Files
compiler-explorer/lib/compilers/shader-explorer.ts
NoNaeAbC e285d55130 Add glsl & slang asm compilation (#8573)
Adds the ability to compile glsl & slang to asm. Depends on
https://github.com/compiler-explorer/infra/pull/2038.

Co-authored-by: Matt Godbolt <matt@godbolt.org>
2026-06-01 21:46:34 -05:00

67 lines
2.7 KiB
TypeScript

// Copyright (c) 2026, Compiler Explorer Authors
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
import path from 'node:path';
import type {CompilationResult, ExecutionOptions} from '../../types/compilation/compilation.interfaces.js';
import type {ParseFiltersAndOutputOptions} from '../../types/features/filters.interfaces.js';
import {BaseCompiler} from '../base-compiler.js';
export class ShaderExplorerCompiler extends BaseCompiler {
static get key() {
return 'shader-explorer';
}
override optionsForFilter(filters: ParseFiltersAndOutputOptions, outputFilename: string) {
return [];
}
override async runCompiler(
compiler: string,
options: string[],
inputFilename: string,
execOptions: ExecutionOptions & {env: Record<string, string>},
) {
if (!execOptions) {
execOptions = this.getDefaultExecOptions();
}
execOptions.customCwd = path.dirname(inputFilename);
const shaderExplorerOutput = await this.exec(compiler, options, execOptions);
const result = this.transformToCompilationResult(shaderExplorerOutput, inputFilename);
result.asm = shaderExplorerOutput.stdout;
result.stdout = [];
return result;
}
override async checkOutputFileAndDoPostProcess(
asmResult: CompilationResult,
): Promise<[CompilationResult, any[], any[]]> {
return [asmResult, [], []];
}
}