Add support for custom visibility to allow for users to control
visibility of the structure and helpers.
Reviewed-by: Alexandre Courbot <acourbot@nvidia.com>
Reviewed-by: Elle Rhumsaa <elle@weathered-steel.dev>
Reviewed-by: Edwin Peer <epeer@nvidia.com>
Signed-off-by: Joel Fernandes <joelagnelf@nvidia.com>
[acourbot@nvidia.com: fix long lines warnings and typo in commit message.]
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Message-ID: <20251016151323.1201196-5-joelagnelf@nvidia.com>
Previously, bitfields were hardcoded to use u32 as the underlying
storage type. Add support for different storage types (u8, u16, u32,
u64) to the bitfield macro.
New syntax is: struct Name(<type ex., u32>) { ... }
Reviewed-by: Alexandre Courbot <acourbot@nvidia.com>
Reviewed-by: Elle Rhumsaa <elle@weathered-steel.dev>
Reviewed-by: Edwin Peer <epeer@nvidia.com>
Signed-off-by: Joel Fernandes <joelagnelf@nvidia.com>
[acourbot@nvidia.com: fix long lines warnings.]
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Message-ID: <20251016151323.1201196-4-joelagnelf@nvidia.com>