Spencer Fricke
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05f86a38dd
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Add preliminary Slang support (#7151)
Part of
https://github.com/compiler-explorer/compiler-explorer/issues/2331 and
similar to [my GLSL
change](https://github.com/compiler-explorer/compiler-explorer/pull/6883)
[Slang](https://shader-slang.com/) is a GPU focused shading language
that has been worked on for years. Last week [The Khronos
Group](https://www.khronos.org/news/press/khronos-group-launches-slang-initiative-hosting-open-source-compiler-contributed-by-nvidia)
will now be running the project as open governance. The latest [Vulkan
SDK](https://www.lunarg.com/lunarg-releases-vulkan-sdk-1-3-296-0-for-windows-linux-macos/)
has also added a build of `Slangc` (slang compiler).
This change adds support for Slang (the language) as a front end with
`Slangc` (the compiler) as the only compiler. Slang can be used for
things like GLSL/HLSL, but that is for a future PR.
I am in contacts with people on the Slang development and plan to
support things for Slang as well as the other GPU related shading
languages
---
of course, screen shots as well


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2024-12-04 04:45:50 -06:00 |
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