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Adds the ability to compile glsl & slang to asm. Depends on https://github.com/compiler-explorer/infra/pull/2038. Co-authored-by: Matt Godbolt <matt@godbolt.org>
67 lines
2.7 KiB
TypeScript
67 lines
2.7 KiB
TypeScript
// Copyright (c) 2026, Compiler Explorer Authors
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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import path from 'node:path';
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import type {CompilationResult, ExecutionOptions} from '../../types/compilation/compilation.interfaces.js';
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import type {ParseFiltersAndOutputOptions} from '../../types/features/filters.interfaces.js';
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import {BaseCompiler} from '../base-compiler.js';
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export class ShaderExplorerCompiler extends BaseCompiler {
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static get key() {
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return 'shader-explorer';
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}
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override optionsForFilter(filters: ParseFiltersAndOutputOptions, outputFilename: string) {
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return [];
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}
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override async runCompiler(
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compiler: string,
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options: string[],
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inputFilename: string,
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execOptions: ExecutionOptions & {env: Record<string, string>},
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) {
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if (!execOptions) {
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execOptions = this.getDefaultExecOptions();
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}
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execOptions.customCwd = path.dirname(inputFilename);
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const shaderExplorerOutput = await this.exec(compiler, options, execOptions);
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const result = this.transformToCompilationResult(shaderExplorerOutput, inputFilename);
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result.asm = shaderExplorerOutput.stdout;
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result.stdout = [];
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return result;
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}
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override async checkOutputFileAndDoPostProcess(
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asmResult: CompilationResult,
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): Promise<[CompilationResult, any[], any[]]> {
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return [asmResult, [], []];
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}
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}
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