Move the calls to drm_fb_helper_alloc_info() from drivers into a
single place in fbdev helpers. Allocates struct fb_info for a new
framebuffer device. Then call drm_fb_helper_single_fb_probe() to
create an fbdev screen buffer. Also release the instance on errors
by calling drm_fb_helper_release_info().
Simplifies the code and fixes the error cleanup for some of the
drivers.
Regular release of the struct fb_info instance still happens in
drm_fb_helper_fini() as before.
v2:
- remove error rollback in driver implementations (kernel test robot)
- initialize info in TTM implementation (kernel test robot)
Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Acked-by: Christian König <christian.koenig@amd.com> # radeon
Acked-by: Dmitry Baryshkov <dmitry.baryshkov@oss.qualcomm.com> # msm
Acked-by: Javier Martinez Canillas <javierm@redhat.com>
Link: https://patch.msgid.link/20251027081245.80262-1-tzimmermann@suse.de
Add free callback to struct drm_client_funcs. Invoke function to
free the client memory as part of the release process. Implement
free for fbdev emulation.
Fbdev emulation allocates and prepares client memory in
drm_fbdev_client_setup(). The release happens in fb_destroy from
struct fb_ops. Multiple implementations of this callback exist in
the various drivers that provide an fbdev implementation. Each of
them needs to follow the implementation details of the fbdev setup
code.
Adding a free callback for the client puts the unprepare and release
of the fbdev client in a single place.
Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Reviewed-by: Dmitry Baryshkov <dmitry.baryshkov@oss.qualcomm.com> # core, msm
Acked-by: Tomi Valkeinen <tomi.valkeinen@ideasonboard.com> # omapdrm
Acked-by: Patrik Jakobsson <patrik.r.jakobsson@gmail.com> # gma500
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Link: https://lore.kernel.org/r/20251009132006.45834-2-tzimmermann@suse.de
Rework fbdev probing to support fbdev_probe in struct drm_driver
and remove the old fb_probe callback. Provide an initializer macro
for struct drm_driver that sets the callback according to the kernel
configuration.
Call drm_client_setup() to run the kernel's default client setup
for DRM. Set fbdev_probe in struct drm_driver, so that the client
setup can start the common fbdev client.
The tegra driver specifies a preferred color mode of 32. As this
is the default if no format has been given, leave it out entirely.
v5:
- select DRM_CLIENT_SELECTION
Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Cc: Thierry Reding <thierry.reding@gmail.com>
Cc: Mikko Perttunen <mperttunen@nvidia.com>
Cc: Jonathan Hunter <jonathanh@nvidia.com>
Acked-by: Javier Martinez Canillas <javierm@redhat.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20240924071734.98201-79-tzimmermann@suse.de
Move code from ad-hoc fbdev callbacks into DRM client functions
and remove the old callbacks. The functions instruct the client
to poll for changed output or restore the display. The DRM core
calls both, the old callbacks and the new client helpers, from
the same places. The new functions perform the same operation as
before, so there's no change in functionality.
Replace all code that initializes or releases fbdev emulation
throughout the driver. Instead initialize the fbdev client by a
single call to tegra_fbdev_setup() after tegra has registered
its DRM device. As in most drivers, tegra's fbdev emulation now
acts like a regular DRM client.
The fbdev client setup consists of the initial preparation and the
hot-plugging of the display. The latter creates the fbdev device
and sets up the fbdev framebuffer. The setup performs display
hot-plugging once. If no display can be detected, DRM probe helpers
re-run the detection on each hotplug event.
A call to drm_dev_unregister() releases the client automatically.
No further action is required within tegra. If the fbdev
framebuffer has been fully set up, struct fb_ops.fb_destroy
implements the release. For partially initialized emulation, the
fbdev client reverts the initial setup.
Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Initialize the fbdev client in the fbdev code with empty helper
functions. Also clean up the client. The helpers will later
implement various functionality of the DRM client. No functional
changes.
Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Only build tegra's fbdev emulation if CONFIG_DRM_FBDEV_EMULATION
has been enabled. As part of this change, move the code into its
own source file. No functional changes.
Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>