Files
leptos/projects/bevy3d_ui/src/routes/demo1.rs
Hecatron 13ad1b235d projects: example using the bevy 3d game engine and leptos (#2577)
* feat: Added example using the bevy 3d game engine and leptos

* fix: moved example to projects

* workspace fix
2024-05-27 15:55:27 -04:00

53 lines
1.7 KiB
Rust

use crate::demos::bevydemo1::eventqueue::events::{
ClientInEvents, CounterEvtData,
};
use crate::demos::bevydemo1::scene::Scene;
use leptos::*;
/// 3d view component
#[component]
pub fn Demo1() -> impl IntoView {
// Setup a Counter
let initial_value: i32 = 0;
let step: i32 = 1;
let (value, set_value) = create_signal(initial_value);
// Setup a bevy 3d scene
let scene = Scene::new("#bevy".to_string());
let sender = scene.get_processor().sender;
let (sender_sig, _set_sender_sig) = create_signal(sender);
let (scene_sig, _set_scene_sig) = create_signal(scene);
// We need to add the 3D view onto the canvas post render.
create_effect(move |_| {
request_animation_frame(move || {
scene_sig.get().setup();
});
});
view! {
<div>
<button on:click=move |_| set_value.set(0)>"Clear"</button>
<button on:click=move |_| {
set_value.update(|value| *value -= step);
let newpos = (step as f32) / 10.0;
sender_sig
.get()
.send(ClientInEvents::CounterEvt(CounterEvtData { value: -newpos }))
.expect("could not send event");
}>"-1"</button>
<span>"Value: " {value} "!"</span>
<button on:click=move |_| {
set_value.update(|value| *value += step);
let newpos = step as f32 / 10.0;
sender_sig
.get()
.send(ClientInEvents::CounterEvt(CounterEvtData { value: newpos }))
.expect("could not send event");
}>"+1"</button>
</div>
<canvas id="bevy" width="800" height="600"></canvas>
}
}