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sched_ext: Handle SCX_TASK_NONE in disable/switched_from paths
scx_fail_parent() leaves cgroup tasks at (state=NONE, sched=parent, sched_class=ext) until the parent itself is torn down by the scx_error() it raised. When the later root_disable iterates them, two paths trip on NONE. scx_disable_and_exit_task() re-enters the wrapper at NONE: the inner switch returns early but the trailing scx_set_task_sched(p, NULL) clobbers the parent sched left by scx_fail_parent(), and scx_set_task_state(p, NONE) wastes a write on an already-NONE task. switched_from_scx() then calls scx_disable_task(), which WARNs on non-ENABLED state and writes state=READY, producing a NONE -> READY transition the validation matrix rejects. Treat NONE as "nothing to do" in both paths. Add a NONE early-return at the top of scx_disable_and_exit_task() and a parallel NONE check in switched_from_scx() next to task_dead_and_done(). Signed-off-by: Tejun Heo <tj@kernel.org> Reviewed-by: Andrea Righi <arighi@nvidia.com>
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@@ -3703,6 +3703,15 @@ static void scx_sub_init_cancel_task(struct scx_sched *sch, struct task_struct *
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static void scx_disable_and_exit_task(struct scx_sched *sch,
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struct task_struct *p)
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{
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/*
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* %NONE means @p is already detached at the SCX level (e.g. handed
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* back to the parent by scx_fail_parent() with no init to undo).
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* Skip to avoid clobbering scx_task_sched() and writing %NONE again
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* on a state that's already %NONE.
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*/
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if (scx_get_task_state(p) == SCX_TASK_NONE)
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return;
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__scx_disable_and_exit_task(sch, p);
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/*
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@@ -3921,6 +3930,16 @@ static void switched_from_scx(struct rq *rq, struct task_struct *p)
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if (task_dead_and_done(p))
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return;
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/*
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* %NONE means SCX is no longer tracking @p at the task level (e.g.
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* scx_fail_parent() handed @p back to the parent at NONE pending the
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* parent's own teardown). There is nothing to disable; calling
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* scx_disable_task() would WARN on the non-%ENABLED state and trigger a
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* NONE -> READY validation failure.
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*/
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if (scx_get_task_state(p) == SCX_TASK_NONE)
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return;
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scx_disable_task(scx_task_sched(p), p);
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}
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