Files
compiler-explorer/static/modes/glsl-mode.ts
Matt Godbolt f824efe73e Library updates and lint fixes (#8099)
* Minor updates only
* Added explicit radix parameter (10) to all Number.parseInt() calls throughout the codebase (new lint rule)
* Updated several @ts-ignore comments to @ts-expect-error for better TypeScript practices (new lint rule)
* Removed unnecessary @ts-ignore comments in some mode files (ditto)
* Used "none return" based arrow functions for some map stuff
* Replaced a `map()` call that didn't return anything to a for() loop
* Fixed up some cypress stuff, noting work for the future
2025-09-12 14:23:49 -05:00

740 lines
22 KiB
TypeScript

// Copyright (c) 2024, Compiler Explorer Authors
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
import $ from 'jquery';
import * as monaco from 'monaco-editor';
import * as cpp from 'monaco-editor/esm/vs/basic-languages/cpp/cpp';
function definition(): monaco.languages.IMonarchLanguage {
const glsl = $.extend(true, {}, cpp.language);
function addKeywords(keywords: string[]) {
for (let i = 0; i < keywords.length; ++i) {
glsl.keywords.push(keywords[i]);
}
}
function matrixTypes(basename: string) {
return [
`${basename}2`,
`${basename}3`,
`${basename}4`,
`${basename}2x2`,
`${basename}2x3`,
`${basename}2x4`,
`${basename}3x2`,
`${basename}3x3`,
`${basename}3x4`,
`${basename}4x2`,
`${basename}4x3`,
`${basename}4x4`,
];
}
function vectorTypes(basename: string) {
return [`${basename}2`, `${basename}3`, `${basename}4`];
}
addKeywords(matrixTypes('mat'));
addKeywords(matrixTypes('dmat'));
addKeywords(vectorTypes('vec'));
addKeywords(vectorTypes('uvec'));
addKeywords(vectorTypes('ivec'));
addKeywords(vectorTypes('bvec'));
addKeywords(vectorTypes('dvec'));
// GL_EXT_shader_explicit_arithmetic_types_float64
addKeywords(vectorTypes('f64vec'));
addKeywords(matrixTypes('f64mat'));
// GL_EXT_shader_explicit_arithmetic_types_float32
addKeywords(vectorTypes('f32vec'));
addKeywords(matrixTypes('f32mat'));
// GL_EXT_shader_explicit_arithmetic_types_float16
addKeywords(vectorTypes('f16vec'));
addKeywords(matrixTypes('f16mat'));
// GL_EXT_shader_explicit_arithmetic_types_int64
addKeywords(vectorTypes('i64vec'));
addKeywords(vectorTypes('u64vec'));
// GL_EXT_shader_explicit_arithmetic_types_int32
addKeywords(vectorTypes('i32vec'));
addKeywords(vectorTypes('u32vec'));
// GL_EXT_shader_explicit_arithmetic_types_int16
addKeywords(vectorTypes('i16vec'));
addKeywords(vectorTypes('u16vec'));
// GL_EXT_shader_explicit_arithmetic_types_int8
addKeywords(vectorTypes('i8vec'));
addKeywords(vectorTypes('u8vec'));
function samplerTypes(basename: string) {
return [`${basename}`, `${basename}Shadow`, `${basename}Array`, `${basename}ArrayShadow`];
}
addKeywords(samplerTypes('sampler1D'));
addKeywords(samplerTypes('isampler1D'));
addKeywords(samplerTypes('sampler2D'));
addKeywords(samplerTypes('samplerCube'));
function imageTypes(basename: string) {
return [
`${basename}1D`,
`${basename}1DArray`,
`${basename}2D`,
`${basename}2DArray`,
`${basename}2DRect`,
`${basename}2DMS`,
`${basename}2DMSArray`,
`${basename}3D`,
`${basename}Cube`,
`${basename}CubeArray`,
`${basename}Buffer`,
];
}
addKeywords(imageTypes('image'));
addKeywords(imageTypes('iimage'));
addKeywords(imageTypes('uimage'));
addKeywords(imageTypes('texture'));
addKeywords(imageTypes('itexture'));
addKeywords(imageTypes('utexture'));
// GLSL_EXT_shader_image_int64
addKeywords(imageTypes('u64image'));
addKeywords(imageTypes('i64image'));
addKeywords([
'attribute',
'uniform',
'buffer',
'sampler',
'varying',
'lowp',
'mediump',
'highp',
'precision',
'invariant',
'discard',
'subroutine',
'layout',
'location',
'flat',
'centroid',
'texture',
'sample',
'patch',
'points',
'lines',
'triangles',
'max_vertices',
'max_primitives',
'local_size_x',
'local_size_y',
'local_size_z',
'local_size_x_id',
'local_size_y_id',
'local_size_z_id',
'precise',
'noperspective',
'writeonly',
'readonly',
'in',
'out',
'inout',
// scalar types
'atomic_uint',
'float16_t',
'float32_t',
'float64_t',
'int64_t',
'uint64_t',
'int32_t',
'uint32_t',
'int16_t',
'uint16_t',
'int8_t',
'uint8_t',
// GLSL.std.450.pdf
'radians',
'degrees',
'sin',
'cos',
'tan',
'asin',
'acos',
'atan',
'sinh',
'cosh',
'tanh',
'asinh',
'acosh',
'atanh',
'pow',
'exp',
'log',
'exp2',
'log2',
'sqrt',
'inversesqrt',
'abs',
'sign',
'floor',
'trunc',
'round',
'roundEven',
'ceil',
'fract',
'mod',
'modf',
'min',
'max',
'clamp',
'mix',
'step',
'smoothstep',
'isnan',
'isinf',
'floatBitsToInt',
'floatBitsToUint',
'intBitsToFloat',
'uintBitsToFloat',
'fma',
'frexp',
'ldexp',
'packUnorm2x16',
'packSnorm2x16',
'packUnorm4x8',
'packSnorm4x8',
'unpackUnorm2x16',
'unpackSnorm2x16',
'unpackUnorm4x8',
'unpackSnorm4x8',
'packHalf2x16',
'unpackHalf2x16',
'packDouble2x32',
'unpackDouble2x32',
'length',
'distance',
'dot',
'cross',
'normalize',
'faceforward',
'reflect',
'refract',
'matrixCompMult',
'outerProduct',
'transpose',
'determinant',
'inverse',
'lessThan',
'lessThanEqual',
'greaterThan',
'greaterThanEqual',
'equal',
'notEqual',
'any',
'all',
'not',
'uaddCarry',
'usubBorrow',
'umulExtended',
'bitfieldExtract',
'bitfieldInsert',
'bitfieldReverse',
'bitCount',
'findLSB',
'findMSB',
'dFdx',
'dFdxFine',
'dFdxCoarse',
'dFdy',
'dFdyFine',
'dFdyCoarse',
'fwidth',
'fwidthFine',
'fwidthCoarse',
'anyInvocation',
'allInvocations',
'allInvocationsEqual',
// misc samplers
'isamplerCube',
'isamplerCubeArray',
'usamplerCube',
'usamplerCubeArray',
'isampler3D',
'usampler3D',
'sampler3D',
'sampler2DRect',
'sampler2DRectShadow',
'isampler2DRect',
'usampler2DRect',
'sampler2DMS',
'isampler2DMS',
'usampler2DMS',
'sampler2DMSArray',
'isampler2DMSArray',
'usampler2DMSArray',
'samplerBuffer',
'isamplerBuffer',
'usamplerBuffer',
'samplerShadow',
// misc texture
'textureProjLod',
'textureProj',
'textureLod',
'textureOffset',
'texelFetch',
'texelFetchOffset',
'textureGather',
'textureGatherOffset',
'textureProjOffset',
'textureLodOffset',
'textureGrad',
'textureGradOffset',
'textureProjGrad',
'textureProjGradOffset',
'textureSize',
'textureQueryLod',
'textureQueryLevels',
'texture1DProj',
'texture1DLod',
'texture1DProjLod',
'texture2DProj',
'texture2DLod',
'texture2DProjLod',
'texture3DProj',
'texture3DLod',
'texture3DProjLod',
'textureCube',
'textureCubeLod',
'shadow1D',
'shadow1DProj',
'shadow1DLod',
'shadow1DProjLod',
'shadow2D',
'shadow2DProj',
'shadow2DLod',
'shadow2DProjLod',
// subpasses
'subpassInput',
'isubpassInput',
'usubpassInput',
'subpassInputMS',
'isubpassInputMS',
'usubpassInputMS',
'subpassLoad',
// atomics
'atomicCounterIncrement',
'atomicCounterDecrement',
'atomicCounter',
'atomicCounterAdd',
'atomicCounterSubtract',
'atomicCounterMin',
'atomicCounterMax',
'atomicCounterAnd',
'atomicCounterOr',
'atomicCounterXor',
'atomicCounterExchange',
'atomicCounterCompSwap',
'atomicAdd',
'atomicMin',
'atomicMax',
'atomicAnd',
'atomicOr',
'atomicXor',
'atomicExchange',
'atomicCompSwap',
'imageAtomicAdd',
'imageAtomicMin',
'imageAtomicMax',
'imageAtomicAnd',
'imageAtomicOr',
'imageAtomicXor',
'imageAtomicExchange',
'imageAtomicCompSwap',
// misc images
'imageSize',
'imageSamples',
'imageLoad',
'imageStore',
// Geometry
'EmitStreamVertex',
'EndStreamPrimitive',
'EmitVertex',
'EndPrimitive',
'interpolateAtCentroid',
'interpolateAtSample',
'interpolateAtOffset',
'noise1',
'noise2',
'noise3',
'noise4',
// barriers
'barrier',
'memoryBarrier',
'memoryBarrierAtomicCounter',
'memoryBarrierBuffer',
'memoryBarrierShared',
'memoryBarrierImage',
'groupMemoryBarrier',
'controlBarrier',
// GL_KHR_memory_scope_semantics
'coherent',
'devicecoherent',
'queuefamilycoherent',
'workgroupcoherent',
'subgroupcoherent',
'nonprivate',
'volatile',
// built-ins Everyone
'gl_in',
'gl_out',
// built-ins Vertex
'gl_VertexID',
'gl_InstanceID',
'gl_VertexIndex',
'gl_InstanceIndex',
'gl_DrawID',
'gl_BaseVertex',
'gl_BaseInstance',
'gl_PerVertex',
'gl_Position',
'gl_PointSize',
'gl_ClipDistance',
'gl_CullDistance',
// built-ins Tessellation / Geometry
'gl_TessLevelOuter',
'gl_TessLevelInner',
'gl_PatchVerticesIn',
'gl_InvocationID',
'gl_TessCoord',
'gl_PrimitiveIDIn',
// built-ins Frag
'gl_FragCoord',
'gl_FrontFacing',
'gl_PointCoord',
'gl_PrimitiveID',
'gl_SampleID',
'gl_SamplePosition',
'gl_SampleMaskIn',
'gl_Layer',
'gl_ViewportIndex',
'gl_HelperInvocation',
'gl_FragDepth',
'gl_SampleMask',
// built-ins Compute
'gl_NumWorkGroups',
'gl_WorkGroupSize',
'gl_WorkGroupID',
'gl_LocalInvocationID',
'gl_GlobalInvocationID',
'gl_LocalInvocationIndex',
// limits
'gl_MaxVertexAttribs',
'gl_MaxVertexUniformVectors',
'gl_MaxVertexUniformComponents',
'gl_MaxVertexOutputComponents',
'gl_MaxVaryingComponents',
'gl_MaxVaryingVectors',
'gl_MaxVertexTextureImageUnits',
'gl_MaxVertexImageUniforms',
'gl_MaxVertexAtomicCounters',
'gl_MaxVertexAtomicCounterBuffers',
'gl_MaxTessPatchComponents',
'gl_MaxPatchVertices',
'gl_MaxTessGenLevel',
'gl_MaxTessControlInputComponents',
'gl_MaxTessControlOutputComponents',
'gl_MaxTessControlTextureImageUnits',
'gl_MaxTessControlUniformComponents',
'gl_MaxTessControlTotalOutputComponents',
'gl_MaxTessControlImageUniforms',
'gl_MaxTessControlAtomicCounters',
'gl_MaxTessControlAtomicCounterBuffers',
'gl_MaxTessEvaluationInputComponents',
'gl_MaxTessEvaluationOutputComponents',
'gl_MaxTessEvaluationTextureImageUnits',
'gl_MaxTessEvaluationUniformComponents',
'gl_MaxTessEvaluationImageUniforms',
'gl_MaxTessEvaluationAtomicCounters',
'gl_MaxTessEvaluationAtomicCounterBuffers',
'gl_MaxGeometryInputComponents',
'gl_MaxGeometryOutputComponents',
'gl_MaxGeometryImageUniforms',
'gl_MaxGeometryTextureImageUnits',
'gl_MaxGeometryOutputVertices',
'gl_MaxGeometryTotalOutputComponents',
'gl_MaxGeometryUniformComponents',
'gl_MaxGeometryVaryingComponents',
'gl_MaxGeometryAtomicCounters',
'gl_MaxGeometryAtomicCounterBuffers',
'gl_MaxFragmentImageUniforms',
'gl_MaxFragmentInputComponents',
'gl_MaxFragmentUniformVectors',
'gl_MaxFragmentUniformComponents',
'gl_MaxFragmentAtomicCounters',
'gl_MaxFragmentAtomicCounterBuffers',
'gl_MaxDrawBuffers',
'gl_MaxTextureImageUnits',
'gl_MinProgramTexelOffset',
'gl_MaxProgramTexelOffset',
'gl_MaxImageUnits',
'gl_MaxSamples',
'gl_MaxImageSamples',
'gl_MaxClipDistances',
'gl_MaxCullDistances',
'gl_MaxViewports',
'gl_MaxComputeImageUniforms',
'gl_MaxComputeWorkGroupCount',
'gl_MaxComputeWorkGroupSize',
'gl_MaxComputeUniformComponents',
'gl_MaxComputeTextureImageUnits',
'gl_MaxComputeAtomicCounters',
'gl_MaxComputeAtomicCounterBuffers',
'gl_MaxCombinedTextureImageUnits',
'gl_MaxCombinedImageUniforms',
'gl_MaxCombinedImageUnitsAndFragmentOutputs',
'gl_MaxCombinedShaderOutputResources',
'gl_MaxCombinedAtomicCounters',
'gl_MaxCombinedAtomicCounterBuffers',
'gl_MaxCombinedClipAndCullDistances',
'gl_MaxAtomicCounterBindings',
'gl_MaxAtomicCounterBufferSize',
'gl_MaxTransformFeedbackBuffers',
'gl_MaxTransformFeedbackInterleavedComponents',
'gl_MaxInputAttachments',
// GLSL_EXT_buffer_reference
'buffer_reference',
'buffer_reference_align',
// GLSL_EXT_debug_printf
'debugPrintfEXT',
// GLSL_EXT_demote_to_helper_invocation
'demote',
// GLSL_EXT_fragment_invocation_density
'gl_FragSizeEXT',
'gl_FragInvocationCountEXT',
// GLSL_EXT_fragment_shader_barycentric
'pervertexEXT',
// GLSL_EXT_fragment_shading_rate
'gl_ShadingRateEXT',
'gl_PrimitiveShadingRateEXT',
'gl_ShadingRateFlag2VerticalPixelsEXT',
'gl_ShadingRateFlag4VerticalPixelsEXT',
'gl_ShadingRateFlag2HorizontalPixelsEXT',
'gl_ShadingRateFlag4HorizontalPixelsEXT',
// GLSL_EXT_mesh_shader
'taskPayloadSharedEXT',
'perprimitiveEXT',
'EmitMeshTasksEXT',
'SetMeshOutputsEXT',
'gl_PrimitivePointIndicesEXT',
'gl_PrimitiveLineIndicesEXT',
'gl_PrimitiveTriangleIndicesEXT',
'gl_CullPrimitiveEXT',
'gl_MeshPerVertexEXT',
'gl_MeshPerPrimitiveEXT',
// GLSL_EXT_opacity_micromap
'gl_RayFlagsForceOpacityMicromap2StateEXT',
// GLSL_EXT_ray_cull_mask
'gl_CullMaskEXT',
// GLSL_EXT_ray_flags_primitive_culling
'gl_RayFlagsSkipTrianglesEXT',
'gl_RayFlagsSkipAABBEXT',
// GLSL_EXT_ray_query
'accelerationStructureEXT',
'RayQueryCommittedIntersectionKHR',
'gl_RayFlagsNoneEXT',
'gl_RayFlagsOpaqueEXT',
'gl_RayFlagsNoOpaqueEXT',
'gl_RayFlagsTerminateOnFirstHitEXT',
'gl_RayFlagsSkipClosestHitShaderEXT',
'gl_RayFlagsCullBackFacingTrianglesEXT',
'gl_RayFlagsCullFrontFacingTrianglesEXT',
'gl_RayFlagsCullOpaqueEXT',
'gl_RayFlagsCullNoOpaqueEXT',
'gl_RayQueryCommittedIntersectionNoneEXT',
'gl_RayQueryCommittedIntersectionTriangleEXT',
'gl_RayQueryCommittedIntersectionGeneratedEXT',
'gl_RayQueryCandidateIntersectionTriangleEXT',
'gl_RayQueryCandidateIntersectionAABBEXT',
'rayQueryEXT',
'rayQueryInitializeEXT',
'rayQueryProceedEXT',
'rayQueryTerminateEXT',
'rayQueryGenerateIntersectionEXT',
'rayQueryConfirmIntersectionEXT',
'rayQueryGetIntersectionTypeEXT',
'rayQueryGetRayTMinEXT',
'rayQueryGetRayFlagsEXT',
'rayQueryGetWorldRayOriginEXT',
'rayQueryGetWorldRayDirectionEXT',
'rayQueryGetIntersectionTEXT',
'rayQueryGetIntersectionInstanceCustomIndexEXT',
'rayQueryGetIntersectionInstanceIdEXT',
'rayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetEXT',
'rayQueryGetIntersectionGeometryIndexEXT',
'rayQueryGetIntersectionPrimitiveIndexEXT',
'rayQueryGetIntersectionBarycentricsEXT',
'rayQueryGetIntersectionFrontFaceEXT',
'rayQueryGetIntersectionCandidateAABBOpaqueEXT',
'rayQueryGetIntersectionObjectRayDirectionEXT',
'rayQueryGetIntersectionObjectRayOriginEXT',
'rayQueryGetIntersectionObjectToWorldEXT',
'rayQueryGetIntersectionWorldToObjectEXT',
// GLSL_EXT_ray_tracing
'rayPayloadEXT',
'rayPayloadInEXT',
'hitAttributeEXT',
'callableDataEXT',
'callableDataInEXT',
'shaderRecordEXT',
'gl_LaunchIDEXT',
'gl_LaunchSizeEXT',
'gl_InstanceCustomIndexEXT',
'gl_GeometryIndexEXT',
'gl_WorldRayOriginEXT',
'gl_WorldRayDirectionEXT',
'gl_ObjectRayOriginEXT',
'gl_ObjectRayDirectionEXT',
'gl_RayTminEXT',
'gl_RayTmaxEXT',
'gl_IncomingRayFlagsEXT',
'gl_HitTEXT',
'gl_HitKindEXT',
'gl_ObjectToWorldEXT',
'gl_WorldToObjectEXT',
'gl_WorldToObject3x4EXT',
'gl_ObjectToWorld3x4EXT',
'gl_HitKindFrontFacingTriangleEXT',
'gl_HitKindBackFacingTriangleEXT',
'traceRayEXT',
'reportIntersectionEXT',
'ignoreIntersectionEXT',
'terminateRayEXT',
'executeCallableEXT',
'shadercallcoherent',
// GLSL_EXT_ray_tracing_position_fetch
'gl_HitTriangleVertexPositionsEXT',
'rayQueryGetIntersectionTriangleVertexPositionsEXT',
// GLSL_EXT_shader_subgroup_extended_types
'subgroupAllEqual',
'subgroupBroadcast',
'subgroupBroadcastFirst',
'subgroupShuffle',
'subgroupShuffleXor',
'subgroupShuffleUp',
'subgroupShuffleDown',
'subgroupAdd',
'subgroupMul',
'subgroupMin',
'subgroupMax',
'subgroupAnd',
'subgroupOr',
'subgroupXor',
'subgroupInclusiveAdd',
'subgroupInclusiveMul',
'subgroupInclusiveMin',
'subgroupInclusiveMax',
'subgroupInclusiveAnd',
'subgroupInclusiveOr',
'subgroupInclusiveXor',
'subgroupExclusiveAdd',
'subgroupExclusiveMul',
'subgroupExclusiveMin',
'subgroupExclusiveMax',
'subgroupExclusiveAnd',
'subgroupExclusiveOr',
'subgroupExclusiveXor',
'subgroupClusteredAdd',
'subgroupClusteredMul',
'subgroupClusteredMin',
'subgroupClusteredMax',
'subgroupClusteredAnd',
'subgroupClusteredOr',
'subgroupClusteredXor',
'subgroupQuadBroadcast',
'subgroupQuadSwapHorizontal',
'subgroupQuadSwapVertical',
'subgroupQuadSwapDiagonal',
// GLSL_EXT_shader_subgroup_extended_types
'tileImageEXT',
'attachmentEXT',
'iattachmentEXT',
'uattachmentEXT',
// GLSL_EXT_spirv_intrinsics
'spirv_instruction',
'spirv_execution_mode',
'spirv_execution_mode_id',
'spirv_decorate',
'spirv_decorate_id',
'spirv_decorate_string',
'spirv_type',
'spirv_storage_class',
'spirv_by_reference',
'spirv_literal',
// GL_EXT_nonuniform_qualifier
'nonuniformEXT',
// GL_EXT_subgroupuniform_qualifier
'subgroupuniformEXT',
// GL_EXT_terminate_invocation
'terminateInvocation',
// GLSL_KHR_cooperative_matrix
'coopmat',
'coopmatLoad',
'coopmatStore',
'coopmatMulAdd',
// GL_KHR_shader_subgroup
'gl_NumSubgroups',
'gl_SubgroupID',
'gl_SubgroupSize',
'gl_SubgroupInvocationID',
'gl_SubgroupEqMask',
'gl_SubgroupGeMask',
'gl_SubgroupGtMask',
'gl_SubgroupLeMask',
'gl_SubgroupLtMask',
]);
return glsl;
}
monaco.languages.register({id: 'glsl'});
monaco.languages.setMonarchTokensProvider('glsl', definition());
monaco.languages.setLanguageConfiguration('glsl', cpp.conf);