The Lenovo Legion Go is a handheld gaming system, similar to a Steam Deck.
It has a gamepad (including rear paddles), 3 gyroscopes, a trackpad,
volume buttons, a power button, and 2 LED ring lights.
The Legion Go firmware presents these controls as a USB hub with various
devices attached. In its default state, the gamepad is presented as an
Xbox controller connected to this hub. (By holding a combination of
buttons, it can be changed to use the older DirectInput API.)
This patch teaches the existing Xbox controller module `xpad` to bind to
the controller in the Legion Go, which enables support for the:
- directional pad,
- analog sticks (including clicks),
- X, Y, A, B,
- start and select (or menu and capture),
- shoulder buttons, and
- rumble.
The trackpad, touchscreen, volume controls, and power button are already
supported via existing kernel modules. Two of the face buttons, the
gyroscopes, rear paddles, and LEDs are not.
After this patch lands, the Legion Go will be mostly functional in Linux,
out-of-the-box. The various components of the USB hub can be synthesized
into a single logical controller (including the additional buttons) in
userspace with [Handheld Daemon](https://github.com/hhd-dev/hhd), which
makes the Go fully functional.
Signed-off-by: Brenton Simpson <appsforartists@google.com>
Link: https://lore.kernel.org/r/20240118183546.418064-1-appsforartists@google.com
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Adds a driver for a mini gamepad that communicates over i2c, the gamepad
has bidirectional thumb stick input and six buttons.
The gamepad chip utilizes the open framework from Adafruit called 'Seesaw'
to transmit the ADC data for the joystick and digital pin state for the
buttons. I have only implemented the functionality required to receive the
thumb stick and button state.
Steps in reading the gamepad state over i2c:
1. Reset the registers
2. Set the pin mode of the pins specified by the `BUTTON_MASK` to input
`BUTTON_MASK`: A bit-map for the six digital pins internally
connected to the joystick buttons.
3. Enable internal pullup resistors for the `BUTTON_MASK`
4. Bulk set the pin state HIGH for `BUTTON_MASK`
5. Poll the device for button and joystick state done by:
`seesaw_read_data(struct i2c_client *client, struct seesaw_data *data)`
Product page:
https://www.adafruit.com/product/5743
Arduino driver:
https://github.com/adafruit/Adafruit_Seesaw
Driver tested on RPi Zero 2W
Reviewed-by: Thomas Weißschuh <linux@weissschuh.net>
Signed-off-by: Anshul Dalal <anshulusr@gmail.com>
Link: https://lore.kernel.org/r/20240106015111.882325-2-anshulusr@gmail.com
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Some third-party controllers, such as the HORPIAD FPS for Nintendo Switch
and Gamesir-G3w, require a specific packet that the first-party XInput
driver sends before it will start sending reports. It's not currently known
what this packet does, but since the first-party driver always sends it's
unlikely that this could cause issues with existing controllers.
Co-authored-by: Andrey Smirnov <andrew.smirnov@gmail.com>
Signed-off-by: Vicki Pfau <vi@endrift.com>
Link: https://lore.kernel.org/r/20230607012812.379640-2-vi@endrift.com
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
While doing my research to improve the xpad device names I noticed
that the 1532:0037 VID/PID seems to be used by the DeathAdder 2013,
so that Razer Sabertooth instance looked wrong and very suspect to
me. I didn't see any mention in the official drivers, either.
After doing more research, it turns out that the xpad list
is used by many other projects (like Steam) as-is [1], this
issue was reported [2] and Valve/Sam Lantinga fixed it [3]:
[1]: dcc5eef0e2/src/joystick/controller_type.h (L251)
[2]: https://steamcommunity.com/app/353380/discussions/0/1743392486228754770/
[3]: https://hg.libsdl.org/SDL/rev/29809f6f0271
(With multiple Internet users reporting similar issues, not linked here)
After not being able to find the correct VID/PID combination anywhere
on the Internet and not receiving any reply from Razer support I did
some additional detective work, it seems like it presents itself as
"Razer Sabertooth Gaming Controller (XBOX360)", code 1689:FE00.
Leaving us with this:
* Razer Sabertooth (1689:fe00)
* Razer Sabertooth Elite (24c6:5d04)
* Razer DeathAdder 2013 (1532:0037) [note: not a gamepad]
So, to sum things up; remove this conflicting/duplicate entry:
{ 0x1532, 0x0037, "Razer Sabertooth", 0, XTYPE_XBOX360 },
As the real/correct one is already present there, even if
the Internet as a whole insists on presenting it as the
Razer Sabertooth Elite, which (by all accounts) is not:
{ 0x1689, 0xfe00, "Razer Sabertooth", 0, XTYPE_XBOX360 },
Actual change in SDL2 referencing this kernel issue:
e5e5416975
For more information of the device, take a look here:
https://github.com/xboxdrv/xboxdrv/pull/59
You can see a lsusb dump here: https://github.com/xboxdrv/xboxdrv/files/76581/Qa6dBcrv.txt
Fixes: f554f619b7 ("Input: xpad - sync device IDs with xboxdrv")
Signed-off-by: Ismael Ferreras Morezuelas <swyterzone@gmail.com>
Reviewed-by: Cameron Gutman <aicommander@gmail.com>
Cc: stable@vger.kernel.org
Link: https://lore.kernel.org/r/5c12dbdb-5774-fc68-5c58-ca596383663e@gmail.com
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
The Linux kernel is notorious for misspelling X-Box, X-box, XBox or XBOX;
the official spelling is actually just Xbox. Plain and simple.
Tried to respect the existing notes but still following the style guide.
No functional changes intended. This only affects ancillary parts.
Signed-off-by: Ismael Ferreras Morezuelas <swyterzone@gmail.com>
Link: https://lore.kernel.org/r/401b1d94-1348-15fd-b48f-a80e8885c7a4@gmail.com
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Some third-party controllers, such as the HORPIAD FPS for Nintendo Switch and
Gamesir-G3w, require a specific packet that the first-party XInput driver sends
before it will start sending reports. It's not currently known what this packet
does, but since the first-party driver always sends it's unlikely that this
could cause issues with existing controllers.
Co-authored-by: Andrey Smirnov <andrew.smirnov@gmail.com>
Signed-off-by: Vicki Pfau <vi@endrift.com>
Link: https://lore.kernel.org/r/20230324040446.3487725-3-vi@endrift.com
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
The list of specific VID/PID combinations for various controllers recently
added a new field "xtype". However, this field isn't used, nor filled in
the table itself, and was likely added by mistake and overlooked during
review. Since this field isn't used, it's safe to remove.
Signed-off-by: Vicki Pfau <vi@endrift.com>
Link: https://lore.kernel.org/r/20230225012147.276489-3-vi@endrift.com
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
SIMPLE_DEV_PM_OPS() is deprecated as it requires explicit protection
against used function warnings. The new combination of pm_sleep_ptr()
and DEFINE_SIMPLE_DEV_PM_OPS() allows the compiler to see the functions,
thus suppressing the warning, but still allowing the unused code to be
removed. Thus also drop the __maybe_unused markings.
Signed-off-by: Jonathan Cameron <Jonathan.Cameron@huawei.com>
Link: https://lore.kernel.org/r/20221204180841.2211588-2-jic23@kernel.org
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
An effort has been made to support every official model and firmware
version I could track down info on. The following controllers _should_
have working paddles with this PR:
- Xbox Elite (**untested**)
- Xbox Elite Series 2 on early firmwares (**untested**)
- Xbox Elite Series 2 on v4 firmwares (Tested v4.8.1908.0)
- Xbox Elite Series 2 on v5 pre-BLE firmwares (**untested**)
- Xbox Elite Series 2 on v5 post-BLE firmwares (Tested v5.13.3143.0)
This patch also introduces correct handling for the Elite 1 controller
and properly suppresses paddle inputs when using a custom profile slot.
Starting with firmware v5.11, certain inputs for the Elite 2 were moved
to an extra packet that is not enabled by default.
We must first manually enable this extra packet in order to correctly
process paddle input data with these later firmwares.
Signed-off-by: Christopher Crockett <chaorace@gmail.com>
Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Tested-by: Bastien Nocera <hadess@hadess.net>
Link: https://lore.kernel.org/r/20220818154411.510308-5-rojtberg@gmail.com
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Suspending and resuming the system can sometimes cause the out
URB to get hung after a reset_resume. This causes LED setting
and force feedback to break on resume. To avoid this, just drop
the reset_resume callback so the USB core rebinds xpad to the
wireless pads on resume if a reset happened.
A nice side effect of this change is the LED ring on wireless
controllers is now set correctly on system resume.
Cc: stable@vger.kernel.org
Fixes: 4220f7db1e ("Input: xpad - workaround dead irq_out after suspend/ resume")
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Link: https://lore.kernel.org/r/20220818154411.510308-3-rojtberg@gmail.com
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>