjob;
|
|
uint64_t seqno;
|
|
unsigned long irqflags;
|
|
struct vc4_fence *fence;
|
|
|
|
fence = kzalloc_obj(*fence);
|
|
if (!fence)
|
|
return -ENOMEM;
|
|
fence->dev = dev;
|
|
|
|
spin_lock_irqsave(&vc4->job_lock, irqflags);
|
|
|
|
seqno = ++vc4->emit_seqno;
|
|
exec->seqno = seqno;
|
|
|
|
dma_fence_init(&fence->base, &vc4_fence_ops, &vc4->job_lock,
|
|
vc4->dma_fence_context, exec->seqno);
|
|
fence->seqno = exec->seqno;
|
|
exec->fence = &fence->base;
|
|
|
|
if (out_sync)
|
|
drm_syncobj_replace_fence(out_sync, exec->fence);
|
|
|
|
vc4_attach_fences(exec);
|
|
|
|
drm_exec_fini(exec_ctx);
|
|
|
|
list_add_tail(&exec->head, &vc4->bin_job_list);
|
|
|
|
/* If no bin job was executing and if the render job (if any) has the
|
|
* same perfmon as our job attached to it (or if both jobs don't have
|
|
* perfmon activated), then kick ours off. Otherwise, it'll get
|
|
* started when the previous job's flush/render done interrupt occurs.
|
|
*/
|
|
renderjob = vc4_first_render_job(vc4);
|
|
if (vc4_first_bin_job(vc4) == exec &&
|
|
(!renderjob || renderjob->perfmon == exec->perfmon)) {
|
|
vc4_submit_next_bin_job(dev);
|
|
vc4_queue_hangcheck(dev);
|
|
}
|
|
|
|
spin_unlock_irqrestore(&vc4->job_lock, irqflags);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* vc4_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects
|
|
* referenced by the job.
|
|
* @dev: DRM device
|
|
* @file_priv: DRM file for this fd
|
|
* @exec: V3D job being set up
|
|
*
|
|
* The command validator needs to reference BOs by their index within
|
|
* the submitted job's BO list. This does the validation of the job's
|
|
* BO list and reference counting for the lifetime of the job.
|
|
*/
|
|
static int
|
|
vc4_cl_lookup_bos(struct drm_device *dev,
|
|
struct drm_file *file_priv,
|
|
struct vc4_exec_info *exec)
|
|
{
|
|
struct drm_vc4_submit_cl *args = exec->args;
|
|
int ret = 0;
|
|
int i;
|
|
|
|
exec->bo_count = args->bo_handle_count;
|
|
|
|
if (!exec->bo_count) {
|
|
/* See comment on bo_index for why we have to check
|
|
* this.
|
|
*/
|
|
DRM_DEBUG("Rendering requires BOs to validate\n");
|
|
return -EINVAL;
|
|
}
|
|
|
|
ret = drm_gem_objects_lookup(file_priv, u64_to_user_ptr(args->bo_handles),
|
|
exec->bo_count, &exec->bo);
|
|
|
|
if (ret)
|
|
goto fail_put_bo;
|
|
|
|
for (i = 0; i < exec->bo_count; i++) {
|
|
ret = vc4_bo_inc_usecnt(to_vc4_bo(exec->bo[i]));
|
|
if (ret)
|
|
goto fail_dec_usecnt;
|
|
}
|
|
|
|
return 0;
|
|
|
|
fail_dec_usecnt:
|
|
/* Decrease usecnt on acquired objects.
|
|
* We cannot rely on vc4_complete_exec() to release resources here,
|
|
* because vc4_complete_exec() has no information about which BO has
|
|
* had its ->usecnt incremented.
|
|
* To make things easier we just free everything explicitly and set
|
|
* exec->bo to NULL so that vc4_complete_exec() skips the 'BO release'
|
|
* step.
|
|
*/
|
|
for (i-- ; i >= 0; i--)
|
|
vc4_bo_dec_usecnt(to_vc4_bo(exec->bo[i]));
|
|
|
|
fail_put_bo:
|
|
/* Release any reference to acquired objects. */
|
|
for (i = 0; i < exec->bo_count && exec->bo[i]; i++)
|
|
drm_gem_object_put(exec->bo[i]);
|
|
|
|
kvfree(exec->bo);
|
|
exec->bo = NULL;
|
|
return ret;
|
|
}
|
|
|
|
static int
|
|
vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
|
|
{
|
|
struct drm_vc4_submit_cl *args = exec->args;
|
|
struct vc4_dev *vc4 = to_vc4_dev(dev);
|
|
void *temp = NULL;
|
|
void *bin;
|
|
int ret = 0;
|
|
uint32_t bin_offset = 0;
|
|
uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
|
|
16);
|
|
uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
|
|
uint32_t exec_size = uniforms_offset + args->uniforms_size;
|
|
uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
|
|
args->shader_rec_count);
|
|
struct vc4_bo *bo;
|
|
|
|
if (shader_rec_offset < args->bin_cl_size ||
|
|
uniforms_offset < shader_rec_offset ||
|
|
exec_size < uniforms_offset ||
|
|
args->shader_rec_count >= (UINT_MAX /
|
|
sizeof(struct vc4_shader_state)) ||
|
|
temp_size < exec_size) {
|
|
DRM_DEBUG("overflow in exec arguments\n");
|
|
ret = -EINVAL;
|
|
goto fail;
|
|
}
|
|
|
|
/* Allocate space where we'll store the copied in user command lists
|
|
* and shader records.
|
|
*
|
|
* We don't just copy directly into the BOs because we need to
|
|
* read the contents back for validation, and I think the
|
|
* bo->vaddr is uncached access.
|
|
*/
|
|
temp = kvmalloc_array(temp_size, 1, GFP_KERNEL);
|
|
if (!temp) {
|
|
drm_err(dev, "Failed to allocate storage for copying "
|
|
"in bin/render CLs.\n");
|
|
ret = -ENOMEM;
|
|
goto fail;
|
|
}
|
|
bin = temp + bin_offset;
|
|
exec->shader_rec_u = temp + shader_rec_offset;
|
|
exec->uniforms_u = temp + uniforms_offset;
|
|
exec->shader_state = temp + exec_size;
|
|
exec->shader_state_size = args->shader_rec_count;
|
|
|
|
if (copy_from_user(bin,
|
|
u64_to_user_ptr(args->bin_cl),
|
|
args->bin_cl_size)) {
|
|
ret = -EFAULT;
|
|
goto fail;
|
|
}
|
|
|
|
if (copy_from_user(exec->shader_rec_u,
|
|
u64_to_user_ptr(args->shader_rec),
|
|
args->shader_rec_size)) {
|
|
ret = -EFAULT;
|
|
goto fail;
|
|
}
|
|
|
|
if (copy_from_user(exec->uniforms_u,
|
|
u64_to_user_ptr(args->uniforms),
|
|
args->uniforms_size)) {
|
|
ret = -EFAULT;
|
|
goto fail;
|
|
}
|
|
|
|
bo = vc4_bo_create(dev, exec_size, true, VC4_BO_TYPE_BCL);
|
|
if (IS_ERR(bo)) {
|
|
drm_err(dev, "Couldn't allocate BO for binning\n");
|
|
ret = PTR_ERR(bo);
|
|
goto fail;
|
|
}
|
|
exec->exec_bo = &bo->base;
|
|
|
|
list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
|
|
&exec->unref_list);
|
|
|
|
exec->ct0ca = exec->exec_bo->dma_addr + bin_offset;
|
|
|
|
exec->bin_u = bin;
|
|
|
|
exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
|
|
exec->shader_rec_p = exec->exec_bo->dma_addr + shader_rec_offset;
|
|
exec->shader_rec_size = args->shader_rec_size;
|
|
|
|
exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
|
|
exec->uniforms_p = exec->exec_bo->dma_addr + uniforms_offset;
|
|
exec->uniforms_size = args->uniforms_size;
|
|
|
|
ret = vc4_validate_bin_cl(dev,
|
|
exec->exec_bo->vaddr + bin_offset,
|
|
bin,
|
|
exec);
|
|
if (ret)
|
|
goto fail;
|
|
|
|
ret = vc4_validate_shader_recs(dev, exec);
|
|
if (ret)
|
|
goto fail;
|
|
|
|
if (exec->found_tile_binning_mode_config_packet) {
|
|
ret = vc4_v3d_bin_bo_get(vc4, &exec->bin_bo_used);
|
|
if (ret)
|
|
goto fail;
|
|
}
|
|
|
|
fail:
|
|
kvfree(temp);
|
|
return ret;
|
|
}
|
|
|
|
static void
|
|
vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
|
|
{
|
|
struct vc4_dev *vc4 = to_vc4_dev(dev);
|
|
unsigned long irqflags;
|
|
unsigned i;
|
|
|
|
/* If we got force-completed because of GPU reset rather than
|
|
* through our IRQ handler, signal the fence now.
|
|
*/
|
|
if (exec->fence) {
|
|
dma_fence_signal(exec->fence);
|
|
dma_fence_put(exec->fence);
|
|
}
|
|
|
|
if (exec->bo) {
|
|
for (i = 0; i < exec->bo_count; i++) {
|
|
struct vc4_bo *bo = to_vc4_bo(exec->bo[i]);
|
|
|
|
vc4_bo_dec_usecnt(bo);
|
|
drm_gem_object_put(exec->bo[i]);
|
|
}
|
|
kvfree(exec->bo);
|
|
}
|
|
|
|
while (!list_empty(&exec->unref_list)) {
|
|
struct vc4_bo *bo = list_first_entry(&exec->unref_list,
|
|
struct vc4_bo, unref_head);
|
|
list_del(&bo->unref_head);
|
|
drm_gem_object_put(&bo->base.base);
|
|
}
|
|
|
|
/* Free up the allocation of any bin slots we used. */
|
|
spin_lock_irqsave(&vc4->job_lock, irqflags);
|
|
vc4->bin_alloc_used &= ~exec->bin_slots;
|
|
spin_unlock_irqrestore(&vc4->job_lock, irqflags);
|
|
|
|
/* Release the reference on the binner BO if needed. */
|
|
if (exec->bin_bo_used)
|
|
vc4_v3d_bin_bo_put(vc4);
|
|
|
|
/* Release the reference we had on the perf monitor. */
|
|
vc4_perfmon_put(exec->perfmon);
|
|
|
|
vc4_v3d_pm_put(vc4);
|
|
|
|
kfree(exec);
|
|
}
|
|
|
|
void
|
|
vc4_job_handle_completed(struct vc4_dev *vc4)
|
|
{
|
|
unsigned long irqflags;
|
|
|
|
if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
|
|
return;
|
|
|
|
spin_lock_irqsave(&vc4->job_lock, irqflags);
|
|
while (!list_empty(&vc4->job_done_list)) {
|
|
struct vc4_exec_info *exec =
|
|
list_first_entry(&vc4->job_done_list,
|
|
struct vc4_exec_info, head);
|
|
list_del(&exec->head);
|
|
|
|
spin_unlock_irqrestore(&vc4->job_lock, irqflags);
|
|
vc4_complete_exec(&vc4->base, exec);
|
|
spin_lock_irqsave(&vc4->job_lock, irqflags);
|
|
}
|
|
|
|
spin_unlock_irqrestore(&vc4->job_lock, irqflags);
|
|
}
|
|
|
|
/* Scheduled when any job has been completed, this walks the list of
|
|
* jobs that had completed and unrefs their BOs and frees their exec
|
|
* structs.
|
|
*/
|
|
static void
|
|
vc4_job_done_work(struct work_struct *work)
|
|
{
|
|
struct vc4_dev *vc4 =
|
|
container_of(work, struct vc4_dev, job_done_work);
|
|
|
|
vc4_job_handle_completed(vc4);
|
|
}
|
|
|
|
static int
|
|
vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
|
|
uint64_t seqno,
|
|
uint64_t *timeout_ns)
|
|
{
|
|
unsigned long start = jiffies;
|
|
int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);
|
|
|
|
if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
|
|
uint64_t delta = jiffies_to_nsecs(jiffies - start);
|
|
|
|
if (*timeout_ns >= delta)
|
|
*timeout_ns -= delta;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
int
|
|
vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
|
|
struct drm_file *file_priv)
|
|
{
|
|
struct vc4_dev *vc4 = to_vc4_dev(dev);
|
|
struct drm_vc4_wait_seqno *args = data;
|
|
|
|
if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
|
|
return -ENODEV;
|
|
|
|
return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
|
|
&args->timeout_ns);
|
|
}
|
|
|
|
int
|
|
vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
|
|
struct drm_file *file_priv)
|
|
{
|
|
struct vc4_dev *vc4 = to_vc4_dev(dev);
|
|
int ret;
|
|
struct drm_vc4_wait_bo *args = data;
|
|
unsigned long timeout_jiffies =
|
|
usecs_to_jiffies(div_u64(args->timeout_ns, 1000));
|
|
ktime_t start = ktime_get();
|
|
u64 delta_ns;
|
|
|
|
if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
|
|
return -ENODEV;
|
|
|
|
if (args->pad != 0)
|
|
return -EINVAL;
|
|
|
|
ret = drm_gem_dma_resv_wait(file_priv, args->handle,
|
|
true, timeout_jiffies);
|
|
|
|
/* Decrement the user's timeout, in case we got interrupted
|
|
* such that the ioctl will be restarted.
|
|
*/
|
|
delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start));
|
|
if (delta_ns < args->timeout_ns)
|
|
args->timeout_ns -= delta_ns;
|
|
else
|
|
args->timeout_ns = 0;
|
|
|
|
return ret;
|
|
}
|
|
|
|
/**
|
|
* vc4_submit_cl_ioctl() - Submits a job (frame) to the VC4.
|
|
* @dev: DRM device
|
|
* @data: ioctl argument
|
|
* @file_priv: DRM file for this fd
|
|
*
|
|
* This is the main entrypoint for userspace to submit a 3D frame to
|
|
* the GPU. Userspace provides the binner command list (if
|
|
* applicable), and the kernel sets up the render command list to draw
|
|
* to the framebuffer described in the ioctl, using the command lists
|
|
* that the 3D engine's binner will produce.
|
|
*/
|
|
int
|
|
vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
|
|
struct drm_file *file_priv)
|
|
{
|
|
struct vc4_dev *vc4 = to_vc4_dev(dev);
|
|
struct vc4_file *vc4file = file_priv->driver_priv;
|
|
struct drm_vc4_submit_cl *args = data;
|
|
struct drm_syncobj *out_sync = NULL;
|
|
struct vc4_exec_info *exec;
|
|
struct drm_exec exec_ctx;
|
|
struct dma_fence *in_fence;
|
|
int ret = 0;
|
|
|
|
trace_vc4_submit_cl_ioctl(dev, args->bin_cl_size,
|
|
args->shader_rec_size,
|
|
args->bo_handle_count);
|
|
|
|
if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
|
|
return -ENODEV;
|
|
|
|
if (!vc4->v3d) {
|
|
DRM_DEBUG("VC4_SUBMIT_CL with no VC4 V3D probed\n");
|
|
return -ENODEV;
|
|
}
|
|
|
|
if ((args->flags & ~(VC4_SUBMIT_CL_USE_CLEAR_COLOR |
|
|
VC4_SUBMIT_CL_FIXED_RCL_ORDER |
|
|
VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X |
|
|
VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y)) != 0) {
|
|
DRM_DEBUG("Unknown flags: 0x%02x\n", args->flags);
|
|
return -EINVAL;
|
|
}
|
|
|
|
if (args->pad2 != 0) {
|
|
DRM_DEBUG("Invalid pad: 0x%08x\n", args->pad2);
|
|
return -EINVAL;
|
|
}
|
|
|
|
exec = kzalloc_objs(*exec, 1);
|
|
if (!exec)
|
|
return -ENOMEM;
|
|
|
|
exec->dev = vc4;
|
|
|
|
ret = vc4_v3d_pm_get(vc4);
|
|
if (ret) {
|
|
kfree(exec);
|
|
return ret;
|
|
}
|
|
|
|
exec->args = args;
|
|
INIT_LIST_HEAD(&exec->unref_list);
|
|
|
|
ret = vc4_cl_lookup_bos(dev, file_priv, exec);
|
|
if (ret)
|
|
goto fail;
|
|
|
|
if (args->perfmonid) {
|
|
exec->perfmon = vc4_perfmon_find(vc4file,
|
|
args->perfmonid);
|
|
if (!exec->perfmon) {
|
|
ret = -ENOENT;
|
|
goto fail;
|
|
}
|
|
}
|
|
|
|
if (args->in_sync) {
|
|
ret = drm_syncobj_find_fence(file_priv, args->in_sync,
|
|
0, 0, &in_fence);
|
|
if (ret)
|
|
goto fail;
|
|
|
|
/* When the fence (or fence array) is exclusively from our
|
|
* context we can skip the wait since jobs are executed in
|
|
* order of their submission through this ioctl and this can
|
|
* only have fences from a prior job.
|
|
*/
|
|
if (!dma_fence_match_context(in_fence,
|
|
vc4->dma_fence_context)) {
|
|
ret = dma_fence_wait(in_fence, true);
|
|
if (ret) {
|
|
dma_fence_put(in_fence);
|
|
goto fail;
|
|
}
|
|
}
|
|
|
|
dma_fence_put(in_fence);
|
|
}
|
|
|
|
if (exec->args->bin_cl_size != 0) {
|
|
ret = vc4_get_bcl(dev, exec);
|
|
if (ret)
|
|
goto fail;
|
|
} else {
|
|
exec->ct0ca = 0;
|
|
exec->ct0ea = 0;
|
|
}
|
|
|
|
ret = vc4_get_rcl(dev, exec);
|
|
if (ret)
|
|
goto fail;
|
|
|
|
ret = vc4_lock_bo_reservations(exec, &exec_ctx);
|
|
if (ret)
|
|
goto fail;
|
|
|
|
if (args->out_sync) {
|
|
out_sync = drm_syncobj_find(file_priv, args->out_sync);
|
|
if (!out_sync) {
|
|
ret = -EINVAL;
|
|
goto fail_unreserve;
|
|
}
|
|
|
|
/* We replace the fence in out_sync in vc4_queue_submit since
|
|
* the render job could execute immediately after that call.
|
|
* If it finishes before our ioctl processing resumes the
|
|
* render job fence could already have been freed.
|
|
*/
|
|
}
|
|
|
|
/* Clear this out of the struct we'll be putting in the queue,
|
|
* since it's part of our stack.
|
|
*/
|
|
exec->args = NULL;
|
|
|
|
ret = vc4_queue_submit(dev, exec, &exec_ctx, out_sync);
|
|
|
|
/* The syncobj isn't part of the exec data and we need to free our
|
|
* reference even if job submission failed.
|
|
*/
|
|
if (out_sync)
|
|
drm_syncobj_put(out_sync);
|
|
|
|
if (ret)
|
|
goto fail_unreserve;
|
|
|
|
/* Return the seqno for our job. */
|
|
args->seqno = vc4->emit_seqno;
|
|
|
|
return 0;
|
|
|
|
fail_unreserve:
|
|
drm_exec_fini(&exec_ctx);
|
|
fail:
|
|
vc4_complete_exec(&vc4->base, exec);
|
|
|
|
return ret;
|
|
}
|
|
|
|
static void vc4_gem_destroy(struct drm_device *dev, void *unused);
|
|
int vc4_gem_init(struct drm_device *dev)
|
|
{
|
|
struct vc4_dev *vc4 = to_vc4_dev(dev);
|
|
int ret;
|
|
|
|
if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
|
|
return -ENODEV;
|
|
|
|
vc4->dma_fence_context = dma_fence_context_alloc(1);
|
|
|
|
INIT_LIST_HEAD(&vc4->bin_job_list);
|
|
INIT_LIST_HEAD(&vc4->render_job_list);
|
|
INIT_LIST_HEAD(&vc4->job_done_list);
|
|
spin_lock_init(&vc4->job_lock);
|
|
|
|
INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
|
|
timer_setup(&vc4->hangcheck.timer, vc4_hangcheck_elapsed, 0);
|
|
|
|
INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
|
|
|
|
ret = drmm_mutex_init(dev, &vc4->power_lock);
|
|
if (ret)
|
|
return ret;
|
|
|
|
INIT_LIST_HEAD(&vc4->purgeable.list);
|
|
|
|
ret = drmm_mutex_init(dev, &vc4->purgeable.lock);
|
|
if (ret)
|
|
return ret;
|
|
|
|
return drmm_add_action_or_reset(dev, vc4_gem_destroy, NULL);
|
|
}
|
|
|
|
static void vc4_gem_destroy(struct drm_device *dev, void *unused)
|
|
{
|
|
struct vc4_dev *vc4 = to_vc4_dev(dev);
|
|
|
|
/* Waiting for exec to finish would need to be done before
|
|
* unregistering V3D.
|
|
*/
|
|
WARN_ON(vc4->emit_seqno != vc4->finished_seqno);
|
|
|
|
/* V3D should already have disabled its interrupt and cleared
|
|
* the overflow allocation registers. Now free the object.
|
|
*/
|
|
if (vc4->bin_bo) {
|
|
drm_gem_object_put(&vc4->bin_bo->base.base);
|
|
vc4->bin_bo = NULL;
|
|
}
|
|
|
|
if (vc4->hang_state)
|
|
vc4_free_hang_state(dev, vc4->hang_state);
|
|
}
|
|
|
|
int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
|
|
struct drm_file *file_priv)
|
|
{
|
|
struct vc4_dev *vc4 = to_vc4_dev(dev);
|
|
struct drm_vc4_gem_madvise *args = data;
|
|
struct drm_gem_object *gem_obj;
|
|
struct vc4_bo *bo;
|
|
int ret;
|
|
|
|
if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
|
|
return -ENODEV;
|
|
|
|
switch (args->madv) {
|
|
case VC4_MADV_DONTNEED:
|
|
case VC4_MADV_WILLNEED:
|
|
break;
|
|
default:
|
|
return -EINVAL;
|
|
}
|
|
|
|
if (args->pad != 0)
|
|
return -EINVAL;
|
|
|
|
gem_obj = drm_gem_object_lookup(file_priv, args->handle);
|
|
if (!gem_obj) {
|
|
DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
|
|
return -ENOENT;
|
|
}
|
|
|
|
bo = to_vc4_bo(gem_obj);
|
|
|
|
/* Only BOs exposed to userspace can be purged. */
|
|
if (bo->madv == __VC4_MADV_NOTSUPP) {
|
|
DRM_DEBUG("madvise not supported on this BO\n");
|
|
ret = -EINVAL;
|
|
goto out_put_gem;
|
|
}
|
|
|
|
/* Not sure it's safe to purge imported BOs. Let's just assume it's
|
|
* not until proven otherwise.
|
|
*/
|
|
if (drm_gem_is_imported(gem_obj)) {
|
|
DRM_DEBUG("madvise not supported on imported BOs\n");
|
|
ret = -EINVAL;
|
|
goto out_put_gem;
|
|
}
|
|
|
|
mutex_lock(&bo->madv_lock);
|
|
|
|
if (args->madv == VC4_MADV_DONTNEED && bo->madv == VC4_MADV_WILLNEED &&
|
|
!refcount_read(&bo->usecnt)) {
|
|
/* If the BO is about to be marked as purgeable, is not used
|
|
* and is not already purgeable or purged, add it to the
|
|
* purgeable list.
|
|
*/
|
|
vc4_bo_add_to_purgeable_pool(bo);
|
|
} else if (args->madv == VC4_MADV_WILLNEED &&
|
|
bo->madv == VC4_MADV_DONTNEED &&
|
|
!refcount_read(&bo->usecnt)) {
|
|
/* The BO has not been purged yet, just remove it from
|
|
* the purgeable list.
|
|
*/
|
|
vc4_bo_remove_from_purgeable_pool(bo);
|
|
}
|
|
|
|
/* Save the purged state. */
|
|
args->retained = bo->madv != __VC4_MADV_PURGED;
|
|
|
|
/* Update internal madv state only if the bo was not purged. */
|
|
if (bo->madv != __VC4_MADV_PURGED)
|
|
bo->madv = args->madv;
|
|
|
|
mutex_unlock(&bo->madv_lock);
|
|
|
|
ret = 0;
|
|
|
|
out_put_gem:
|
|
drm_gem_object_put(gem_obj);
|
|
|
|
return ret;
|
|
}
|